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http:// www.vmwork.net/ Different virtual environments – something for everyone Teemu Surakka Decode Masala

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2nd Global Conference of Experiential Learning in Virtual Worlds, Prague, Czech Republic, March 2012. Draft paper available at: http://www.inter-disciplinary.net/at-the-interface/wp-content/uploads/2012/03/tsurakkawpaper.pdf

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Page 1: Elvw public

http://www.vmwork.net/

Different virtual environments – something for everyone

Teemu SurakkaDecode Masala

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Moondus

Heartwood

AssembliveVenueGenJibe

ProtoSphere

3DICC

Second LifeOpen Source Proprietary

Social

Enterprise

OpenSimulator

Hyperfair

3DVIA ScenesAvaya

web.alive3DXplorer

ActiveWorlds

Ambient Performance

BigWorld

Blue Mars

Edusim

Icarus Studios

OpenSimsolution

providers

Kaneva

Nuvera Online

OLIVE

Open Cobalt

Open Wonderland

realXtendTundra

OpenQwaq

Unity 3

Hostavirtualevent

vAcademia

EON Coliseum

CliniSpace

VastPark

Alpha Stage

Productized

Open Beta

Latest version of our benchmark report can be downloaded from: http://www.vmwork.net/

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Virtual Heroes

VenueGen

Jibe

ProtoSphere

EON Coliseum

Second Life

Openness

Education and Training

Avayaweb.alive

Assemblive

OpenSimulator

Hyperfair

3DVIA Scenes

3DXplorer

ActiveWorlds

Blue Mars

Edusim

eRepublik

Habbo

Icarus Studios

OpenSimsolution

providers

OLIVE

Open Wonderland

realXtendTundra

OpenQwaq

Twinity

Unity 3

Hostavirtualevent

vAcademia

MoondusAlpha Stage

Productized

Open Beta

Not Educational

CliniSpace

VastPark

3DICC

Environments selected for this paper / presentation

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So why not use games in education ?(I have played this over two years now .. the timeframe is just not feasible)

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Picture: http://steampunkcostume.com/

So why not use social chats / environments in education ?(Can you grasp all the different aspects in these communities and

are you respecting their privacy?)

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TrainingVisualizations

LecturesCommunity

http://archvirtual.com/portfolio/rutgers-school-of-business/ http://www.thomaspapa.net/game/inferno/

Four educational use cases emerged from the need and solutions

.. and they could include gaming elements

.. or utilize social communities, but these solutions offered more to

educators than just these aspects

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Community / Second Life Rating

3D content creation 5

Commercialization stage 5

Communication channels 5

Community 5

Concurrent avatars 3

Costs 4

Customization 5

Fidelity 4

Networking tools 5

Presentation tools 3

Productivity tools 3

Programming 5

Recording 1

Software updates 1

User roles 5

Language learning

Performing arts

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Lectures / vAcademia Rating

3D content creation 4

Commercialization stage 3

Communication channels 5

Community 3

Concurrent avatars 3

Costs 4

Customization 4

Fidelity 4

Networking tools 5

Presentation tools 5

Productivity tools 4

Programming 1

Recording 5

Software updates 3

User roles 4

Recordings and tools designed for educators’ needs

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Training / Unity 3 Rating

3D content creation 5

Commercialization stage 5

Communication channels 4

Community 1

Concurrent avatars 2

Costs 2

Customization 5

Fidelity 5

Networking tools 3

Presentation tools 2

Productivity tools 3

Programming 5

Recording 1

Software updates 5

User roles 3

Immersion

Scenarios

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Visualizations / 3DVIA Rating

3D content creation 5

Commercialization stage 4

Communication channels 2

Community 2

Concurrent avatars 2

Costs 5

Customization 4

Fidelity 4

Networking tools 3

Presentation tools 3

Productivity tools 1

Programming 3

Recording 1

Software updates 4

User roles 2

Connections to existing tools and content

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VenueGen

Jibe

CliniSpace

ProtoSphere

EON Coliseum

Second Life

TrainingVisualizations

Avayaweb.alive

Assemblive

OpenSimulator

3DVIA Scenes

3DXplorer

ActiveWorlds

Blue Mars

Edusim

Costs

Icarus Studios

OpenSimsolution providers

OLIVE

Open Wonderland

realXtendTundra

OpenQwaq

Unity 3

Hostavirtualevent

vAcademia

Moondus

LecturesCommunity

Virtual HeroesAlpha Stage

Productized

Open Beta

3DICC

One way to look at the possibilities (estimation of initial costs needed to start an educational case with these technologies / solution providers – the nearer the center, the higher the relative costs … which is just one aspect to look into)

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http://www.vmwork.net/

More information: paper presented in 2nd Global Conference of Experiential Learning in Virtual Worlds, Prague, Czech Republic, March 2012.

Draft paper can be downloaded from: http://www.inter-disciplinary.net/at-the-interface/wp-content/uploads/2012/03/tsurakkawpaper.pdf

Latest version of our benchmark report can be downloaded from: http://www.vmwork.net/