elc 200 day 21 introduction to e-commerce 1 copyright, tony gauvin, umfk, 2011
TRANSCRIPT
Agenda Questions? Assignment 7 Corrected
3 A’s, 5 B’s, 2 C’s, 2 D’s, 1 F (late) and 1 non-submit
Assignment 8 posted Due April 29 ELC 200 assignment 8.pdf
Optional Assignment 9 posted Due May @ 9:30 AM
Finish Discussion on Online Retailing and Services Begin Discussion on Online Content and Media
4 week countdown
April 22 Chap 10
April 25 Chap 11
April 29 Chap 11 Assignment 8 Due
May 2 Chap 12
May 6 Chap 12
May 9 Quiz 3 Optional assignment 9 Due
May 16 @ 8 AM Framework Papers and
Presentations Due
Copyright © 2012 Pearson Education, Inc. Slide 8-3
Learning Objectives Describe the major trends in the online travel services
industry today. Identify current trends in the online career services industry.
Online Travel Services One of the most successful B2C e-commerce
segments Online travel bookings declined slightly due to
recession but expected to grow to $107.5 billion in 2011
For consumers: More convenience than traditional travel agents
For suppliers: A singular, focused customer pool that can be efficiently reached through onsite advertising
Copyright © 2012 Pearson Education, Inc. Slide 9-6
Online Travel Services (cont.)
Travel an ideal service/product for Internet Information-intensive product Electronic product—travel arrangements can be
accomplished for the most part online Does not require inventory Does not require physical offices with multiple
employees Suppliers are always looking for customers to fill excess
capacity Does not require an expensive multi-channel presence
Copyright © 2012 Pearson Education, Inc. Slide 9-7
Insight on Business: Class Discussion
Zipcar Shifts into High Gear What is the Zipcar business model? How does it make
money? How does Zipcar use the Internet? Does Zipcar compete with traditional car rental firms? Will Zipcar work only in urban markets? Can it expand
to the suburbs? http://www.zipcar.com/colby?zipfleet_id=112324150
Copyright © 2012 Pearson Education, Inc. Slide 9-8
Online Travel Services Revenues
Figure 9.5, Page 618
Copyright © 2012 Pearson Education, Inc.
SOURCE: Based on data from eMarketer, 2011c.
Slide 9-9
The Online Travel Market Four major sectors:
Airline tickets Hotel reservations Car rentals Cruises/tours
57% purchase airline tickets from airline’s Web site, 22% from travel booking Web site (e.g., Expedia)
Corporate online-booking solutions (COBS) Integrated travel services
Copyright © 2012 Pearson Education, Inc. Slide 9-10
Online Travel Industry Dynamics Intense competition among online providers Price competition difficult Industry consolidation Industry impacted by meta-search engines
Commoditize online travel
Mobile applications are also transforming industry
Social media content, reviews have an increasing influence on travel purchases
Copyright © 2012 Pearson Education, Inc. Slide 9-11
Insight on Society: Class Discussion
Phony Reviews Should there be repercussions to individuals
and/or businesses for posting false reviews of products or services?
Can phony reviews be recognized and moderated?
Do you rely more on some types of reviews or comments on Web sites and blogs over others?
Copyright © 2012 Pearson Education, Inc. Slide 9-13
Online Career Services Top sites generate over $1 billion annually Two main players: CareerBuilder, Monster Traditional recruitment:
Classified, print ads, career expos, on-campus recruitment, staffing firms, internal referral programs
Online recruiting More efficient, cost-effective, reduces total time-to-hire Enables job hunters to more easily distribute resumes while
conducting job searches Ideally suited for Web due to information-intense nature of
process
Copyright © 2012 Pearson Education, Inc. Slide 9-14
It’s Just Information: The Ideal Web Business?
Recruitment ideally suited for the Web Information-intense processInitial match-up doesn’t require much personalization
Saves time and money for both job hunters and employers
One of most important functions: Ability to establish market prices and terms (online
national marketplace)
Copyright © 2012 Pearson Education, Inc. Slide 9-15
Online Recruitment Industry Trends Consolidation Diversification: Niche employment sites Localization:
Local vs. national, Craigslist
Job search engines/aggregators: “Scraping” listings
Social networking: LinkedIn; Facebook apps
Mobile apps
Copyright © 2012 Pearson Education, Inc. Slide 9-16
Learning Objectives Identify the major trends in the consumption of media
and online content. Discuss the concept of media convergence and the
challenges it faces. Describe the five basic content revenue models. Discuss the key challenges facing content producers
and owners. Explain the key factors affecting the online publishing
industry. Explain the key factors affecting the online
entertainment industry.
Class Discussion
Information Wants to Be Expensive
Why did the Wall Street Journal succeed with a subscription model?
Would you pay to read a daily newspaper online? Why or why not? Would you pay for access to online archives of newspapers and/or magazines?
Do you think newspapers can make the transition from “print on paper” to “news on-screen”?
What do you think about the New York Times’ new subscription-based model?
Copyright © 2012 Pearson Education, Inc. Slide 10-20
Trends in Online Content, 2011–2012 Increased media consumption Smartphones and tables create “fourth screen”
The video screens again are:1. the movie screen, also known as the silver screen.
2. television (TV)
3. personal computer (PC)
Growth of social and local content User-generated content growing, inverting traditional
production/business models Apple, Google, Amazon, Facebook vie for ownership of
online content ecosystem
Copyright © 2012 Pearson Education, Inc. Slide 10-21
Trends in Online Content (cont.)
Internet advertising revenues expanding rapidly
Increased consumer acceptance of paying for premium content
Content owners adapt mixture of advertising, subscription, a la carte payment for business model
Convergence
Copyright © 2012 Pearson Education, Inc. Slide 10-22
Content Audience and Market
Average American adult spends 4,400 hrs/yr consuming various media
2011 media revenues: $580 billion Over 75% of the hours spent consuming
TV, radio, Internet 2.5 hrs/day on Internet Internet usage doesn’t reduce TV viewing
Copyright © 2012 Pearson Education, Inc. Slide 10-23
Media Consumption
Figure 10.1, Page 651
Copyright © 2012 Pearson Education, Inc.
SOURCE: Based on data from U.S. Census Bureau, 2010, authors’ estimates
Slide 10-24
Internet and Traditional Media Cannibalization vs. complementarity Time spent on Internet reduces time available for other
media Books, newspapers, magazines, phone, radio
Conversely, Internet users consume more media of all types than non-Internet users
Internet users also often “multitask” with media consumption
Multimedia—reduces cannibalization impact for some visual, aural media
Copyright © 2012 Pearson Education, Inc. Slide 10-26
Media Revenues by Channel
Copyright © 2012 Pearson Education, Inc.
SOURCE: Based on data from U.S. Census Bureau, 2011; authors’ estimates.
Figure 10.2, Page 652
Slide 10-27
Relative Size of the Content Market, Based on Per-Person Spending
Figure 10.3 Page 653
Copyright © 2012 Pearson Education, Inc.
SOURCE: Based on data from U.S. Census Bureau, 2011; authors’ estimates.
Slide 10-28
Digital Content Delivery Models Three commercial content business models
Paid Free with advertiser support Freemium
Free content can drive users to paid content Users increasingly paying for high-quality,
unique content Music, games, newspapers, movies Online paid content audience growing rapidly
Copyright © 2012 Pearson Education, Inc. Slide 10-30
Free or Fee? Early years: Internet audience expected free
content but willing to accept advertising Early content was low quality
With advent of high-quality content, fee models successful iTunes 29 million buy from legal music sites Newspapers charging for premium content YouTube cooperating with Hollywood production studios
Copyright © 2012 Pearson Education, Inc. Slide 10-31
Media Industry Structure
Three separate segments, each dominated by few key players PublishingNewspapersEntertainment
Larger media ecosystemIncludes millions of individuals, entrepreneurs
(blogs, YouTube, independent music bands)
Copyright © 2012 Pearson Education, Inc. Slide 10-32
Media Convergence Technological convergence:
Hybrid devices combining functionality of existing media platforms, e.g., smartphones
Content convergence: Three aspects: Design, production, distribution New tools for digital editing and processing
Industry convergence: Merger of media enterprises into firms that create and
cross-market content on different platforms
Copyright © 2012 Pearson Education, Inc. Slide 10-33
Convergence and the Transformation of Content: Books
Figure 10.5, Page 659
Copyright © 2012 Pearson Education, Inc. Slide 10-34
Online Content Revenue Models and Business Processes
Marketing Free content drives offline revenues
Advertising Fee content paid for by advertising
Pay-per-view/pay-for-download Charge for premium content
Subscription Monthly charges for services
Mixed
Copyright © 2012 Pearson Education, Inc. Slide 10-35
Copyright © 2012 Pearson Education, Inc. Slide 10-36
http://www.wsjprintsubscription.com/
Making a Profit with Online Content 25% users will pay for some content Four factors required to charge for
online content1. Focused market2. Specialized content3. Sole source monopoly4. High perceived net value
Portion of perceived customer value that can be attributed to fact that content is available on the Internet
Copyright © 2012 Pearson Education, Inc. Slide 10-37
Revenue and Content Characteristics
Figure 10.6, Page 664
Copyright © 2012 Pearson Education, Inc. Slide 10-38
Key Challenges Facing Content Producers and Owners
Technology Bandwidth issues for HD video, CD-quality music
Cost Internet distribution more costly than anticipated, for
migrating, repackaging, and redesigning content
Distribution channels and cannibalization Digital rights management (DRM)
Use of technology to circumvent DRM Interests of content creators vs. technology companies
that profit from illegal downloadsCopyright © 2012 Pearson Education, Inc. Slide 10-39
Insight on Business: Class Discussion
Who Owns Your Files? Why does digital content need any more protection than
analog content stored on records and tapes? What is DRM software? Have you ever encountered digital
content that is protected with DRM? Why did Apple abandon its DRM software? Is DRM working for
Amazon’s Kindle? Does it matter to the consumer whether content purchased is
“owned” or “licensed”? How does DRM potentially interfere with “fair use” of
copyrighted material?
Copyright © 2012 Pearson Education, Inc. Slide 10-40
Online Newspapers Most troubled segment of publishing
industry 60% have reduced staff Failure to protect content from free distribution
However: Online readership growing at 16% Mobiles, tablets provide new avenues More users willing to pay for premium content Aggregators are recognizing need for high-quality
content to distribute and use for advertisements
Copyright © 2012 Pearson Education, Inc. Slide 10-41
Monthly Unique Visitors at Online Newspapers
Figure 10.7, Page 671
Copyright © 2012 Pearson Education, Inc.
SOURCES: Based on data from comScore, 2011a; Compete.com, 2011.
Slide 10-42
Newspaper Business Models Initially fee-based, then free, and now
beginning a return to fee-based Newspaper headlines are primary content on
Google News, Yahoo News New York Times now charging for premium
access Newspaper efforts to ally with Internet titans New reader devices with reader apps
Copyright © 2012 Pearson Education, Inc. Slide 10-43
Convergence in Newspaper Industry Technology:
Slow move to Internet; beginning to incorporate video, RSS, user feedback
Content: Four content changes
Premium archived content Fine-grained searching Videos reporting RSS feeds
Timeliness allows competition with TV/radio
Industry structure: Has not seen much convergence due to limited returns
Copyright © 2012 Pearson Education, Inc. Slide 10-44
Challenges: Disruptive Technologies Newspapers: a classic case of disruptive
technology? Industry still in flux
Newspapers have significant assets: Content Readership Local advertising Audience (wealthier, older, better educated)
Online audience will continue to grow in numbers and sophistication
Copyright © 2012 Pearson Education, Inc. Slide 10-45
E-books Some predicted that Internet would mean
dwindling of books Today, book publishing generates $24 billion Publishing industry concerns:
How much to charge for e-booksWhat content enhancements encourage purchasing of
e-booksBest business relationship with distributors
Copyright © 2012 Pearson Education, Inc. Slide 10-46
E-books Evolution
Project Gutenberg (1970s)Voyager’s books on CD (1990s)Adobe’s PDF format
Types of commercial e-booksWeb-accessed e-bookWeb-downloadable e-bookDedicated e-book reader
Kindle, Sony, NookGeneral purpose readerPrint-on-demand books
Copyright © 2012 Pearson Education, Inc. Slide 10-47
Book Audience Size and Growth Americans read about 10 books per year per
person Americans spend $95/year on trade books,
more than video games, in-theater movies Book readership is flat, anchored in the 40+
population Professional, educational publishing growing
2 times as fast as economy
Copyright © 2012 Pearson Education, Inc. Slide 10-48
Growth of E-book Revenues 2009–2015
Copyright © 2012 Pearson Education, Inc.
SOURCES: Based on data from Assoc. of American Publishers, 2011; eMarketer, 2011b; authors’ estimates.
Figure 10.9, Page 680
Slide 10-49
E-book Industry Revenue Models Wholesale model
As with traditional publishing, retailer pays wholesale price and marks price up
With lowered prices of e-books, profits to publisher are also lower
Agency model Publishers set retail price and designate an agent who
receives 30% commission Leads to higher, fixed prices for e-books Google, Amazon, Apple benefit primarily by selling
e-book readers
Copyright © 2012 Pearson Education, Inc. Slide 10-50
Convergence in Publishing Industry Technological convergence slowed by:
DRM concerns Competing standards (Kindle, Nook, iPad)
Content convergence User experiences is still turning pages of text and graphics
Industry structure Print publishing industry in flux
Non-physical books Authors bypassing traditional publishing and distribution
Copyright © 2012 Pearson Education, Inc. Slide 10-51
Insight on Society: Class Discussion
The Future of Books What technologies are changing the concept of
what a book is? Do you consider Wikipedia a “book,” and if so,
what type of book? What qualities makes Unigo a threat to
traditionally published college references? Are some types of traditional books more
threatened by Internet technologies than others?
Copyright © 2012 Pearson Education, Inc. Slide 10-52
Online Entertainment Industry Major players:
Television, radio, Hollywood films, music, video games
Internet is transforming industry, along with: Smartphones, tablets as video, music platform Online streaming, Netflix Social network platforms Viable business models in music subscription services Widespread growth of broadband Business models that eliminate need for DRM
Copyright © 2012 Pearson Education, Inc. Slide 10-53
The Five Major Players in the Entertainment Industry
Figure 10.10, Page 686
Copyright © 2012 Pearson Education, Inc.
SOURCE: Based on data from U.S. Census Bureau, 2011; NPD Group, 2011, authors’ estimates.
Slide 10-54
Online Entertainment Audience Size Online “traditional” entertainment
Online video has largest audiences, followed by music, games
User-generated content: Substitutes for and complements traditional
commercial entertainment Two dimensions:
User focus User control
Sites that offer high levels of both will grow
Copyright © 2012 Pearson Education, Inc. Slide 10-55
Projected Growth in Traditional Online Entertainment (in Millions)
Figure 10.11, Page 688SOURCES: Based on data from industry sources; authors’ estimates.
Copyright © 2012 Pearson Education, Inc. Slide 10-56
User Role in Entertainment
Figure 10.12, Page 689
Copyright © 2012 Pearson Education, Inc. Slide 10-57
Content Internet has greatly changed packaging,
distribution, marketing, sales of traditional entertainment
Greatest impact: Music From CD of 12–15 songs to single-song downloads
Groups can bypass traditional marketing and sales
Revenue Models: Marketing, advertising, pay-per-view, subscription, value-
added, mixed
Copyright © 2012 Pearson Education, Inc. Slide 10-58
Convergence inEntertainment Industry
Technology convergence:Smartphones, tablets become music listening
devices, video players, game stationsGame stations connect to Internet, stream moviesMovies and television
Move toward Internet distribution iTunes Store Netflix Hulu
Copyright © 2012 Pearson Education, Inc. Slide 10-59
Convergence inEntertainment Industry (cont.)
Content convergenceSignificant progress toward digital tools
for content creation and production
Digital cameras, workstations
Music recording and production highly digitized; some distribution direct to Internet, bypassing CD production stage
Copyright © 2012 Pearson Education, Inc. Slide 10-60
Convergence inEntertainment Industry (cont.)
Industry structureFractured: Many players and forces shape
industryReorganization of value chain needed for
aggressive move to WebPossible alternative models
Content owner direct model Internet aggregator model Internet innovator model
Copyright © 2012 Pearson Education, Inc. Slide 10-61
Entertainment Industry Value Chains
Figure 10.13, Page 693
Copyright © 2012 Pearson Education, Inc. Slide 10-62
Insight on Technology
Hollywood Meets the Internet: Round 3Class Discussion
What strategies has Hollywood pursued to combat movie piracy?
Are there legitimate ways that videos can be distributed on the Web?
How can the differentiation of DVD products help in combating piracy?
Do you think Hollywood is doing a better job of protecting its content than the music industry?
Copyright © 2012 Pearson Education, Inc. Slide 10-63