effects of casino design on gambling tendencies new
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This paper is a literature review of the psychological effects of casino servicescape on the human/player behavior.TRANSCRIPT
Effects of Casino Design on gambling Tendencies
Introduction :
The way how peanut butter are shelved next to bread, how the more expensive ones are
within the eyesight of a five year old while the house brands are down near the floor shelves,
and how frozen food is always the last item you encounter in a grocery store are no mere
coincidences. The flow of the grocery store is designed specifically to encourage shoppers to
pick more than what is on their list and it often works in this manner. Unsurprisingly, a
casino also goes through great lengths, from the strategic placement of slot machines to the
blocking out of natural light, in hopes of emptying the pockets of their patrons.
Be it shopping mall or the supermarket, it is repeatedly demonstrated in our everyday lives
that the way that an environment is designed can influence and facilitate human behaviour. It
is therefore, not far-fetched to say that a casino’s success can possibly be attributed to its
design. Casinos today employ clever layouts and design in their attempt to manipulate
players’ behaviour, in order to serve to their advantage. This article briefly overviews the
empirical research that has examined the design psychology of casinos including (i) casino
environment, (ii) cleanliness in casinos, (iii) aural stimulation in casinos, and (iv) olfactory
stimulation in casinos. While many researchers were unanimous in their views that these are
the key design features that have a bearing on casino success, they were largely divided on
their degree of importance.
Environmental Stimulation in casinos:
Based on the review of the environmental psychology of gambling by Griffiths and Parke
(2003), it is reported that a stimulating gambling environment may affect the gambling
intention of the gambler. It is speculated that while players are gambling in a new or unusual
environment, there is an element of uncertainty which slows down high levels of gambling
and risk-taking.
In addition, according to the arousal theories of gambling, it can be assumed that the primary
stimuli for gambling are excitement and stimulation. Several studies have suggested that
gambling itself generates an increase in the arousal level of the gambler. This means that if a
gambler is placed in an environment where he receives stimulation from the surroundings, the
chances of him gambling or taking risks will be lowered.
However, based on the test results conducted in the casinos in Canada (from Harvey H.C
Marmurek, Jane Londerville, Karen Finlay and Vinay Kanetkar / Journal of Environmental
Psychology 27 (2007)), the at-risk gambling intention was higher for the playground design
than for the gaming design. This is to say that a higher stimulated environment actually
results in a higher at-risk gambling intention. This is not consistent with the speculations
suggested by the other studies.
The reason for this inconsistency could be because the theory assumes that individuals are
motivated to gamble by the need to become aroused only. This is a claim that is empirically
unproven. Furthermore, the increase in arousal level may actually result in an increase in the
desire to gamble. More research is required to evaluate the effect of environmental
stimulation on gambling behaviour.
Cleanliness in casinos:
As casinos have a constant influx of gamblers who stay for relatively long periods, ongoing
cleanup operations are essential in maintenance of the servicescape and customer satisfaction.
Cleanliness is especially important for both consumers’ cognitive and affective satisfaction in
industries since according to Bitner (1992), customers respond to a service with either
approach or avoidance behavior, depending on their level of satisfaction with the service
provider. In short, people approach when they are satisfied and avoid when they are
dissatisfied. Approach behavior includes attraction, staying longer, exploration, and spending
money. In terms of cognitive satisfaction, a clean and tidy environment conceptually creates
an image of professional and superior service (Gary and Sansolo, 1993). Cleanliness may
thus serve to improve the poor social image of gambling, as a clean environment signifies
that socially acceptable services are being provided. This implicit image will in turn affect
customers’ cognitive satisfaction when consuming the services in that servicescape.
A cross-culture reference is made between the casinos in Canada and Macau by Karen
Finlay, Harvey H.C. Marmurek, Vinay Kanetkar, Jane Londerville (2007) and Hei-Lim Lio,
Raymond Rody (2008) respectively. Both casinos state that people generally feel more
comfortable staying in a clean environment, and thus cleanliness clearly affects how long
they will stay in a service area and their affective satisfaction.
Aural Stimulation in casinos :
Is aural stimulation happening in casinos? A number of authors have made the point that the
sound effects are gambling-inducers (e.g., Parke & Griffiths, 2003; Finlay & Marmurek,
2003). Constant noise and sound gives the impression (i) of a noisy, fun and exciting
environment, and (ii) that winning is more common than losing since sounds are linked to
“hitting the jackpot”. Sounds are thought to make wins more salient and more memorable so
as to enhance the atmosphere of the gameplay (Griffiths, 1993). Over the last decade, music
appears to play an increasingly important part of gambling venues either as background
music or the use of music incorporated into particular games such as slot machines.
Pilot research conducted by Griffiths and Parke (2005) indicated that the music played in
gambling venues varied during different periods of the day and depending on weekdays or
weekends. Griffiths and Parke (2003) also stated that the presence of music and sound effects
appears to heighten emotional states although the complexities of the relationship between
the two are still unclear.
Based on the research from the casinos in Europe, the chance of winning is a gambler’s
perception of the number of chances to win. According to Mayer et al. (1998), chance of
winning plays a key role in determining the level of gaming customer satisfaction. Obviously,
the greater the chances of winning, the greater the customer satisfaction will be. Although the
chance of winning is an objective estimate of probability, a gambler’s perception of control
varies. Gamblers tend to overestimate their own influence over games and attribute losses to
external factors (Gadboury and Ladouceur, 1989; Wagenaar, 1988). When gamblers believe
that they have a greater chance of winning due to greater perceived control in the casino (e.g.
sounds and noises), they will be more satisfied. This shows that the aural stimulation has an
impact on a customer’s perceived control.
Based on the research from the casinos in Macau (Davis Fong, Freda Lo, Ka Wai Chan, Long
W. Lam/ International Journal of Hospitality Management 2010), it is shown that background
music does have an impact on the mood of consumers (Lin, 2004). Studies on slot machines
suggest that auditory features can stimulate the excitement in gamblers (Lucas, 2003).
According to Bitner (1992), soft music may present a feeling of superior service which
changes their quality perception and hence change their gambling intentions. All these in
accordance with the speculations as mentioned in the earlier paragraphs.
Olfactory Stimulation in Casinos:
Olfaction refers to the smell of the gambling environment. According to Hirsch (1995),
ambient aromas have an effect on the gambling behaviour in a casino in Las Vegas. Two slot
machine areas were used in the experiment to determine the effect of olfaction on gambling
behaviour. One slot machine area emits pleasant but distinct aromas while the other
unodourised slot-machine area is being used as a control. The amounts of money gambled in
these two areas are then compared from the weekends before and after the aromas are added.
Based on the results, the amount of money gambled in the slot machine with the aroma is
significantly higher than in the same area before the smell is added. There seems to be an
increase in the amount gambled is on Saturday when the concentration of the odorant was
higher. As for the control, the amount of money gambled does not show significant changes
compared to the weekends before and after the odourisation. This shows that smell does have
an impact on the gambling behaviour of the gamblers.
According to Teeters et al. (1995), the quality of the air influences the consumers’ comfort in
the casino. Poor indoor-air quality results in a reduction in the worker productivity and
negative health issues for the employees. Second-hand smoke has been found to have a
negative impact on the air quality of casinos (Wan, 2010). Both studies from the two different
cultural research papers seem to suggest that smell does play a part in increasing or
decreasing the gambling intentions of the consumer.
Conclusion :
According to the findings, the design of casino servicescape is shown to significantly affect
the human behaviour in gambling. The research papers strongly demonstrate the reasons why
people continue to revisit the casinos and engage in high-risk gambling. The facilitating
factors include the environmental, aural, olfactory and visual stimulation. The dependent
variable in question is the gambling intention of the gamblers. Casinos make use of these
factors to enhance gambling excitement and to control gamblers’ emotions during gambling.
The level of crowd is controlled through proper planning of the floor layout and the
adjustment of the segment space.
Research on the effects of casino servicescape on player behaviour in the Asian context has
been far and few, despite the fact that there is no shortage of casino resorts in the continent.
There is clearly a need to delve deeper into that aspect of the field.
Most of the cross-cultural references that has been done in this paper were those of researches
conducted in Macau. This does not come as a surprise as Macau is often labelled as the Las
Vegas of the East, attributed to their vibrant gambling industry. It was noted that in these
papers, factors such as seating comfort and cleanliness were often taken into consideration
when attempting to quantify customer’s satisfaction. The same factors were, however,
commonly disregarded in similar researches of a western context. Given that Macau has been
highly successful in its casino operations, to the point that it has surpassed “The Strip” in
gambling revenues, perhaps there is something to be learned from their disparity.
Furthermore, cleanliness and basic hygiene are commonly observed by everyone, hence is it
not far-fetched to think that it would cast a significant effect on the comfort level and
consequently the duration of stay of gamblers in casino. It is therefore, recommended that
future research conducted in western context look into the effects of casino cleanliness on
customer satisfaction as well.
Research that focus on riverboat casinos and cruise ship casinos are also found to be lacking.
As Nevada is still the only state where casino-style gambling is legal state-wide, riverboat
casinos and cruise ship casinos continue to be relevant. Recently, Carnival, Norwegian Cruise
Lines (NCL), and Royal Caribbean International, conventionally operating with low
minimum bets, are reaching out to “High Rollers”, proving their competitiveness and
growing popularity. As such, they should not be ignored by future researchers.
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