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Effective Methods for Educational Research The value of prototyping, observing, engaging users Diana Laurillard

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Page 1: Effective Methods for Educational Research The value of prototyping, observing, engaging users Diana Laurillard

Effective Methods for Educational Research

The value of prototyping, observing, engaging users

Diana Laurillard

Page 2: Effective Methods for Educational Research The value of prototyping, observing, engaging users Diana Laurillard

Methods for educational software designAn iterative design-test-analyse-redesign approachThe focus is achievement of learning outcomesAlign outcomes – activities – assessment• Discover requirements – design – design tests• Prototype• Observe• Test• Engage• Evaluate

Page 3: Effective Methods for Educational Research The value of prototyping, observing, engaging users Diana Laurillard

Prototyping

• Sketch the design idea• Design user tasks– Use materials to represent choices and actions– Allow users to construct the choices and actions

• Data collection– 6 target users (min)– User constructions (materials)– Users’ commentary (audio, observation notes)– Video (usually unnecessary)

Page 4: Effective Methods for Educational Research The value of prototyping, observing, engaging users Diana Laurillard

A paper prototype

Proposed screen design

Proposed actions

Page 5: Effective Methods for Educational Research The value of prototyping, observing, engaging users Diana Laurillard

A paper prototype

User defined actions

Page 6: Effective Methods for Educational Research The value of prototyping, observing, engaging users Diana Laurillard

A paper prototype

Page 7: Effective Methods for Educational Research The value of prototyping, observing, engaging users Diana Laurillard

Observing

• Individual– Observation notes– ‘Stimulated recall’ (Bloom1953) – video or

playback to act as a memory aide – Exercise: ‘what were you thinking at this point?’– Audio + notes

• Pairs – listen to them talking, audio + notes• Recording of screen activities • Video

Page 8: Effective Methods for Educational Research The value of prototyping, observing, engaging users Diana Laurillard

Data capture and analysis tools

To capture screen activities

To capture eye movements, logged interactions, and for eye-tracking data analysis

To coordinate and analyse the multiple streams of data

Page 9: Effective Methods for Educational Research The value of prototyping, observing, engaging users Diana Laurillard

User engagement

• Workshops – with frequent discussions• Focus-group - question then facilitated

discussion• Survey – Closed questions + open comment• Construct elicitation interviews to discover

users’ own categories of description

Page 10: Effective Methods for Educational Research The value of prototyping, observing, engaging users Diana Laurillard

Learning analytics

Measures that correlate with final grade• Total discussion messages posted (+ve)• Total number of online sessions (+ve)• Total time online (+ve)• Time spent on assignments (+ve)• Time spent on assessments (-ve)

(MacFadyen and Dawson, 2010)

Page 11: Effective Methods for Educational Research The value of prototyping, observing, engaging users Diana Laurillard

LMS tracking those at risk

Ave grade = 72%Ave grade = 63%Ave grade = 57%Ave grade = 44%

(MacFadyen and Dawson, 2010)

Predicting those at risk

Week of course

Aver

age

hour

s on

line

per w

eek

Page 12: Effective Methods for Educational Research The value of prototyping, observing, engaging users Diana Laurillard

Learning analytics on outcomesPedagogically-driven analytics• Define the ecology of experiences and

resources in which the software is embedded• Design appropriate assessment of outcomes • Use the software tasks to generate tests• Formulate the pre-post tests that will capture

the differences the software should make• Interpret outcomes for re-design

Page 13: Effective Methods for Educational Research The value of prototyping, observing, engaging users Diana Laurillard

Working groups

• 1. What kinds of problems do you see with methods of prototyping, observing and engaging?

• 2. What might be the advantages of using such methods?

• 3. How might an educational software developer can draw on evidence-based research?