edwisely newsletter! welcome to the second edition of · welcome to the second edition of edwisely...

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Newsletter Edition: 2 18 June, 2019 Welcome to the Second Edition of Edwisely Newsletter! Trending in Education: Gamified Learning Gamification is the application of game design elements and game principles in non-game contexts. It can also be described as a set of activities and procedures to solve problems by utilizing or applying the characteristics of game elements. Gamification commonly employs gaming elements to improve user engagement, employee recruitment and evaluation, ease of use, besides others. Gamification is certainly an enjoyable process. Hence the learning in this kind of environment would be easy and stress-free thereby helping students learn faster and more efficiently.

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Page 1: Edwisely Newsletter! Welcome to the Second Edition of · Welcome to the Second Edition of Edwisely Newsletter! Trending in Education: Gamified Learning Gamification is the application

Newsletter Edition: 2 18 June, 2019

Welcome to the Second Edition ofEdwisely Newsletter!

Trending in Education: Gamified Learning

Gamification is the application of game design elements and game principles in non-gamecontexts. It can also be described as a set of activities and procedures to solve problemsby utilizing or applying the characteristics of game elements. Gamification commonlyemploys gaming elements to improve user engagement, employee recruitment andevaluation, ease of use, besides others.Gamification is certainly an enjoyable process. Hence the learning in this kind ofenvironment would be easy and stress-free thereby helping students learn faster andmore efficiently.

Page 2: Edwisely Newsletter! Welcome to the Second Edition of · Welcome to the Second Edition of Edwisely Newsletter! Trending in Education: Gamified Learning Gamification is the application

Apart from learning, Gamified Learning is being used by a lot of companies as apersonality assessment and recruiting tool. To know how they are applying this to therecruitment, please read our Medium article here.

Trending at Edwisely: Outcome-based Personalised LearningPath

Edwisely is building a system where the student defines his learning outcomes beforebeginning to use the app and can traverse through the concept nodes related to thementioned outcomes. Navigating through the given path, the student will be taken throughcustomized sequence of topics and an adaptive assessment system based on the userperformance in the prerequisite assessment. Personalization of the assessments is doneusing multiple parameters including learner outcomes, previous user interactions, cohortassignments, content consumption pattern, past assessments taken, and collaborativefiltering approach.At the beginning of each topic, the initial assessment questions are designed to identify ifthe student lacks in the prerequisites required for understaning the current topic andredirects them accordingly thereby establishing a strong foundation of fundamentals.

News from Edwisely:

Page 3: Edwisely Newsletter! Welcome to the Second Edition of · Welcome to the Second Edition of Edwisely Newsletter! Trending in Education: Gamified Learning Gamification is the application

2nd year anniversary of Hakate Technologies:Hakate Technologies Pvt. Ltd. which is the parent company of Edwisely, celebrated its twoyear anniversary on 7th June, 2019

Founded in 2017 Hakate Technologies started off as a student engagement platformunder the name 'frndzzy'. The first version of this product was an advanced campuscommunication system with a lot of fun elements like deals and discounts. Frndzzy wasone of the first platforms to offer exclusive discounts to students. From here, there was ashift in focus of addressing the more innate issue of the way engineering educationhappens in India. The team spent close to 2 years with various stakeholders from theengineering education sector to understand the challenges currently faced by studentsduring their education. The root cause of the current crisis in higher education can beattributed to the inherent process of learning itself. The team started working ondeveloping a product which addresses the core problem of improving learning process.

Today, Edwisely is equipped with tools such as Knowledge Graphs, Adaptive LearningSystems, Advanced Assessment tests, Behaviorial Analytics to make learning faster, moreeffective and fun thereby empowering students to be life ready.

Interactive session with Dr. C.V. Raghava, Chairman of CVRIT College:

The core team of Edwisely had a meeting with Dr. Raghava regarding the product. He wasbriefed about how Edwisely works and the ongoing developments here at the Edwiselyoffice. He was very enthusiastic to try the product once released and appreciated the workthe entire team put in to building this product. He had given valuable insights regarding theworking of the product and how it could change the way engineering learning happens inIndia.

About Edwisely:Edwisely is an Edu-technology, that enables engineering students learn faster, moreefficiently, and have fun. Edwisely envisions to be at the pinnacle of continuous learning and assessment platforms.With efficient learning methods and connectivity modules, we strive to become apioneering education ecosystem.

Sincerely, Team Edwiselyhttps://www.edwisely.com/

Page 4: Edwisely Newsletter! Welcome to the Second Edition of · Welcome to the Second Edition of Edwisely Newsletter! Trending in Education: Gamified Learning Gamification is the application

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