educational technology ii chapter 1
TRANSCRIPT
Educational
Technology
Educational Technology 2Ms. Josephine Luz de Leon
Don Honorio Ventura Technological State UniversityBacolor, Pampanga
AY 2011-2012
The Big Picture
• not a collection of machines• not a product• not a software• not about learning how to
use a hardware or software
What is Educational Technology ?
• a combination of the processes and tools involved in addressing educational needs and problems with emphasis on applying the most current tools: computers and their related technologies
What is Educational Technology ?
Educational Technology
1A Recall
• aware• appreciate• equipped
Educational Technology 1
traditional
educational media
modern educational
media
• history• roles of ET in 21st
millenium• dangers which technology
brings to societies• application of technology
to instruction
Educational Technology 1
Educational Technology 1Application to Instruction
• designing specific learning experiences
• evaluating effectiveness f the learning experiences vis-à-vis- learning objectives
• revision as needed of the whole teaching-learning process
• setting of learning objectives
Educational Technology 1Dale’s Cone of Experience
http://teacherworld.com/potdale.html
Educational Technology 1Bloom’s Taxonomy
Knowledge
Comprehension
Application
Analysis
Synthesis
Evaluation
Remembering
Understanding
Applying
Analyzing
Evaluating
Creating
Educational Technology 1
• orient the learners
Summary
Educational Technology 1
• familiarize on ET’s use
Summary
..as a media for the avenues teaching-learning process in
school
Educational Technology 1
• uplift the learner
Summary
..human learning
through the use of technology
Educational Technology 1
• impart skills
Summary
USING
Evaluating
Educational Technology 1
• acquaint learners
Summary
Basic Aspects of
Community Education
Functions of School media
center
Educational Technology 1Summary
• introduce
Third revolution in education
COMPUTER
DiscussionComputer shops are pervasive around
the schools, but these are mainly used for playing games.
Without judging on the possibly dehumanizing effects of excessive computer game habit, how can a learner best use computer resources as they maybe available in schools or at home?
"The illiterate of the 21st century won't be those who can't read & write but those who can't learn, unlearn, & relearn" - Alvin Toffler