educational technology 1

18
EDUCATIONAL TECHNOLOGY 1 Submitted By: Rex Anne Joy Donato Submitted To: Prof.Mary Gene Panes

Upload: rex-anne-joy-donato

Post on 25-May-2015

3.257 views

Category:

Education


1 download

TRANSCRIPT

Page 1: Educational technology 1

EDUCATIONAL TECHNOLOGY 1Submitted By: Rex Anne Joy Donato

Submitted To: Prof.Mary Gene Panes

Page 2: Educational technology 1

LESSON 8

Teaching with contrived

experiences

Page 3: Educational technology 1

“We teach through a rearrangement of the raw reality a specimen, a manageable sample of a whole... When the direct experience cannot be properly in its natural setting.”

Page 4: Educational technology 1

OBJECTIVES

To know the meaning of contrived experiences.

To know the use of contrived experiences.

To determine the varied types of contrived experiences.

To determine the standards of evaluating contrived experiences.

Page 5: Educational technology 1

ABSTRACTION

The model of the atom, the globe, the planetarium, the simulated election process and the preserved specimen fall under contrived experiences, the second band of experiences in Dale’s Cone of Experiences.

Page 6: Educational technology 1

The contrived experiences are the “edited” copies of reality and are used as substitutes for real things when it is not practical or not possible to bring or do the real thing in the classroom. These contrived experiences are designed to stimulate to real-life situation.

Page 7: Educational technology 1

We make use of representative models or mock ups of reality for practical reasons and so that we can make the real-life accessible to the students’ perception and understanding. For instance, a mock up of Apollo, the capsule for exploration of the moon, enabled the North American Aviation Co. to study the problem of lunar flight.

Page 8: Educational technology 1

Examples:· Drama and role-playing· Demonstrations· Field Trips· Exhibits and Models· Motion Pictured and Video· Visual Symbols· Verbal Symbols

Page 9: Educational technology 1

The contrived experiences varied in different types:Model - reproduction of real thing in a small scale,or large scale,or exact size but made of synthetic materials.

Page 10: Educational technology 1

Mock up - an arrangement of real device or associated devises displayed in such a way that representation of reality is created.Specimen- any individual or item considered of a group, class or whole.

Page 11: Educational technology 1

Objects- may also include artifacts displayed in a museum or objects displayed in exhibits.

Page 12: Educational technology 1

Simulation- a representation of a manageable real event in which the learner is an active participant engaged in learning a behavior or in applying previous skills or knowledge.

Games - forms of physical exercise taught to children at school.

Page 13: Educational technology 1

PURPOSES OF GAMES

To practice or refine knowledge or skills already acquired

Identify gaps or weakness in knowledge or skills serve as summation or review Develop new relationships among concepts and

principles

Page 14: Educational technology 1

Contrived experience is use to overcome limitations of space and time,to edit reality to focus on parts or a process of a system that intent to study, to overcome difficulties of size, to understand the inaccessible and help the learners understand abstraction. The teacher use simulations and games to make their class interactive and to develop the decision-making skills and knowledge construction skills of their students.

Page 15: Educational technology 1

Questions enumerated by Edgar Dale in evaluating

contrived experience used in class.

Page 16: Educational technology 1

Is the model or mock up necessary or can you make use of the original?

Could some other device such as a photograph or chart portray the idea more effectively?

Is the idea appropriate for the presentation in a model?

Are the important details of construction correct? could wrong impressions of size, color and shape

result from using this model? does the model oversimplify the idea? If it is purchased, will the model be used often

enough to justify its cost?

Page 17: Educational technology 1

If it is to be made by the students, is the model likely to be worth the time, effort and money involved?

could wrong impressions of size, color and shape result from using this model?

does the model over simplify the idea? If it is purchased, will the model be used often

enough to justify its cost? If it is to be made by the students, is the model

likely to be worth the time, effort and money involved?

will the model act as a stimulus to further learning? Does the stimulated procedure reduce the amount

of instruction required to master the desired skills, attitude and information?

Page 18: Educational technology 1

~THE END~