educational mobility

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mLearning is not about a device Educational Mobility

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Presentation by Louis Stricoff

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Page 1: Educational Mobility

mLearning is not about a deviceEducationalMobility

Page 2: Educational Mobility

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Trickle Down Effectively

…“mobile” is not just a device, it’s all the digital environments the learners live in…

…“mobile” is not just a device, it’s all the digital environments the learners live in…

Page 3: Educational Mobility

What is a class?

Led by an expert, learning through curriculum and discovery

Organized cohort of like-minded learners

Page 4: Educational Mobility

Where is a class?

4-walls Brick and Mortar (traditional ILT)

Home, office (e-Learning)

Bus, car, on the shop floor, in a waiting room, on vacation, at the airport, etc (m-Learning)

Downtime = Found Time

Page 5: Educational Mobility

When is a class?

Just-in-Time Education

Promise: Web 2.0 Tools: Open to everyone, anytime, anywhere

Imposed or own schedule?

Teachable Moments

Page 6: Educational Mobility

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CONTENT PEDAGOGY-Formal curriculum-Textbooks and educational content-Online courseware- Assessments- Mandated content

LEARNER CONTEXT-Formal learning-Prepared for the environment-Minimal distraction

ACCESSIBILITY All are measured and driven by standards-In classroom & blended classrooms-LMS/VLE, moderated environments-Web portals and Web 2.0 tools that are a part of measured success

ExtendedLearningEnvironments

{unique pedagogy}+{multiple access points} = Adaptive MobilityTM

FormalLearning

Environments

ACCESSIBILITYMultiple devices and environments-Mobile devices-PC & Online in distracted learning environments (all times except when in class or in formal systems)-Social networks

CONTENT PEDAGOGYEnvironment / Content Aware-Review, Reinforce & Self-assess-Learning accompaniment, not replication of formal content-Smaller nuggets of learning consumption-Utilize device and environmental features

LEARNER CONTEXT-Inherently distracted environments-“Learning Moments” are small and grabbed as possible-Use as needed to learn better

Page 7: Educational Mobility

Learning in 2009 is...

Email, chat, threads, feedback, guidance, messaging

Communication

Videos, podcasts, graphics, games, simulations

Multimedia

Whenever I can, I will! Downtime = Found time

Ubiquitous

It’s here

Mobile

Page 8: Educational Mobility

Mobile Devices

Wikipedia: A mobile device (also known as cell phone device, handheld device, handheld computer) is a pocket-sized computing device, typically having a display screen with touch input or a miniature keyboard.

Horizon Reports (2006) “Mobile & personal technology is increasingly being viewed as a delivery platform.”

(2006) One cell phone for every 2 people on earth.

Horizon Reports (2009) “Access to & portability of content – more powerful and smaller devices.”

(2009) Seven cell phones for every person on earth.

(2008) iPhone out sold laptops.

Page 9: Educational Mobility

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Watch the Guided Tour

Meet iPhone 3G S. With new features like a remarkable video camera, Voice

Control, and more, it's the best iPhone yet. Learn more

SpeedLoad web pages, launch

apps, open attachments—

even take pictures—faster

than ever before.**

Video CameraShoot video and edit on your phone, then

share it via email, MMS, MobileMe, or

YouTube.†

Voice ControlUse your

voice to dial a

phone

number, call

someone in

your contacts,

or play a

song.

 

Two great ways to get iPhone 3G S the day it's available.

Have a new iPhone 3G S delivered right to

your door on June 19 when you order from the

Apple Online Store.

Stop by your favorite

Apple Retail Store on June 19.

Better yet, reserve an iPhone

3G S online today and pick it

up at the store.†† Either way,

we'll activate and set up your

phone for you.

9

Speed: Load/Send pictures, video, attachments 2X fasterVideo Camera: Shoot and edit on your phone then sendVoice Control: Dial a phone #, call someone, play a song

Page 10: Educational Mobility

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ACU's Mobile learning provides students with an interactive learning model.  With the integration of new technology in the classroom, students connect to the ACU community through mobile news and calendars, course documents, in-class surveys and polls, and other educational resources.

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MindWire is an iPhone education app designed to allow stakeholders, to create flash cards with text, images, audio, and video and publish directly to segmented learner groups.

Page 12: Educational Mobility

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With MindWire, instructors can create and publish flash cards stacks designed for individual classes and learners having different needs. MindWire promotes customized learning experiences and enables educators to create personalized iPhone flash card content from their web browser.

Page 13: Educational Mobility

MindWire

Emantras MindWire iPhone Flashcard Authoring Systemiphone.emantras.com

Closed-networks for vetted, expert created engaging flashcards

Crowd-sourcing turns to Expert-sourcing

Offline, anytime access

Easy to use and master

Page 14: Educational Mobility

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•Student orientation training •On-the-fly curriculum support •Pronunciation •Technical parts ID •Order of events matching •Faculty training •Help desk

•New hire training •Procedural training •Compliance and regulatory training •Skills upgrade training •Execute summary highlighting •Hardware training •Technical training

MindWire Applications

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Adaptive Mobility

The combination of the unique pedagogy of mobility relevant content and the accessibility of multiple touch points

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Pedagogically Sound Content (in the context of mobility)

• Context driven content, the device and location drive the content profile• Purpose driven, “Study Guides – Flash Cards – Quizzes” (review – refresh – reinforce)• Learning accompaniment – not replication of online content• Designed for environment context – taking advantage of the device and environment features• Leverage use of media – text, images, video/animations, and interactions

Pedagogically Sound Content (in the context of mobility)

• Context driven content, the device and location drive the content profile• Purpose driven, “Study Guides – Flash Cards – Quizzes” (review – refresh – reinforce)• Learning accompaniment – not replication of online content• Designed for environment context – taking advantage of the device and environment features• Leverage use of media – text, images, video/animations, and interactions

Instructors (& learners) – create once and publish everywhere (bridge the classroom and after-classroom barrier)

iTunes app store download

Web and 2.0• Online access• Desktop widget• FB app / iGoogle app • OpenSocial

Other Mobile• Flashlite enabled devices

Learners – access anywhere-anytime

Page 17: Educational Mobility

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What if you had effective and powerful connections to your students when they leave the classroom or formal learning environments?

With MOBL21 you can…

Educators - Publish & Manage

Create topical study guides for your students

Dynamic Content updated as you progress through curriculum

Publish Once deliver everywhere

Manage your learning eco-system

Educators - Publish & Manage

Create topical study guides for your students

Dynamic Content updated as you progress through curriculum

Publish Once deliver everywhere

Manage your learning eco-system

Learners - Access Everywhere

Create your own study guides and access them along with teacher and third-party study guides

Complement formal learning by accessing accompaniments everywhere:

OnlineiPhone / iPod Touch AppDesktop WidgetFlashlite enabled mobile devicesSocial Environments

Learners - Access Everywhere

Create your own study guides and access them along with teacher and third-party study guides

Complement formal learning by accessing accompaniments everywhere:

OnlineiPhone / iPod Touch AppDesktop WidgetFlashlite enabled mobile devicesSocial Environments

Learners, access content that is: - Pedagogically relevant to the device or platform being used to access the learning- Extending opportunities to learn while residing in multiple digital environments- Utilizing the rich feature set of the device or environment to extend the opportunity with content

Learners, access content that is: - Pedagogically relevant to the device or platform being used to access the learning- Extending opportunities to learn while residing in multiple digital environments- Utilizing the rich feature set of the device or environment to extend the opportunity with content

Page 18: Educational Mobility

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What is an instructor to do…

• Something, the learners are already there

• Have a plan, simple or complex (depending on your budget)

• Speaking of… so many solutions that are free or cost very little

• Ask your students – they may know about the cool stuff

• Be aware and participate in communities (some great ones online)

• Understand mConsumption by the MGeners and provide value

Don’t worry, you are not being left behind – there is still a lot of discovery and we can all be a part of it!

Page 19: Educational Mobility

Resources

The MindWire http://moblear.ning.com on-line social network community for mobile learning evangelists

[email protected]

http://www.emantras.com

Sign up for a free pre-BETA trial version http://www.mobl21.com

National Distance Learning Week Webinar 11/13 @ 11:a to Noon EST – “Mobile Learning” http://www.ndlw.org

Mlearnopedia http://www.mlearnopedia.com/From Toy to Tool: Cell Phones in Learning http://www.cellphonesinlearning.com/Classroom 2.0 www.classroom20.com