ebook ux: bringing user experience design into the picture - ebookcraft 2014 - anne kostick
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DESCRIPTION"Ebook UX: Bringing User Experience Design into the Picture" - Anne Kostick (Foxpath IND) at ebookcraft 2014, presented by BookNet Canada and eBOUND Canada - March 5, 2014.
ebook UXBringing User Experience Knowledge Into the Picture
ebookcraftTorontoMarch 5, 2014
Foxpath IND :: Anne Kostick1
What Is UX?Research and design aimed at making the users experience of a product, process or service better.
UXK= UX Knowledge
3A Fast UX HistoryUX: User experienceUXD: User experience designExperience designUser researchUsability UI: User Interface designInteraction designHuman factorsErgonomicsHCI: Human computer interaction
4The Machine Age
Complexity can be dangerousPeople come first.Don Norman
7Uxers from EverywhereSocial SciencePsychology, Anthropology, SociologyDesignIndustrial, Interactive, GraphicEngineeringSoftware dev, MechanicalDevelopmentProduct dev, Editorial devProductionProduct management, Project management
UX in PublishingDiscoverybuying, browsing
Device using, managing
Reading start to finish; searching, finding, saving, markingA Fast History of the BookCodex established between 100 300 CE
Movable type 1455 (Germany) 1377 (Korea)
Illustrations 1461 (Germany)
InnovationsTable of contents [c 100]Spaces between words [c 700]Margins [1400s]Bookmarks [c 1590]Pagination [c 1590]Indexes [1600s]Footnotes [1600s]Color inkTable of illustrationsCard pageAppendixThumb tabsEdge colorSpine printing
Book = Object
1870201311Enter DigitalDigital removes the object so well developed over 1500 years of use.
Theres no there there
Digital undermines the behaviors and processes readers know.
DIGRESSION: Rename the Book! the codex, the format, the object
the intellectual property; the meaning of the text, behind the letters on the page
Then theres the experience
Book Design / UX DesignBook design takes existing graphic elements to create the known page/volume, visually. Use is understood.
UX design uses graphic elements, among other elements, to create the reading experience.
The UX Cycle UX Tool Kit (partial)ObservationSurvey/QuestionnaireComparative AssessmentBug List/Wish ListIdeationMental ModelsDrawing/SketchingWorkshop/Brainstorm sessionsPrototypingPaperFilesTemplatesSpecial E-book KitResearch and testingNot YouNot your work colleagues, eitherDesign and IdeatingUse your customers strengths, i.e., verbal skewUse your products strengths, i.e., each book is unique.Protyping and IteratingPaper is perfect!Files are flexible!
RULE OF 5Five research subjects in a study will yield 85% of the information you need for UX design.
User ResearchAsk Questions
He just got tired of his Kindle.After a day at the office, staring at a screen seemed too much like work.I kept losing my place. If I wanted to remind myself about a character, I couldnt go back.I missed the feel of a book.
ObservationSet up a task and a goal
Ask subject for feedback afterward
SubjectObserversGather InformationComparative Assessmentexamine features of other productsBug Listwhat things do users dislike?Wish Listwhat do they wish the product could do for them?
Prototype and Test
Parts of a Book
Ideas from Everywhere
Dimensional Navigation?My Library
Dimensional Location?Findings: What Do Readers Want?FlowSerendipityTransparencySimplicityOrientation in space
Use e-books advantages
Join the evolution of digital reading
For recommended reading and online resources, email me: email@example.com