eberron 4- playable races

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Changelings are human/doppelganger hybrids. Like doppelgangers, changelings have the ability to alter their physical form. Though not as dramatically as doppelgangers. They can be found anywhere humans are but are most common in cities. Information on Changelings can be found in the Eberron Player’s Guide.

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Page 1: Eberron 4- Playable Races

Changelings are human/doppelganger hybrids.

Like doppelgangers, changelings have the ability to alter their physical form. Though not as dramatically as doppelgangers.

They can be found anywhere humans are but are most common in cities.

Information on Changelings can be found in the Eberron Player’s Guide.

Page 2: Eberron 4- Playable Races

The best thing about Eberron is the enormous diversity in races!

The main continent of Khorvaire is a melting pot of humanoids and Xen’drik has been known to produce a wide variety of strange people, so Eberron is fully compatible with every race you can imagine!

All these races and more are available for players to use.

Page 3: Eberron 4- Playable Races

Kalashtar are alien beings from Dal’Quor whose consciousness has completely merged with a willing human.

They are the remnants of the peaceful Quori who refused to abide by the cruel methods of the Quori majority. They were forced to flee from Dal Quor, but still wage a secret war against the Inspired.

Kalashtar have a natural knack for psionic powers. Kalashtar are still most common in Sarlona particularly

the mountain stronghold of Adar. It is the only place left in Sarlona free of the Inspired’s control.

Recently, the Inspired have extended their reach beyond Sarlona and many kalashtar have chosen to follow them to Khorvaire and beyond to better combat them

Information on kalashtar can be found in the Eberron Player’s Guide.

Page 4: Eberron 4- Playable Races

Shifters are descended from lycanthropes and retain many bestial physical features.

In combat shifters can call on their inner animal and “shift” into a slightly more wild form, though not capable of a full physical transformation like a werewolf, shifters are still very dangerous in this state to anyone that crosses them.

Shifters can be found most commonly in wild woodlands such as the Eldeen Reaches, but large cities often have an impressive population of Shifters, too.

Information on shifters can be found in the Player’s Hanbook 2.

Page 5: Eberron 4- Playable Races

Warforged, as their name implies, are the product of weapons research during the Last War.

They were designed to be the perfect soldier: tireless, sentient, and resistant to wear and tear.

The Treaty of Thronehold commanded production of all warforged stopped, but that doesn’t help the now jobless warforged already alive.

Warforged are sexless, but do often have a male or female gender.

All warforged have a unique symbol on their forehead to identify themselves by.

The Five Nations used warforged during the Last War, so they are found primarily in human lands and are more common in places willing to recognize them as living beings.

Breland has particularly liberal laws concerning warforged civil rights, purportedly because King Boranel was good friends with a warforged during the war.

Information on warforged can be found in the Eberron Player’s Guide.

Page 6: Eberron 4- Playable Races

Humans are the most widespread race on Khorvaire and much of the continent’s history is closely tied to the Five Nations they established.

Today humans still identify primarily by their birth nation, either Breland, Aundair, Karrnath, Thrane, or the displaced people of Cyre.

Many humans don’t belong (or don’t identify with any of the Five Nations), such as rangers of the Eldeen Reaches who have sworn fealty to nature above all, or a free-spirited privateer in the Lhazaar Principalities.

Some humans identify more with a family or organization, like a Dragonmarked House.

Sarlonian humans are usually kept on a short leash by the Inspired, though the Kalashtar sometimes help Sarlonian humans escape to Khorvaire.

More information on humans can be found in the Player’s Handbook.

Page 7: Eberron 4- Playable Races

The dwarves of Eberron are clever and money-savvy.

They pride themselves on their secure locks and enormous treasure troves.

Dwarves were the designers and are primary jailers of Dreadhold Prison in the Lhazaar Principalities.

It’s said that every money trail eventually leads to a dwarf. They run banks, loan offices, and exchange bureaus everywhere in Khorvaire.

Dwarves come from the Frostfell, the frozen northern icecap of Eberron but settled in the Mror Holds before humans came to Khorvaire.

Today dwarves are still most common in the Mror Holds, from one of twelve clans, though the prominence of House Kundarak in all monetary exchanges means dwarves can be found throughout Khorvaire.

More information on dwarves can be found in the Player’s Handbook.

Page 8: Eberron 4- Playable Races

Eladrin come from Thelanis the Feywild, a plane that flickers in and over Eberron intermittently. Their fortifications, known as Feyspires, were bases of communication and entryways into

Eberron. Four years ago, the Feyspire Shaelas Tiraleth manifested in southeastern Cyre on the Day of

Mourning. The devastating explosion followed by the wave of dead gray mist encompassed the Feyspire

and caused damage to its planar magic. That day, all seven Feyspires appeared in Eberron and to this day they have not returned to

Thelanis. There has been no signs of life from Shaelas Tiraleth. The eladrin are now displaced in Khorvaire and must contend with the strange world they are

now trapped in. Eladrin are most common around the inhabited Feyspires in Zilargo, Karrnath, The Eldeen

Reaches, Darguun, and the Lhazaar Principalities. In a world where magic is highly desired many eladrin find their natural arcane tendencies can

take them far. More information on eladrin can be found in the Player’s Handbook.

Page 9: Eberron 4- Playable Races

Elves were originally eladrin until they were enslaved by giants thousands of years ago.

After hundreds of generations of selective breeding they no longer resembled eladrin of the Thelanis.

With the collapse of giant civilizations, elves migrated to Aerenal and have been there ever since.

Perhaps because of their long lives, elves have developed a fascination with death.

Achieving immortality is seen as the highest honor among elves, though the path taken to living forever is split

Aereni elves worship death and follow the teachings of elven society’s great heroes and leaders that form the Undying Court. Only the elves that most embody “elfkind” are chosen to enter the Undying Court.

The Valenari elves are proud fighters with a long lineage of warriors. Through fighting these elves seek to embody the true essence of their fierce ancestors, and if they represent their families well enough they to will be passed down as an example for all Valenari Elves.

More information on elves can be found in the Player’s Handbook.

Page 10: Eberron 4- Playable Races

Halflings are small humanoids that originate from the Talenta Plains of eastern Khorvaire.

The nomadic culture of these people persists today, but many modern halflings are perfectly happy to settle in various cities and towns throughout Khorvaire.

Halfings are known for their agility and natural gift for riding atop their dinosaur mounts.

They are a hospitable and helpful people, by and large and enjoy a good fire and warm food just as much as a thrilling adventure.

Page 11: Eberron 4- Playable Races

Orcs have lived on Khorvaire as long as Goblins and may be distantly related, but have very different cultural values.

The founding members of the Gatekeeper druids we largely comprised of orcs, who saw collusion with nature as the greatest virtue.

As Khorvaire became more densely populated orcs moved to the distant fringes of civilization, but even there they could not be alone.

Their isolated settlements found increasing interest from disaffected humans, who came to live with the orcs.

To this day many orc communities are shared with humans, especially in the Shadow Marches.

Half-orc-half-humans are common in these shared communities and typically loved by both races.

More information on orcs can be found in the Monster Manual. More information on the half-orc can be found in the Player’s Handbook 2.

Page 12: Eberron 4- Playable Races

Gnomes are a short people who originally come from Feywild though no one’s quite sure when they entered Khorvaire. Though they came in greater numbers than the Eladrin ever did.

Gnomes are often overlooked, but they are among the most important races in Khorvaire.

Their natural charisma and arcane powers allows them to win friends and impress enemies.

They collect scraps of information and closely guarded secrets.

They are typically gregarious and friendly to anyone they meet.

Their homleand is Zilargo, but gnomes can be found anywhere in large numbers.

More information on dragonborn can be found in the Player’s Handbook 2.

Page 13: Eberron 4- Playable Races

Half-Elves are the unique product of Khorvaire, the only place where humans and elves coexist.

Modern half-elves are rarely the direct product of a human and elf parents. Instead the large majority come from long family lines of half-elves, who identify themselves as Khovaari, the children of Khorvaire.

These generational half-elves often say there is a pronounced physical difference between themselves and first generation half-elves, but if there is only the half-elves notice it.

Half-elves originally come from Valenar, where an abortive attempt to conquer Khorvaire was staged long ago, and which has been successfully claimed by elves in the wake of the Last War.

Half-Elves have no country of their own, but have permeated through human societies all over Khorvaire.

More information on Half-Elves can be found in the Player’s Handbook.

Page 14: Eberron 4- Playable Races

Tieflings are fiendish-looking humanoids tainted with dark magic but not necessarily evil in their own right.

Tieflings are not common in Khorvaire. Most tieflings arose from the corrupted bloodlines of Sarlonian nation of Ohr Kaluun. Many

powerful people in the nation experimented with eldritch powers in a quest for immortality, but only came out warped and broken.

When the Inspired sought to eliminate all unauthorized magic from Sarlona, many citizens of that nation had to flee.

The largest population of tieflings founded the Venomous Demesne in the Demon Wastes, but there are small populations in the Shadow Marches, Droaam, the Eldeen Reaches, and rural Aundair.

More information on dragonborn can be found in the Player’s Handbook.

Page 15: Eberron 4- Playable Races

Dragonborn come from Argonnessen, but many dragonborn settled Q’barra thousands of years ago.

A small empire existed in Q’barra for a brief moment before it fell to unknown causes.

Most modern dragonborn still live in Q’barra, though am occasional dragonborn will develop a thirst for adventure beyond the jungles.

On several costal islands of Argonnessen dragonborn city-states still exist, though visitors to them, as well as dragonborn leaving them would be exceptionally rare.

More information on dragonborn can be found in the Player’s Handbook.

Page 16: Eberron 4- Playable Races

Devas are just beings who reincarnate with some of their memories intact every time they die.

Legends suppose the souls of the devas were originally servants of couatls that aided in the overthrow of the demons.

Even in modern Eberron, where couatls are nearly extinct, devas remain true to their original purpose and right wrongs wherever they can.

Devas are rare in Eberron and don’t have a homeland of their own. Instead, they live among other races to foster cooperation and good feelings.

They are often drawn to places of powerful evil, such as the Mournland or Demon Wastes.

More information on devas can be found in the Player’s Handbook 2.

Page 17: Eberron 4- Playable Races

Goliaths are a race closely related to giants, but they are mostly gone from Xen’drik.

To avoid enslavement goliaths travelled to Khorvaire.

The majority of goliaths today live in the high northern mountain ranges of Khorvaire.

More information on goliaths can be found in the Player’s Handbook 2.

Page 18: Eberron 4- Playable Races

Corgis lived in the mountainous Mror Holds long before the dwarves arrived and have coexisted peacefully with them since.

Corgis are energetic, fun loving free spirits, found almost anywhere there are people and settlements.

Wandering corgis are friendly and helpful, and fellow travelers take them as a sign of good luck.

Depending on the individual, corgis can be extremely hard-working or lackadaisical vagabonds who wish nothing more than to sleep under a shady tree.

Above all corgis are caring, loyal, and curious to a fault.

Page 19: Eberron 4- Playable Races

Goblins found many things to enjoy about the Last War, they could make money hiring themselves out as mercenaries or laborers, they’re nation was recognized as its own sovereign state in the Treaty of Thronehold, and many other races have been forced to acknowledge their vaule.

Even though the goblin’s great empire is long gone on Khorvaire, goblins themselves are still very common.

Goblins, hobgoblins, and bugbears are most common in Darguun, where tribes of goblinoids have all carved out territory.

Goblins are also common in Droaam and in lesser numbers in major cities and the outskirts of town across Khorvaire.