eat, play, shop: the disneyization of adventure simon beames the university of edinburgh

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Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

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Page 1: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

Eat, Play, Shop:

The Disneyization of Adventure

Simon BeamesThe University of Edinburgh

Page 2: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

Background / Rationale

McDonald’s

Outdoor Adventure Education

Loynes

Ritzer

Adventure cathedrals

Bryman

Page 3: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

Disneyization

“the process by which the principles of the Disney theme parks are coming to dominate more and more parts of American society and the rest of the world” (Bryman, 2004, p. 1)

Different from Disneyification, which is the rendering of historical events and tales into trivialised, ‘sentimentalised’, and sanitised products. (p. 5)

Page 4: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

Research questions

To what degree are features of Bryman’s Disneyization framework present in Scotland’s adventure recreation sector?

How might this framework be useful for researchers, practitioners, and business managers interested in outdoor adventure recreation / education / tourism?

Page 5: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

Pre-disneyization literature

Ritzer’s McDonaldization of Society (1993)EfficiencyCalculabilityPredictabilityControlReplacement of human labour with technology

Loynes’ Adventure in a Bun (1998)

“Disneyization takes up where McDonaldization leaves off” (Bryman, 2004, p. 4)

Page 6: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

Four features

Disneyization may have elements of McDonaldization, but it comprises its own distinct features:

1.Theming

2.Hybrid consumption

3.Merchandising

4.Performative labour

Page 7: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

A preliminary investigation

Two indoor adventure centres:

Ratho (climbing, aerial course)

Snozone (skiing, snowboarding)

Principal data gathered from websites

Findings presented by theme

Page 8: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

Theming

• “the application of a narrative to institutions and locations” (Bryman, 2004, p. 15)

• “we live in an experience economy in which consumers seek out services that will be provided in an entertaining way and will result in a memorable experience” (p. 16)

Ratho: Belay café, Rock-tots nursery

Snozone: Sno-bar!

Page 9: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

Hybrid consumption

• Different forms of consumption become inter-locked, blurred, and increasingly difficult to distinguish (Bryman, 2004, pp. 57-58)

Ratho: bouldering, climbing, abseiling, aerial course, café, gear store (Tiso), gym, spa, and ceramic centre

Snozone: part of larger Xscape complex featuring10 retail stores, 15 restaurants / cafés, cinemas, ‘fan drop’, and mini-golf. People can ‘Play, eat, and shop under 1 roof’ (Xscape, 2011).

Page 10: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

Merchandising

• “the promotion of goods... bearing copyright images and logos... a mechanism for leveraging additional uses and value out of existing, well-known images” (Bryman, 2004, p. 79)

Snozone’s Snoshop sells apparel and offers ‘everything you need to look even better on the slopes!’ (Snozone, 2011, para 3).

Ratho has a Tiso outlet -- very much climbing-focused

Page 11: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

Performative labour

...refer to employment situations in which the worker conveys positive emotions (Bryman, 2004, p. 104)

turning work into a “theatrical performance in which the workplace is construed as similar to a stage” (p. 103)

Page 12: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

Summary of initial findings

• What evidence of Disneyization exists?

Theming: moderate indicators

Hybrid consumption: strong indicators

Merchandising: few indicators

Performative labour: few overt indicators

Page 13: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

One unexpected finding

One phenomenon that both adventures centres have in common:

Invitations to be connected to their social networks

RSS feeds, Twitter, and Facebook enable individual consumers to remain aware of further opportunities to engage with the adventure centre and, almost inevitably, spend more money.

Page 14: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

So what?

Academic exercise, pub chat, or something in between?

Is Disneyization negative? Perhaps it can be a ‘good thing’.

Maybe there is nothing wrong with consumption that ‘can provide comfort, pleasure, self-esteem, escape and decontrol’ (Warde, 2002, p. 17)

Four main critiques: distortion of history and place, manipulation of children, consumers, workers

Page 15: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

Implications

For practiceMay help people /organisations consider ways in which they want to more deliberately adopt or resist elements of DisneyizationOutdoor educators may view Disneyization very differently from those in recreation and/or tourism

For researchDevelop a larger, more systematised methodology for data collection and analysisDevelop theoretical connections with literature on recreation, leisure, and consumption

Page 16: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

The big question?

How are members of the public being advantaged and disadvantaged by these transforming social arrangements?

Page 17: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

Eat, play, shop:How Disneyized is your adventure?

Page 18: Eat, Play, Shop: The Disneyization of Adventure Simon Beames The University of Edinburgh

References

Bryman, A. (1999). The Disneyization of society. The Sociological Review, 47, 25–47.

Bryman, A. (2004). The Disneyization of society. London: Sage.

Loynes, C. (1998). Adventure in a bun. Journal of Experiential Education, 21(1), 35-39.

Ratho. (2011). Things to do. Retrieved from http://www.eica-ratho.com/content/things-to-do-/2423/

Ritzer, G. (1993). The McDonaldization of society. Thousand Oaks, CA: Pine Forge Press.

Snoshop. (2011). Snoshop. Retrieved from http://www.snoshopuk.com/

Snozone. (2011). Sno-bar. Retrieved from http://www.snozoneuk.com/v/scotland/activities/sno-bar

Warde, A. (2002). Changing conceptions of consumption. In A. Anderson, K. Meethan, & S. Miles (Eds), The Changing Consumer (pp. 10-24.). London: Routledge.

Xscape. (2011). Home. http://xscape.co.uk/braehead