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1 | Page Eagle Systems Corporation Book “Peace through superior firepower” A supplemental guide to one of the Big 8 Corporations in the “Shadow Wars” live role- play campaign by False Utopia

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1 | P a g e

Eagle Systems

Corporation

Book

“Peace through superior firepower”

A supplemental guide to one of the Big 8 Corporations in the “Shadow Wars” live role-

play campaign by False Utopia

2 | P a g e

History of Eagle systems

America in particular has always been the breeding ground of mercenaries. Ex-Soldiers, Burned C.I.A

operatives and the like are commonplace within the infrastructure of the United States of America. As

Private Military Companies (P.M.C.) started to grow in popularity and stature within the U.S. so did their

ability to operate independently and eventually operate above the law.

In the early part of the 21st century, P.M.C’s had a standing number equal to a ratio of 10 governmental

soldiers to 1 mercenary. With their lack of restraint due to small considerations as the Geneva

Convention or Human Rights, the P.M.C’s started to overwhelmingly control military policy for the so

called “Most Powerful Nation on Earth”.

Fearing the P.M.C’s influence and power, the government turned to General John Holloway for

assistance. As the C.E.O of one of the largest and most influential of such companies, AirScout

Security Forces, he was in a prime position to steer the P.M.C’s in a direction more suited to the

government’s plans at that time.

Gen. Holloway made several aggressive actions against other P.M.C’s and in a masterstroke of political

and military manoeuvring he brought several other key P.M.C’s under the AirScout banner; namely

Bowtorn Protective Services, Mantech, Zeros INC, and several smaller concerns. It took nearly 3 years

for the companies to be fully merged but by the time it was over, only one P.M.C of note existed within

the entire of Northern and Southern America; AirScout International Security Forces.

With the increase in resources and the research gained from these other P.M.C’s, AirScout started to

develop new armour and weapons and soon were heralded as being at the forefront of military

technology.

Meanwhile in the continental United States, the eastern seaboard had been ravaged by weather

conditions unseen on American shores and in the poverty that was left behind grew hive like cities

infested with crime, gang warfare and worse. When AirScout were given the contract to go in and

“clean up”, they brought the situation under control within weeks. Advanced Weapons and the

deployment of heavily armoured troops with weapons that required little or even no reloading

codenamed “Night Eagles” were a mismatch to the weapons and organisation of the street gangs and

crime lords. The United States had learned to fear once more, the object of that fear was AirScout.

When the warnings of Yellowstone started, AirScout consolidated their entire operation in to

underground complexes originally designed in the event of Nuclear War. When Yellowstone reduced

the United States to a third World country, AirScout watched, unharmed by the super volcano’s wrath.

In their underground complexes, they continued to develop further advanced Military Armour and

Weapons and when the time came to emerge, the emerged stronger than ever before.

3 | P a g e

AirScout emerged from their bunker and immediately deployed troops in their adaptive environment

suits to help the cleanup operation, believing they could gave hope to a beleaguered government

desperately trying to rebuild. Gen. Holloway saw the opportunity he had been looking for since he was

first approached by the government and while welcomed with open arms he quickly seized all military

power from the weakened government. The United States belonged to AirScout.

The subsequent cleanup operation lasted a number of years and was by all accounts a success.

However, during these years the U.S. Government had turned to the world other governments for

assistance in bringing the continental U.S. back under their wing. When the “Ultimatum” was given to

AirScout, it struck hard at the Corporation who withdrew their military support from the government

almost overnight. The Military Juggernaut of AirScout had been stopped in its tracks by the world

governments, and it was not happy.

Gen. Holloway’s daughter; Erica Holloway, resigned from her post as joint chief of staff and during her

marriage to Captain Walter Daniels of the United Kingdom’s Royal Air Force, watched her father

assassinated by a long range sniper shot.

In the months that followed, Erica Daniels took control of the corporation and renamed it “Eagle

Systems” and moved the entire operation in a frightening new direction. Fuelled by rage at her father’s

demise and not having a focus for her rage, she started to become paranoid of the United States

Government and started a plan of developing the most sophisticated firearms and armour in order to

respond to the threat of world’s governments that continues today.

Recently, Erica has realised that should the United States Government seek to wage war on Eagle

Systems, the result would be over quickly and not in the favour of the Government. Who knows what

direction this realisation will take Erica in?

In recent years, Eagle Systems have deployed their power armoured military force worldwide to assist

in many cleanup operations, in addition they have made a fortune selling firearms, armour and

ammunition. The combination of Weapon and Armourtech and the “Night Eagle” Marine force make

Eagle Systems a frightening adversary.

4 | P a g e

Who’s who in

Eagle Systems

Dr. Erica Daniels – C.E.O of Eagle Systems

Erica Daniels is a brooding, vicious business woman who grew up around the military. With several

highly regarded degrees in Politics, Languages, Economics, Engineering and the largest and best

equipped military force on the planet at her beck and call, Erica Daniels is arguably one of the most

powerful and dangerous women in the world.

General Andy “Night Eagle” Stork – Commander of “Night Eagle”

If there was a war, this man has fought in it. At 58 years old he is still able to beat men half his age

blindfolded. Andy Stork is the commander of the Feared “Night Eagle” Heavy Support marines and has

earned a reputation as one of the foremost commanders ever to lead a US Military force, private or

otherwise.

Captain Tasmin “Eternity” Van Holden

Eternity recently worked as ShadowNet Liaison until she was promoted to the head of the “Falcon”

recon marine division. A master Weapon and Armourtech and a master sniper, she is not someone to

underestimate. “Falcon” have been at the forefront of every covert operation Eagle Systems have ever

undertaken and “Eternity” is counted as being one of Erica Daniels few confidants.

Doctor Xavier “X-Man” Ren

Xavier Ren was a child prodigy and is probably among the top 5% engineering minds on the planet.

Xavier’s problem is he is a man obsessed with War. The commander of the Logistic marine’s

codenamed named “Osprey”; he is a dangerous man with a frightening intellect in charge of powered

armoured engineers.

Karl “Reaper” Urvin – ShadowNet Liaison

A former “Night Eagle”, “Reaper” has recently benefitted from Eternity’s promotion by taking over as the

ShadowNet Liaison. He is an imposing person, who is used to getting his own way. A career soldier,

“Reaper” does not have much of a sense of humour and does not accept failure lightly.

5 | P a g e

Corporate Alliances

New Horizon media

We make a small fortune of these guys and they just want more guns for their blood sport media

programs. While they continue to work so closely with us, we continue to enjoy a very close

relationship.

Parasol

Parasol is a weird one; we kind of just let them get on with it because we can’t figure out whether they

are the real brains of the Shadow War or the coming of the apocalypse. Weird, just plain weird...What

we do know is they have created a huge mess of the U.K. and we are making a fortune in contracts

cleaning it up. Currently, we enjoy excellent relations with them because we are working alongside

them every day.

6 | P a g e

CORPORATE INDIFFERENCES

Psion UK

Psion and us developed some crazy suit of armour that makes their psionic stuff easier, as a result

Psion UK and Eagle Systems seem to be very happy with each other at present. We are not sure about

them, but while they are paying us, we don’t care.

Trans Continental INC

Trans Cont and Eagle Systems have a decent understanding, we need to deploy quickly and they need

bodyguards. While we are not fast friends or die hard allies, we do have a mutual interest currently.

Trans Continental could be a decent ally, but there’s something odd about them which keeps us neutral

to them.

Hei-An-Xing

Hei-An-Xing has done some fantastic humanitarian work in areas of the world that really need it. Got

nothing to say about them except…who the hell are you kidding! Do not trust them as far as you can

throw them, they are up to no good and probably could do with being taken down a peg or two.

7 | P a g e

CORPORATE ENEMIES

Robot-man

When you stop and take a long look at Yenobek Robotna, you kind of see them for what they are, a

bunch of Communists trying to keep up with the Shadow War by cramming all that implant junk into

themselves. More machine than man you say? No thanks! When the time comes, a well-placed EMP

up the Ying Yang will sort these losers out!

Mitsu-Nano Technologies

These guys piss us off! They hoard the one weapontech we do not have and it drives us crazy. If we

could get our hands on their Nano-Blades or Elite Melee Tech we would be the foremost weapon

manufacturers on the planet. Serious, stop at nothing to harm these selfish idiots!

8 | P a g e

Advancement within

Eagle Systems

Being sold out to Eagle Systems’ is all about war! Fighting in one or making stuff so that people can

fight in one! This makes Eagle System’s the perfect place for Soldiers wanting to train in and use the

most up to date weapons and armour on the planet, Junkers who want to learn recon and stealth

tactics, techs who have an interest in guns and armour, and Agents who want to help Eagle systems

stay number 1 for armour and weapons by any means necessary.

Being sold out to Eagle Systems gains you the option of buying the skills and equipment listed on the

following page; (it is worth noting that buying any of this and giving it to someone not loyal to the

corporation will earn the ire of Eagle Systems and most likely a sniper shot to the skull)

In addition to this equipment and training, Eagle Systems specifically trains elite classes suited to

Soldiers, Agents, Junkers and Tech’s. In order to access this elite training, you should probably speak

to one of the NPC’s at your event and register your interest.

In addition to this equipment and training, Eagle Systems specifically trains elite classes for the following classes:

Techs

Osprey

Ospreys are the very best of the battlefield engineers. They are the life blood of Eagle Systems, providing the armour and weapons needed to keep ES Marines in the field and at the top of their game. Any of the high tech prototype weapons that are tested by the soldiers of this Corporation started as ideas in the heads of these supremely talented individuals.

Soldier

Shadow Hawk

When things need to get up close and personal and the time for large calibre firearms has passed, Eagle systems sends in the Shadow Hawks. These close assault specialists charge in where angels fear to tread and enter the very centre of the most furious close combats. With their specialist armour and slashing mono claws these marines are some of the most terrifying close assault warriors on the planet.

9 | P a g e

Night Eagle

Night Eagles are the mainstay of Eagle Systems ground attack forces. With their heavy Tactical armour protecting them they lay down a withering hail of large calibre fire power allowing other elements of the combat forces to better do their jobs. The Night Eagles are given the prototype weapons and armour by the Osprey tech teams to test and evaluate and they make the most of the use of this awesome firepower and protection.

Junker

Falcon

Falcons represent the shadowy unseen killers of Eagle Systems. These highly trained scouts are highly skilled in killing from a distance and the bullets of Falcon sniper rifles have taken the life of many an enemy officer. The Falcon divisions are often sent ahead of the main bodies in war zones to scout enemy positions and sabotage fortifications and supply lines.

Agent

Night Hawk

Military intelligence is a phrase taken to an extreme when talking about these elite agents from Eagle

Systems. These consummate professional interrogators and intelligence analysts are the eyes and

ears of the corporation. Without these operatives the marine divisions would be at a considerable

disadvantage and they rely on the intel that these agents provide almost as much as the weapons and

armour they use in the field.

Specialists

Kestral

With their heavy armour, trademark white helmets and their surgery skills, these marines take the term

combat medic to the next level. Deployed alongside any of the other forces, they are essential

battlefield support.

10 | P a g e

Armour

Armour Description Cost

Combat Armour AV: 2 500

Assault Armour AV: 3 2500

Tactical Armour Av: 4, Coverts the SHOCK and THROUGH calls to a single point of damage taken on the armour ignoring the effect

5000

Military Armour AV: 5. Immune to KNOCKDOWN, SHOCK, THROUGH, REND, STUN, FLASH, and CHOKE. While wearing Military Armour, any damage taken (except Energy) is converted to a single point of damage on the armour until it is on 0AV. Once all of the armour hits are spent, all of the immunities are lost until the armour is repaired.

15000

“Sarcophagus” Walker Pattern Battle Suit

Regardless of previous character stats, the driver of a walker suit has these stats. Skills: Firearms, Heavy Weapons, Advanced Melee, Chain weapon, Shock Weapon, Mono-Bladed, Crippled. Implants: Advanced Viral and Toxin Resist, Bone Lacing AV: 10. This Exo-Skeleton has the unnatural hits trait +5 meaning that maximum hits while wearing this armour is 15. Incorporated 3 point energy shield with ionising field upgrade, Satellite Tracked, Immune to KNOCKDOWN, SHOCK, THROUGH, REND, STUN, FLASH, CHOKE , EMP and converts the ENERGY call to a single point of damage and freezes the exoskeleton for 10 seconds as per the Psionic Effect: Stop. While wearing Walker pattern Armour, any damage taken is converted to a single point of damage on the armour until it is on 0AV. Once all of the armour hits are spent, all of the immunities are lost until the armour is repaired. Regenerates at a rate of 1 AV per 15 minutes. Grants INFINITE AMMO trait to any weaponry it has mounted. Is confined to a walking pace only. Only able to be upgraded through its Skilldex. This super heavy exo-skeleton is like a dreadnought in appearance. Over 8ft tall and fully enclosed in heavy ablative armour, it is a walking tank controlled by the near dead husk of a former ES employee and is the most advanced combat platform in the world. PHYS REP REQUIRED.

Special, requires dead character and F.U. Approval. Players wanting to play this must send photos of their costume to False Utopia for approval.

Basic Energy Shield May use the call “SHIELDED” once per hour. This shield refreshes its charges on the hour every hour.

2500

Upgrade Basic Energy Shield to Advanced Energy Shield

May use the call “SHIELDED” twice per hour. This shield refreshes its charges on the hour every hour.

2500

Upgrade Advanced Energy Shield to Elite Energy Shield

May use the call “SHIELDED” three times per hour. This shield refreshes its charges on the hour every hour.

2500

11 | P a g e

Armour Upgrades

Upgrade Description Cost

Upgrade a suit of armour with grounding points

Coverts the SHOCK call to a single point of damage taken on the armour ignoring the effect

2000

Upgrade a suit of armour with an AV of at least 2 with Nano-Bonding

Coverts the THROUGH call to a single point of damage taken on the armour ignoring the effect

2000

Additional Plating Patch +1 AV. 3000

Upgrade a suit of Assault, tactical or Military armour with Ionising field

The armour has an inbuilt ionising field that protects the wearer from the harmful effects of all radiation including teleportation

5000

Unique Firearms

Weapon Description Cost

Upgrade Pistol to “Eagle” Pistol

Infinite ammo. This allows reloading in the field above the Loadout skill of the Mercenary while using that specific weapon. Cannot be upgraded

5000

Upgrade SMG to “Eagle 1” SMG

Infinite ammo. This allows reloading in the field above the Loadout skill of the Mercenary while using that specific weapon. Cannot be upgraded

10000

Upgrade Assault Rifle to “Eagle 2” Assault Rifle

Infinite ammo. This allows reloading in the field above the Loadout skill of the Mercenary while using that specific weapon. Cannot be upgraded

10000

Upgrade Sniper rifle to “Eagle 3” Sniper Rifle

Infinite ammo. This allows reloading in the field above the Loadout skill of the Mercenary while using that specific weapon. Cannot be upgraded

10000

Upgrade Heavy Weapon to “Eagle 4” Heavy Weapon

Infinite ammo. This allows reloading in the field above the Loadout skill of the Mercenary while using that specific weapon. Cannot be upgraded

10000

“Final Solution” Energy Rifle

This one shot rifle requires 30 seconds charge time in order for its next shot to

strike for ENERGY. This rifle is destroyed upon use and may only be loaded with 1

shot.

Cannot be upgraded

10000

“Final Destination” Energy Rifle

This one shot rifle requires 30 seconds charge time in order for its next shot to

strike for ENERGY once per day. Once discharges, this rifle is useless for the

remainder of the day. May only be loaded with 1 shot.

Cannot be upgraded

25000

12 | P a g e

Firearm Upgrades

Weapon Description Cost

Upgrade a Pistol or Shotgun with a Shock Core

If the firearm is charged for 10 seconds, it may supercharge its next round; causing “SHOCK”

3000

Upgrade a pistol, shotgun or firearm with a Mid-Range Energy Core

Mid-Range energy cores grant an additional 500 rounds to the Loadout skill of the mercenary as the weapon has an energy core capable of 500 rounds

2500

Upgrade a pistol, shotgun or firearm with a Mid-Range Energy Core to a Hi-Range Energy Core

Hi-Range energy cores grant an additional 1000 rounds to the Loadout skill of the mercenary as the weapon has an energy core capable of 1000 rounds

5000

Upgrade a Hi-Range Energy Core to Repeating Energy Core

Repeating energy Cores grant the trait: Infinite Ammo to a single Pistol, Shotgun, or Firearm. This allows reloading in the field above the Loadout skill of the Mercenary while using that specific weapon.

5000

Upgrade Sniper Rifle with a Tox-Core

Sniper rifle now causes “TOXIC” damage in addition to any other effects. May be loaded with other Toxins.

2500

Upgrade Bow/X-Bow with a with a Mid-Range Shock Core

Arrows shot from this Bow/X-Bow cause “SHOCK THROUGH” 1500

Melee Weapons

Weapon Description Cost

“Eagle Pattern” Piston Hammer

This piston assisted Shock Core Battle Hammer strikes for SHOCKING REND and must be wielded 2-handed unless the wielder has Military Armour, in which case this weapon may be wielded 1 handed.

5000

Traps and Demolitions

Item Description Cost

“Little Boy” Demolitions Charge

This demolition pack upgrades standard demolitions by twice the normal effect. I.E. 2 charges will take out a building

250/Charge

“Big Boy” Demolitions Charge

This demolition pack upgrades standard demolitions by 4 times the normal effect. I.E. 1 charges will take out a building

500/Charge

“Shock” Claymore This trap emits a shock effect at the same time as its detonation causing the damage effect “SHOCK SHOCK SHOCK FRAG FRAG FRAG”

500/Trap

“Awe” Claymore This trap is devastating in its destructive power causing the effect: “REND REND REND FRAG FRAG FRAG”

1000/Trap

“Plasma” Claymore The ultimate trap causing the effect “ENERGY ENERGY ENERGY” 10000/Trap

13 | P a g e

Shock Grenade Causes SHOCK SHOCK SHOCK 500/grenade

Razor Grenade Causes THROUGH THROUGH THROUGH 500/Grenade

Elite Training

Name Description Cost

Repair Armour May repair any armour that has lost AV. In all cases it takes 1 minute to apply special nano-polymer gel and 1 minute per point of AV to be repaired by it. A sticker must be moved from an engineering toolkit and placed upon the armour lammie. This skill does NOT provide a toolkit, they must be purchased separately.

4000

Repair Weapon May repair any weapon that has been damaged or destroyed. In all cases it takes 1 minute to apply special nano-polymer gel and 1 minute to be repaired by it. A sticker must be moved from an engineering toolkit and placed upon the armour lammie. This skill does NOT provide a toolkit, they must be purchased separately.

4000

Finance 1 Represents the resources you can request from Eagle Systems going in to an

event. You may request up to 10000 credits for temporary items, weapons or

equipment per event per level of this skill and with authorisation from your

corporation NPC. Warning, this skill can be overused…

10000

Upgrade Finance 1 to 2 Represents the resources you can request from Eagle Systems going in to an

event. You may request up to 20000 credits for temporary items, weapons or

equipment per event per level of this skill and with authorisation from your

corporation NPC. Warning, this skill can be overused…

10000

Corporate Labs

Skill Description Cost

Access to a Basic Corporate Lab

A Basic Corporate lab negates any additional 500 credit cost for hiring a lab and

grants an additional ½ downtime for the purposes of creating.

5000

Upgrade Access to Basic Lab to Advanced Lab

An Advanced Corporate lab negates any additional 500 credit cost for hiring a lab

and grants an additional 1 downtime for the purposes of creating.

10000

Upgrade Access to Advanced Lab to Elite Lab

An Advanced Corporate lab negates any additional 500 credit cost for hiring a lab

and grants an additional 1 downtime for the purposes of creating. In addition, create

costs are halved.

10000