e-shake it! erkki sutinen university of joensuu, finland ed-media june 29, 2005
TRANSCRIPT
e-Shake It!e-Shake It!
Erkki SutinenErkki SutinenUniversity of Joensuu, FinlandUniversity of Joensuu, Finland
ED-MEDIA ED-MEDIA June 29, 2005June 29, 2005
E-SHAKE?E-SHAKE?
Education in most societies is an organized activity which avoids risk taking at the cost of involvement and excitement.
At the same time, real life in these very same societies is far from predictable;
far from efficiency, reuse, and reliability – the virtues of our learning environments.
So, should we shake our educational practices and try to at least simulate an open society which is led by hidden interests of its different members?
CONCRETE NEEDS FOR E-SHAKINGCONCRETE NEEDS FOR E-SHAKING
Where is my last teacher? -syndrome – a special learner needs to take an (inter-)active role in his or her future, integrated community.
Where are my students? -syndrome – the learning process should be meaningful to compete with attractions to drop out, physically or mentally
Where is my next teacher? -syndrome – at its phase of one’s learning path, a talented learner should see around for his/her role in a broader context.
STARTING POINT: KIDS’ CLUBSTARTING POINT: KIDS’ CLUB
Kids’ Club Video (2002)
KIDS’ CLUB AS AN INNOVATION CHAMBERKIDS’ CLUB AS AN INNOVATION CHAMBER
Kids’ Club aims at arousing children’s interest in ICT and helping children to become active doers in an society based on information technology
KIDS’ CLUB INNOVATION CHAMBERKIDS’ CLUB INNOVATION CHAMBER
Children have an opportunity to study skills of their interests in a playful, non-school like environment, where is room for innovative ideas and
alternative approaches.
KIDS’ CLUB INNOVATION CHAMBERKIDS’ CLUB INNOVATION CHAMBER
Technology projects do not always need to reach a success, also mistakes can be done and everyone can later learn from them.
KIDS’ CLUB PIAZZAKIDS’ CLUB PIAZZA
Researchers
Peer students
Parents and beyond
Teachers
Tutors
University students
Companies
Kids’ Clubmembers
Case1: ROBOTS AND PROGRAMMINGCase1: ROBOTS AND PROGRAMMING
The technical environment includes tools for:
Planning and mind storming (MindManager..)Concretization (Lego, ELEKIT..)
Programming (IPPE, Lego RIS, NQC, VB..)Evaluating learning and process (Virre, digital cameras..)
Case2: MODELLINGCase2: MODELLING
Solving open-ended scientific problems by playing based on: creative problem solving, group processes, learning by doing, reflecting and design
Modelling of mine, devices of supermarket, intelligent home..
Kids’ Club created a model for collaboration between young people and companies in the Intelligent Door and Learning Door Projects in years 2003 - 2005.
Collaboration with experts from the company ASSA Abloy Oy
The aims of the project were to plan and implement an intelligent and learning door systems and learn from each others.
Case3: PROJECTS WITH COMPANIESCase3: PROJECTS WITH COMPANIES
VIRRE, inside of Bruno Teddy Bear, is used for reflecting the learning process and gathering research data at Kids’ Club meetings.
Computer application, VIRRE, was moved into the teddy bear as a result of children’s feedback.
VIRRE consist of computer application, microphone, speakers and web camera.
Case4: REFLECTINGCase4: REFLECTING
The Kids’ Club concept is used as a part of schools’ technology education
School students work as in Kids’ Club and implement various technology projects as a part of their school lessons in collaboration with research group.
Concept takes place also in Teacher education in Developing Project for Technology Education (European Social Fund 2003-2005).
Project is based on research and developing of applications of technology education and educating teachers to use technology in teaching and learning.
KIDS’ CLUB AT SCHOOLSKIDS’ CLUB AT SCHOOLS
based on the idea of ethnocomputing: creating meaningful, diverse entry points to ICT (see www.ethnocomputing.org)
TANZANIA: KIDS’ CLUB ON/OFF THE ROADTANZANIA: KIDS’ CLUB ON/OFF THE ROAD
from ICT training to teacher students towards creating new technologies for orphans due to HIV/AIDS
#1Promising platform for developing educational technologies by getting
immediate and constructive ideas and feedback from children
#2Promising platform for developing methods for teaching and learning and
integrating them to schools’ curricula
#3Kids’ Club model and various technology tools offer an attractive and motivating environment for learning of technology and social skills
#4Applicability e.g. special education, talented children, children and
grandparents, seniors, edutainment and business training
#5Creates various possibilities in local and international context
OUTCOMESOUTCOMES
TOWARDS KIDS’ CLUB HUBSTOWARDS KIDS’ CLUB HUBS
Joensuu, Finland
South Africa
New ZealandNetherlands
Integration
SciFestTechnology and science education
New technologies and communication
Professor Erkki [email protected]
Project Manager Marjo [email protected]
University of JoensuuDepartment of Computer ScienceP.O.Box 11180101 JoensuuFinland
Web: http://cs.joensuu.fi/kidsclub/
CONTACT INFORMATIONCONTACT INFORMATION