e-learning system based on cloud and e-commerce

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A COLLABORATIVE E-LEARNING SYSTEM BASED ON CLOUD AND E-COMMERCE

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Page 1: E-Learning System Based on Cloud and E-Commerce

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Submitted by

Darwin V Tomy (713511421001)

Thivyan Ravi Kumar S (713511421016)

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 ABSTRACT  

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E-COMMERCE

The number of learners using e-learning has been explosively increasing in thdecade by virtue of easy access to preferable educational resources at Interne

the other hand, the number of teachers in schools or universities is growing sl

As a result, instructional problems have emerged due to lack of sufficient sup

learners in their e-learning process. Collaborative learning is suggested as a

solution to this problem. However, current collaborative learning has focused

teamwork or group discussion without sufficient support to each individual. Tpaper presents a new model for collaborative e-learning called Collaborative

in which knowledge modeling and market economic mechanism are utilized to

optimize the collaborative use of e-learning resources including teachers, stud

and artifacts in collaboration. To implement the approach, cloud computing a

electronic commerce are applied to connect learners and coordinate the resou

e-learning in a more effective way. 

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BACKGROUND

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E-COMMERCE

•One form of collaboration is learning in team, whichspecific tasks are given to a team and will be completed

by its members collaboratively or co-operatively

• Another form of collaborative learning is discussing in a

online learning community by text, audio, video or otherinternet-supported synchronously or asynchronously

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E-LEARNING 

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E-COMMERCE

E-learning comprises all forms of electronicallysupported learning and teaching. The information a

communication systems, whether networked learnin

or not, serve as specific media to implement the

learning process. The term will still most likely beutilized to reference out-of-classroom and in-

classroom educational experiences via technology,

even as advances continue in regard to devices and

curriculum.

 

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COLLABORATIVE LEARNING

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E-COMMERCE

Collaborative learning is a situation in which two or morepeople learn or attempt to learn something together. Unlike

individual learning, people engaged in collaborative learnin

capitalize on one another’s resources and skills (asking one

another for information, evaluating one another’s ideas,

monitoring one another’s work, etc.). 

 

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CLOUD TECHNOLOGY

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E-COMMERCE

By using the cloud technology, users can get different servibased on their demands and pay it in real-time according to

quantity and quality of service, just like consuming the elec

power or water for life. These services come from the

background of the cloud system, which is constructed by a

large number of virtual resources. As for the narrow definit

of cloud, the virtual resources just consist of IT infrastructu

and the services are merely related to IT, software or Intern

However, in the general definition of cloud, the resources

include people who possess certain professional knowledgeand can provide tutorial services for other people

 

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ELECTRONIC COMMERCE

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E-COMMERCE

Electronic commerce consists of buying and selling oproducts or services over electronic systems like the

Internet. A large percentage of electronic commerce i

conducted entirely electronically for virtual items suc

as access to premium content on a website. The sale apurchase transaction can be completed electronically

and interactively in real-time. Electronic commerce c

provide a mechanism of payment between buyer and

seller with genuine or virtual concurrency

 

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THE FRAMEWORK OF COLLABORATIVE CLOUD

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E-COMMERCE

 According to the analysis of current learning forms and related theories, new collaborative learning

solution should include four aspects as follow.

1) Learners can not only acquire support from teachers but also from other learners who have mas

the related knowledge or skills.

2) The collaborative group allows mass users who come from anyplace to join in at any time. There

influence for learners if some of them quit from the group.

3) The whole group is a mass complicated system of knowledge delivery and construction. The bu

collaborative connection is flexible. It should not be built based on the traditional organization such

team, class, grade or school but on knowledge status of each member. Learners even do not take

whom they collaborate with but what they can get from others.

4) It needs a mechanism to stimulate participation of members and balance the contribution of eve

member. The effort and performance of collaboration also be recorded and scaled in detail. On the

hand, learners request what they need from group with least costs. On the other hand, they provid

they can provide to obtain most benefits.

PROPOSED SOLUTION OF COLLABORATIVE CLOU

 

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CONCLUSION 1) Maximizing the use of the students themselves to provide learning support services an

the teachers from the role of knowledge evaluation to alleviate or even solve the core

contradiction of e-learning.

2) Teachers’ work load will be decreased significantly. Teachers could provide superlativ

collaborative support service. Nevertheless, more collaboration are taken place among ot

collaborators and they provide support service by themselves.

3) Collaborative cloud can help learners set up the best connection with other learners in

completely collaborative group. Combined with other more knowledge management techmakes learning objectives more specific and could evaluate the knowledge structure of st

a smaller granularity.

4) Benefit-driven learning. The market economic mechanism will optimize collaborative

resources of teachers, students and other resources in platforms.

5) The connection in the cloud among the members can break the boundaries of classes, g

even schools of the traditional education..

 

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E-COMMERCE