e gift card report2 2012
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e-Gift Card Report: See how FuzeBuy brought Morton\'s The Steakhouse 500K in three months!TRANSCRIPT
© 2012 FuzeBuy
E-Gift Card Report
March 2, 2012
E-Gift Card Holiday Results
Gift Card Market
E-Gifts in Mobile & Loyalty Programs
The Truth about E-Gift Cards
© 2012 FuzeBuy
E-Gift Card Holiday Results
FuzeBuy’s recent study on online gift card sales reveals amazing growth in e-Gifting for
the 2011 holiday season and beyond.
With the growing popularity of e-Gift cards among consumers, a number of brands have
added e-Gift cards to their existing physical card shopping cart in the past year.
The study shows that during the holiday season (October 1st
through December 31st
) an
average of 33% of sales moved to e-Gift cards this year; one fortunate brand experienced
a sales move to e-Gifts of nearly 55%!
Not only are e-Gifts becoming more prevalent in online gifting, but by adding the
solution, brands realized an increase in the total dollars in overall gift card sales. The
results show that brands have seen as much as a 99.93% increase in their gift card sales,
nearly doubling overall sales year over year. Even on the lower end the results are
impressive, with the minimum gift card sales growth of over 19%.
2010 2011
Overall Gift Card Sales
66%
34%
Gift Card Sales by Category
Physical Gift Cards
E-Gift Cards
© 2012 FuzeBuy
Randy Fox, Managing Director at FuzeBuy, commented, “It was a
great season. We are so happy to see our client’s growing their
revenues with our solutions … and the consumer demand and
success of e-Gift cards last year resulted in new opportunities for
2012.”
“I believe what also helps revenue growth is when clients take advantage of the wide
range of promotions we can implement,” Fox explained.
A total of 84% of FuzeBuy’s clients offered shoppers at least one promotion during the
2011 holiday. Deals ranged from free shipping on physical gift items, promotion codes,
discounts, a bonus gift card or merchandise with purchase, and specially priced gift sets.
“We are so happy that we added the e-Gift card option to our online
store,” remarked Angela Reed from Morton’s The Steakhouse. “We are
very pleased with the increase in revenue that it generated. E-Gifts
brought $500,000 in the first three months, which was much more
than we anticipated!”
© 2012 FuzeBuy
Gift Card Market
These findings are right on par with the growing gift card market. E-Gifts are estimated at
4% of entire industry sales and at least 8 million consumers are purchasing e-Gift cards
now.3 However, only 59 of out of 100 largest online merchants allow customers to buy e-
gift cards from online or mobile sites.2 FuzeBuy expects this number to grow even more
as, overall, gift cards have ranked as the number 1 requested gift item for several years.
In fact, the gift card business has been steadily increasing as a sound revenue strategy for
a decade.
Not only are gift card sales increasing, but the average value of a purchased gift card is
on the rise with a lift of over 23% from 2010 to 2011.1
Sales of Gift Cards by Year
• $19 billion in 1999
• $32 billion in 2001 — 68% increase
• $38 billion in 2002 — 19% increase
• $45 billion in 2003 — 18% increase
• $55 billion in 2004 – 22% increase
• $83 billion in 2006 — 66% increase
• $97 billion in 2007 — 17% increase
• $91 billion in 2008 – 6% decrease
• $87 billion in 2009 – 4% decrease
• $97 billion in 2010 – 12% increase3
© 2012 FuzeBuy
E-Gifts in Mobile & Loyalty Programs
Consumers want e-Gift cards in every available channel they can access. Solutions now
give brands the ability to offer loyalty members the choice to receive their rewards
virtually (as an E-Gift) or as a traditionally mailed reward.
Although the numbers vary by program, one
retailer has 70% of their consumers
requesting their reward virtually.
This delivers the reward to the consumer
faster, saves the brand money and also allows
multiple marketing touches to maintain
engagement.
With virtual delivery, mobile is the obvious new frontier. In fact, when asked in a recent
survey, ¼ of respondents claimed that they would purchase an e-Gift if they could store it
in a mobile app.1
By offering a well comprised mobile engagement app, consumers
can add e-Gifts, loyalty cards and coupons by selecting to deliver
from the retailer’s shopping cart, manually entering a code, or
scanning a QR code that brings the offer straight to their personal
app. Merchants can also push loyalty rewards, offers and banner
advertisements straight to the app based on location.
This creates a two way relationship with their consumers on a
virtual and mobile level which is easy to track and analyze.
In addition to marketing campaigns, a mobile app (versus a mobile card
wallet) lets the brand offer coupons and discounts via Facebook and
Twitter, SMS or email to truly engage consumers. This ultimately drives
results of higher spend and frequency.
70%
30%
Reward Preference
Virtual Reward
Physical
Reward
© 2012 FuzeBuy
The Truth about E-Gift Cards
From the numbers above, it’s obvious that a number of retailers are still weary of
implementing e-Gifts. However, FuzeBuy’s report proves that e-Gifts are gaining in
popularity and increasing overall gift card revenue. There are truths about e-Gifts that
can’t be ignored:
Brands
- E-Gifts are cost-effective to implement
- Increase overall gift card revenue
- E-Gifts can be used for customer service
- Brands reward loyal shoppers with e-Gifts
- Use for giveaways for promotions / prizes
- E-Gifts are easily delivered and shared through Facebook and
- Integrate to the brand’s mobile app
Consumers
- Allow sending an instant gift for any occasion
- E-Gifts can be personalized for the recipient
- Know they are safe and secure to send
- E-Gifts are easily stored and accessed for redemption
This white paper was sponsored by FuzeBuy, an organization that develops proprietary marketing platforms that
engage consumers and make buying an exciting and rewarding experience. They offer gift card shopping carts that
include e-Gift cards, physical gift cards and merchandise. They also specialize in developing loyalty programs and
mobile engagement apps for retailers and restaurants. Contact FuzeBuy today at [email protected] or at
855.FUZEBUY.
Sources: 1. First Data. “Consumers Insights into the U.S. Gift Card Market: 2011,” www.firstdata.com, January 23 2012 2. Airoldi, Donna M. “Digital Gift Cards on the
Move.” Incentive Magazine, January 13th 2012. 3. Bankrate, “Gift Cards Go Virtual,” www.foxbusiness.com/personal-finance/2011, November 7th 2011, January 24,
2012