dwarf ranger 4

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  • 7/28/2019 Dwarf Ranger 4

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  • 7/28/2019 Dwarf Ranger 4

    2/2

    Background: ThugTrait Bad Reputation: No matter where you go,people are afraid of you due to your connections to thedangerous criminal underworld or your history of violence. When you are in a place of civilization, youcan get away with minor criminal offenses, such asrefusing to pay for food at a tavern or breaking downdoors at a local shop, since most people will not report your activity to the authorities.

    Equipment Scale mail, greataxe, 6 light hammers, adventurer s kit,lucky charm, medal of valor, rank insignia, traveler sclothes, bone dice, and 52 gp

    Available Spells Animal Friendship1 st level enchantment Your magic grants you the ability to befriend beastsand other natural animals. In your presence, they

    become calm and docile, and may even do yourbidding.

    Casting Time: 1 actionRange: 25 feet Duration: 24 hoursEffect: Choose a beast within range that can see and

    hear you. If the beasts Intelligence is 4 or higher, thespell fails. Otherwise, the beast must succeed on aWisdom saving throw or be charmed by you until thespell ends. If you or one of your companions harms thetarget, the spells ends early.

    Material Components: A morsel of food the animal

    likes.

    Create or Destroy Water1 st level transmutationWater condenses out of the air at a point you choose,falling like rain. Or water evaporates at your command.

    Casting Time: 1 actionRange: 25 feet Duration: InstantaneousEffect: You either create or destroy water.Create Water: You create up to 2 gallons of clean

    water within range in an open container.Alternatively, the water falls as rain in a 25foot cubewithin range, extinguishing exposed flames in the area.The spell produces enough drinkable water to sustainone Small or Medium creature for 24 hours.

    Destroy Water: You destroy up to 2 gallons of waterin an open container within range. Alternatively, youdestroy fog in a 25foot cube within range.

    Material Components: A drop of water if creatingwater or a few grains of sand if destroying it.

    Cure Wounds 1 st level conjurationYou channel positive energy into an injured creature tomend its wounds.

    Casting Time: 1 actionRange: TouchDuration: InstantaneousEffect: You touch a living creature, and that

    creature regains 2d8 + 2 hit points.

    Fog Cloud 1 st level conjuration You call forth the power of air and wind to draw thick mist from the Elemental Plane of Air. You cabaffle foes in the shrouds of this mist and make youescape or lure your enemies into a trap.

    Casting Time: 1 action Range: 100 feet Duration: Concentration, up to 1 hour Effect: You create a 20 -foot -radius cloud of fo

    centered on a point within range. The cloud s areaheavily obscured. It lasts for the duration or until wind with a speed of 11 miles per hour or mordisperses it.

    Goodberry1 st level transmutationYou draw life giving magic into a handful of berries.

    Casting Time: 1 actionRange: TouchDuration: 24 hoursEffect: Up to ten berries in your hand become

    magical for the duration. A creature can use its actionto eat one berry or feed it to someone else. Eating aberry restores 1 hit point, and the berry provides thesame nourishment as a meal.

    Longstrider1 st level transmutationYour spell bestows the gift of swiftness to one creature.

    Casting Time: 1 actionRange: TouchDuration: 1 hourEffect: Touch a creature that is not affected by this

    spell. Until the spell ends, that creatures speedincreases by 10 feet.