dugi complete ultimate wow guide - class leveling
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Ultimate WoW Guide has produced the ULTIMATE in-game guide for hungry World of Warcraft players that desperately want to reach the highest level and make lots of gold. Unlike PDF guides our unique guide works inside the game, to constantly tell the player what to do, step-by-step.TRANSCRIPT
DUGI COMPLETE
WOW ULTIMATE GUIDE
- CLASS LEVELING GUIDE -
UltimateWoWGuide has produced the ULTIMATE in-game guide for hungry World of
Warcraft players that desperately want to reach the highest level and make lots of gold.
Unlike PDF guides our unique guide works inside the game, to constantly tell the player
what to do, step-by-step.
You can test run our guide here, our video presentation below explains how it works. If
you need full access to our guide please contact me dave here Dugi Ultimate
World of Warcraft Guide
Death Knight - WoW’s First Hero Class
With the release of the WoTLK in mid November 2008, a new class, The Death Knight, was
introduced.
The Death Knights are WoW‟s first Hero Class. What this „Hero Class‟ exactly means is unknown
because they have not proven to be very different then other classes except for the facts that
you need to have a level 55 or higher level character to create a Death Knight, that the Death
Knight will start as a level 55 upon being created and that the Death Knight uses Runic Power
to be able to use his abilities.
Once you create a Death Knight you will enter the game as a level 55 character that is loyal to
Arthas the Lich King. You will start fully equipped with green gear and 4, 12 slot bags and 20
silver in Acherus - The Ebon Hold which can be found in the Eastern Plaguelands. As you start
questing near The Ebon Hold you will be rewarded talent points and blue item and once you
reach level 57 or so you will have the regular amount of talent points for that level and full blue
gear.
I will not take away the fun by explaining the quest chain but I can tell you that the quest chain
is cool and rewarding. You can reach level 58 in just an hour or two by doing the quests around
The Ebon Hold so even if you do not intend to play a Death Knight it is nice to at least pick up
some cool lore. Once you hit 58 you are able to go to the Outlands though and you know that
the leveling there isn‟t time-consuming, so who knows; even if you didn‟t plan to play a Death
Knight, you might still get stuck playing one because it is a cool class.
A Death Knight is a melee class that can wear most of the melee weapons. One can equip two
one-handed weapons or choose for one two-handed weapon. He can serve as a melee damage
dealer or as a tank. A Death Knight however, cannot equip a Shield. They are able to wear plate
armor and are able to get a very high parry chance.
The Death Knight is a melee fighter that uses Runic Power for his special abilities, like said
before. He has 6 runes that he can use by using certain abilities. These runes have a cooldown
but do give the Death Knight some Runic Power. This Runic Power can then be used to use
other special abilities that only cost Runic Power and do not place a rune on cooldown.
One of the first quests you will come across is called “The Emblazoned Runeblade”. This quest
will give you the ability called Runeforging. This ability can be used to forge a rune on the DK‟s
weapons.
The Death Knight has three talent trees like any other class namely Blood, Frost and Unholy.
Each tree gives advantages and it‟s up to the player‟s preference which talent tree, or
combination of talent trees he would like to use.
The advantages of a Death Knight are that he starts at level 55, is very easy to level and can
continue fighting for longer periods of time, can both tank and dps, they can have a Ghoul and
Gargoyle pet and that they look sort of cool. The disadvantage of playing a Death Knight is that
almost everybody has decided to play a Death Knight, which makes it harder to find groups and
raids etc.
Death Knight Leveling Guide
Once you have created your Death Knight you will see that you have no talent points yet. That
can be quite weird for a level 55 character but you shouldn‟t worry. The quests in and around
the Ebon Hold will all give you talent points. But how exactly should you use these to level up
your Death Knight really fast?
Well, that‟s what this guide is about. I will explain which talent build is nice and for what
reason.
To start with I must say that the Death Knight is a great class that has nice abilities like a pet,
great damaging spells, plate armor and heavy normal attacks. The talent trees are Blood, Frost,
and Unholy.
What you are looking for while leveling is a build that allows you to continue fighting and speed
you up in any other way possible. That‟s the reason why I say that a Blood/Unholy build would
be the best for leveling. Assuming that you will level solo, I have made the following build and
you will see that this build is great for solo leveling:
Death Knight Leveling Guide
Let‟s start with the Blood talents. Butchery is just great for leveling and should be taken no
matter which build you decide to make if you want to level fast. Then you got some nice talents
that improve your damage and then you see Rune Tap and the Improved Rune Tap talent. This
is one of those talents that will keep you going because it will restore your HP. Then you have
Vendetta, Mark of Blood, Blood Worms, Blood Aura, and Vampiric Blood that will also help you
to keep your hit points up. With all these talents you basically can‟t die while leveling.
With Hysteria, Hearth Strike, Might of Mograine, Blood Gorged and Dancing Rune Weapon you
will have great damaging abilities.
The reason you should focus on Unholy a bit as well is that you will become a bit more effective
when it comes to AoE damage with Morbidity and Corpse Explosion. Then you have a 5%
Dodge chance through Anticipation and some extra stats from Shadow of Death. The reduced
cooldown on Death Grip is also very handy. Last but definitely not least is On a Pale Horse. This
talent is great for leveling and will reduce your traveling time. A side effect of this nice leveling
talent is that your stun and fear effects will be reduced by 20%.
Altogether you can say that this build will keep you going because of all the health gaining
abilities the Blood tree has to offer. The Blood tree also has a few nice damaging abilities while
the Unholy tree adds a bit of AoE damage and reduces your traveling time. Nice thing about
this talent tree is that you are also capable to deal with opponents in PvP situations, which is
especially nice on PvP realms.
Druid - Nature’s Defender
Druids are not regular nature-loving beings. They have great powers and use the power given
to them in various ways. They are shape shifters that can fill in any role as a spell casting
damage dealer or healer, a tank or a melee damage dealer. The Druid can only be chosen by
Tauren and Night Elf players.
They are capable to transform into a Bear or Dire Bear form which increases both hit points and
armor and gives them some nice tanking abilities which can be used with the use of Rage which
on its turn can be gained by dealing and receiving damage. They will receive several abilities
that create a high amount of threat. The nice thing about a Druid tank is that they are capable
to still do great amounts of damage compared to in example a Warrior tank.
If needed the Druids can also transform into Cat form which makes a Tauren change into a
Lion, and a Night Elf into a Panther. In this form their attacks can be used with the use of
Energy. In Cat form they receive some nice damaging abilities and their way of fighting can be
compared to the Rogue‟s fighting system, including combo points and finishing moves. Both the
Bear and Cat form are boosted if one spends talents in the Feral talent tree of the Druid.
Melee damage is not the only type of damage a Druid can do. He also can be a great spell
caster using both Nature and Arcane based spells. The Balance talent tree should be followed if
you want to be a powerful spell casting damage dealer. In this talent tree, you will also be able
to place a talent into the Moonkin and Improved Moonkin form. When this talent is chosen, the
Druid can transform into a Moonkin, a big creature of the night, famous for his Britney Spears‟
dance J. This form not only looks nice but also gives the player some nice boosts like a Spell
Critical Strike Bonus, Armor, Haste Rating and bonus Spellpower. Most of these bonuses also
apply on party members which makes a Moonkin a great addition to each group and raid.
Then there are the Restoration Druids. The Restoration Druids are great healers and have the
most Heal over Time (HoT) spells available of all healer classes. They also have several instant
heals (panic buttons). The Resto Druid focuses on healing and should max out the Restoration
Talent tree. At some point one will be able to choose a form called Tree of Life. In this Form he
will give a bonus to all healing done on targets in a group or raid. All HoTs can be cast at
reduced costs in this form and also the power of the healing spells will be increased. He will
also receive some bonus armor.
Then there are the Traveling Form and Sea Lion Form that can be obtained at lower levels.
These Forms increase the run and swim speed of the Druid which is very nice for leveling and
even handy when the level cap is hit. Lastly there is the Flight Form which instantly transforms
the Druid into a flying bird. Nice about this is that this form can be obtained at level 68.
The advantage of a playing a Druid is that you can change your build when you get bored with
one and turn your tank into a healer and back etc. whenever you like. You will not get bored
easily with this character. Even as a DPS Druid you can still switch forms to heal or resurrect
somebody with your combat rez. The disadvantage of Druid might also be his advantage. Being
capable to do so many things might be the reason that he doesn‟t excel at something like
tanking, like a Warrior does, or healing like a Priest.
Druid Leveling Guide
A Druid is a great class to level no matter if you choose to level as a Feral Druid or as a Balance
Druid. Reason for this is that you are still able to heal up after you get some damage. In this
article I will describe a great Feral Leveling build and a great Balance leveling build. The
Restoration tree can be partially taken as you will see but a full Restoration build will slow down
your leveling.
Feral Druid
As a Feral Druid that wants to level up fast you should specialize in your Cat Form ability
because the damage done in Cat Form is better than the Bear Forms available. There are some
talents that are better for Bears then for Cats so these can be skipped. Please note that this is a
solo leveling build that focuses on maximizing the damage of your Cat Form.
Feral leveling build
Instead of saying why the talents that are chosen are chosen, I will tell you why you can skip
the ones that are not:
Feral Instinct: Swipe is a Bear‟s ability so you can skip it. The reduced chance to become visible
is not important while leveling.
Thick Hide: This talent supports the tanking kind of Druids, not adding anything to quicker
leveling.
Brutal Impact: It is more of a Bear ability since it reduces the cooldown of Bash and makes
Bash last 1 more second. While for a cat it only gives an additional 1 second to his Pounce stun
duration. It‟s not bad though so that‟s why you can spend a point here.
Natural Reaction: Pure Bear talent.
Primal Tenacity: Not good for leveling purposes since you will remain in Cat Form and fear and
Stun effects are not a killer while leveling.
You should add some Restoration talents to this build because of three reasons: Improved Mark
of the Wild which is still one of the better buffs out there, Naturalist which increases your
damage done by 10%, and finally Omen of Clarity which gives you a chance to use your
abilities without spending Energy.
Balance Druid
As a Balance Druid you just try to get as much possible damage but also don‟t want to run out
of mana too often.
Balance leveling build
Genesis: Isn‟t really worth it since Moonfire and Wasp Swarm are the only Dot‟s that can be
used.
Brambles: Yes, a lot of Entangling Roots can be used while leveling + Thorns, Bark skin and
Treants boosted.
Improved Faerie Fire: More something for raids, you don‟t want to spend time casting this on a
mob.
Both the Feral and Balance talent build focus on maximizing the damage output. Why? Well the
answer is simple; you don‟t need a lot of survivability because you can heal up from time to
time anyway.
Hunter - Carnage From Afar
The Hunter is a pure damage dealing class and isn‟t able to either tank or heal. Their main
damage comes from their ranged attacks which they make with a Gun, Bow, or Crossbow. The
Hunter is well known for his ability to tame pets which can fight for him. The Tame Beast ability
becomes available after doing some Hunter quests at level 10. Once you tame a beast you will
be able to summon him whenever you please. You can also leave your pet at a stable, which
can usually be found outside the Inn and near Hunter trainers, and tame another one. You can
have two pets in your stable and one at your side and can then change pets for different
occasions, think about a PvP-pet, Tank-pet, Damage-pet etc. The pets have recently obtained
their own talent tree which makes them even more powerful than they were before the WoTLK.
A Hunter isn‟t only about the pets he can use though. The Hunter will, in most cases, do a lot
more damage than his pet still and has great abilities. The Hunter mainly fires shots and stings
from a distance. However, he has great slowing abilities to keep enemies away from him like
traps, and slowing shots. The Hunter is a versatile damage dealer that should move around a
lot. Even though it is not often needed in PvE and while leveling because there is either a Tank
or the Pet to keep the mobs on him, „kiting‟ is sometimes needed and no class can do that as
good as the Hunter.
The Hunter can Feign Death. This will save the Hunter in a lot of scenarios from being killed
which will save him a lot of gold in the long run. The Hunter does have some other expenses
other classes don‟t have like the need for ammunition and food for their pet.
The Hunter can be played by Night Elves, Dwarves and Draenei of the Alliance and Taurens,
Orcs and Trolls of the Horde. The tree talent trees are called Beast Mastery, Marksmanship,
and Survival. A combination of these talent trees is usually best even if it was just because on
the top of each talent tree some nice talent can be found. On the top of the Beast Mastery
talent tree you can find Improved Aspect of the Hawk, in the Marksmanship tree you have
Lethal Shots, and in the Survival tree you got Hawk Eye. All three of these are great talents.
From there on one can choose if he or she wants to follow one tree or still make sort of a
hybrid build. The Beast Mastery talent tree will boost the power of a Hunters pet mainly, even
though it also has some nice features that will strengthen the Hunter. The Marksmanships tree
gives the Hunter‟s shots and stings more power and also provides him with some new shots.
Same goes for the Survival build but this tree also focuses on the survival capabilities off the
Hunter as well which makes this tree great for PvP.
Hunter Leveling Guide
Hunters are known to be one of the easiest, if not easiest class to level. Send in your pet, put
autofire on, go for a coffee, come back and see that your pet didn‟t only kill the mob you
wanted him to attack but also 3 other mobs that attacked you while you were AFK. No but
seriously, a Hunter is easy to level.
How do your maximize your efficiency though and reach the level cap as soon as possible? The
answer is quite easy for this one; The Beast Mastery Tree.
The Beast Mastery talent build will make your pet a lot stronger and this will make it easier for
your pet to keep the enemy NPC‟s attacking him while you do steady damage with your ranged
weapon.
Here you can see a nice leveling build for a Hunter:
Hunter Leveling Build
Choose Hawk Eye and Lethal Shots to boost your damage and range a bit.
From the Beast Mastery talent tree you can skip Imp Aspect of the Monkey because you will not
be the one taking the hits. Imp Revive Pet isn‟t necessary for leveling. I would choose to put
only one point into Imp Mend Pet because of the Dispelling purpose.
Thick Hide isn‟t bad at all but I would rather go with some damage abilities instead of some
bonus armor.
When you choose this build your pet will receive:
+10% Health
+10% Crit
+100% Focus Regeneration
+9% Dodge
+10% Attack speed
+15% Damage
+10% Movement speed
+4 Additional Skill points
This all together with a lot of nice abilities that will be gained in this talent tree like Intimidation,
which make the pet stun a target and creates a high amount of threat, Bestial Wrath, which
causes the pet to do 50% (!) bonus damage for 18 seconds.
The Hunter himself will also receive quite a few nice boosts through this talent tree like 20%
Attack Speed, 5% Health, Improved Aspects and other nice boosts given through the pets
abilities.
Besides these abilities the Hunter and his pet will also move around the areas quicker because
the Aspect of the Cheetah and Aspect of the Pack abilities will become more effective, a 10%
mounted speed increase is given as well as a 10% bonus to their normal running speed.
Another nice thing of this talent tree is that the Hunter can Tame some creatures that otherwise
could not be Tamed.
Al together, the Beast Mastery talent tree is the way to go. The Marksmanship talent tree looks
nice and it definitely gives a great boost to the Hunters damage. However, you will notice that
your pet can‟t keep the mobs on him and that they will come for you, which makes it all a bit
less nice. The Survival talent tree is nice at later levels, especially for PvP.
Mage - Magic is what they do best
A Mage is a powerful casting class capable to do immense amounts of damage and control the
enemies.
While using Arcane, Fire and Frost a Mage is definitely one of the best damage dealing classes
in WoW. Mages are known to do great Area of Effect (AoE) damage with several great abilities
and be able to control both enemy NPCs and players with Polymorph, Frost Nova and the like.
The downside of a Mage is that one usually has low hit points and his cloth armor doesn‟t help
with his survivability. He does have spells to keep enemies at bay though or to cast an Ice Block
which makes the Mage immune to any damage for a period of time.
A mage is incapable to heal or tank so damage dealing is his main purpose. The Mage does
have other abilities that make him wanted in many groups and PvP teams. Like said before, the
Polymorph ability is great to control mobs because it turns a Humanoid or Beast enemy NPC or
Player into a Sheep, Turtle, or Pig. A Mage can also teleport to other cities and even make
portals so others can benefit from his ability. Another reason why a Mage is always welcome in
a group is his ability to conjure food and water which is especially welcomed by healers that
otherwise would have to buy their mana drinks.
These abilities also come in very handy while leveling. Being able to teleport will save a lot of
time on the long run and making food and drinks whenever one pleases is also a time and
money saver.
The Mage can also buff himself with Arcane Intellect and has several magical armors he can
choose from. He can also cast Arcane Intellect on his party or even entire raids.
One nice thing that is nice to know is that Dalaran, the capital of Northrend, is a Mage city. The
Kirin Tor is a faction of Mages and all the Mage players start with Friendly reputation towards
this faction.
The Mage class can be played by Gnomes, Draenei, Humans, Trolls, Blood Elves, and Undead
players.
Mages have three talent builds namely Arcane, Frost and Fire. You will run into mages that
have specialized in any of these talent trees because they all have pros and cons. It is up to
your own preferences to whatever build you would like. I would advise you, if you intend to
make a Mage, to try out several builds to see what you like best and not just follow anybody
else‟s opinion.
I can tell you though that the Frost Build is quite nice to level because it doesn‟t burn your
mana away that fast and you have several nice abilities like the Water Elemental and Ice Barrier
which absorbs damage. At 80 this build is still nice and can be seen quite often in PvP.
Then there is the Fire build which focuses mainly on single target damage, even though also
two AoE spells become available in this tree.
It was never really worth it to go 100% Arcane until the WoTLK arrived. With some new talents
and a bigger variety of damaging attacks this build has become a lot better and is now also a
great build for PvE and PvP. Arcane is also often used for Hybrid builds (Frost/Arcane,
Fire/Arcane).
Mage Leveling Guide
As a Mage you have some great advantages while leveling. Of course, many classes have their
pros and cons but a Mage is great to level because he can make his own food and water,
teleport to cities from one to another continent and is able to Blink which also reduces run-time.
As for the best leveling build, the opinions are divided. Some would swear with the Frost build
because it is more mana efficient. I however, would go for a Fire/Arcane build for the simple
reason that you take down the enemies faster and the Arcane tree will provide you with mana
regeneration and more stats.
Lets first have a look at the full Fire talent tree though.
Mage Leveling Build: Fire
As a Fire Mage you can start attacking with either a Fireball or a Pyroblast, shoot a 2nd Fireball
and then a Fire Blast. If the target isn‟t dead yet you just Frost Nova, take a step back and
make another Fireball+Fire Blast combo. Blast Wave and Dragon Breath will also become
available at a later level and they can do the finishing touches as well.
Now why I didn‟t take Improved Scorch is because you don‟t use Scorch until you get the Hot
Streak talent. Molten Shields, Fiery Payback and Blazing Speed are not necessary for leveling
purposes. I did choose Impact (I know many Mages skip this one) because it‟s nice for leveling.
If you manage to use three or four Fire based spells before the mob reaches you, you have a
30-40% chance to stun the mob for two seconds before he even reaches you.
I took a bit of Frost because of the reduced mana cost of both Frost and Fire spells through the
talent called Precision.
Another option, and my favorite, is to go Arcane+Fire which is a nice combination.
Mage Leveling Build: Fire/Arcane
This build has a mana preserving advantage because 60% of the regeneration continues while
casting. You will also be surprised with the amount of critical hits you will get with this build
which will also refund 30% of the spell‟s costs. You will also have 10% more Spirit and 15%
more Intellect. Arcane Concentration will allow about 10% of your spells to be cast free of
costs.
This build will not give you AoE spells likes Blast Wave and Dragon Breath but will be mainly
focused on Fireballs, Pyroblasts and Fire Blasts. Your Arcane Explosion will be boosted a bit so
that is a good choice for AoE purposes. Presence of Mind and Arcane Power will give you two
extra great abilities that will cause high burst damage when needed.
You can choose to go full Frost but especially in the first 30 levels you will be a lot worse of
than the builds stated above. Shatter then becomes nice, and later you got Icy Veins, Water
Elemental, Cold Snap etc. but the damage output of this build isn‟t as high as compared to the
ones above.
Paladins - Holy Warriors
The Paladin is a hybrid class, capable to tank, heal and do damage. The Paladin can wear plate
armor, shields and most melee weapons. The Paladin uses the Holy magic school and physical
attacks for most of his abilities.
One of the most well known abilities of the Paladin is Divine Shield, often called „Bubble‟. The
Divine Shield is an instantly casted spell that protects the Paladin from any damage for 12
seconds. Divine Intervention is almost as good as Divine Shield and can even be casted on
party or raid members. It protects the target from all physical attacks. The Paladin also has
various auras that affect the entire party and several buffs that can also be cast on different
players. The Paladins abilities cost mana, no matter what build one chooses.
The following races have Paladins in their ranks: Humans, Dwarves, Draenei, and Blood Elves.
A Paladin can be a very capable tank when the Protection talent tree is used. While using a
shield and some abilities that create high amounts of threat, the Paladin can easily tank in
dungeons. A Paladin tank is probably the best tank when it comes down to keeping aggro on
multiple targets. This comes at a cost though meaning that he isn‟t as good as a Warrior Tank
in example when it comes to single target tanking. Some buffs also become available in this
talent tree like Blessing of Sanctuary and Blessing of Kings, even though the last one doesn‟t
have to be chosen since it requires quite a few talent points.
A healing Paladin should use the Holy talent tree to maximize the effect of his healing spells and
to obtain some other healing spells that will make him a great healer. A Holy Paladin is a very
capable healer known for his fast heals. Known to be one of the best single target healers while
his weak spot is the lack in heals that can heal an entire group. A Holy Paladin should focus on
getting a lot of critical strike rating, because his heals will heal more and a lot of his heals will
refund mana this way.
Finally there is the Retribution Paladin. While wielding a 2h weapon and being able to use
several abilities that deal great amounts of damage, the Retribution Paladin is a great class for
both PvE and PvP. This hasn‟t always been the case; before the WoTLK, Retribution Paladins
were almost never welcome in either raids or PvP teams. This is probably why they have
received a great boost and are now one of the stronger PvP classes and builds out there.
A Paladin is a strong class, fighting one can be really annoying as it seems that they have
multiple lives sometimes. Playing one is a great experience. A nice thing about a Paladin is that
you can gather different types of gear and then change from a tank to a healer or DPS if you
get a bit bored with your build.
Paladin Leveling Guide
A Paladin has received some great boosts with the WoTLK expansion. It is especially their
damage tree that has gained a lot of improvements. In this guide I will explain which talents
should be used and for what reason.
Let‟s first have a look at the build:
Paladin Leveling Build
You basically take all the Retribution talents except for Deflection and Divine Purpose, except if
you plan to play with somebody else often, then you can make a few changes and use Divine
Purpose.
What makes the Retribution tree so powerful? To begin with you will improve your Blessing of
Might which is the Blessing you will be using on yourself all the time to increase your attack
power. Then you got your Improved Judgment which allows you to use Judgments more often
which also results in a lot more damage output.
Heart of the Crusader is not only great for single playing and can also increase the damage of
entire parties and even raids. Pursuit of Justice is really great because it improves both your
movement speed as well as the mounted movement speed by 16%!
Then you have some other nice talents and you will end up being able to choose Sanctified
Retribution which allows you to turn on your Retribution Aura which increases Holy damage
done by 10% which is really nice. This one gets even better when you get the Improved and
Swift retribution upgrades more down in the talent tree.
You will also be able to take Repentance which is a great crowd control ability. The Art of War
allows you to instantly heal when some of your damaging abilities have a critical strike and that
is just great because it keep you going. You will need some mana however but that is provided
through Judgements of the Wise which gives a nice boost to your Judgement spells: you will
receive 15% of your mana whenever you cast a Judgement spell and you will also get the
replenishment effect which restores even more mana.
With Crusader Strike and Divine Storm you will gain two ace abilities when it comes down to
dealing great damage. Together with your Seal of Command and your Retribution Aura you will
be able to deal out massive damage. Righteous Vengeance is also really nice and adds to all the
damage dealt in the form of a DoT (damage over time) talent.
Al together you can say that the Retribution tree is just great for leveling. While still being able
to heal you can dish out massive amounts of damage and hit that level cap in no-time.
Priest - What Makes a Priest The Best Healer?
The Priest is a caster class and is considered by most to be the best all-round healer in WoW.
His spells are Holy and Shadow based. A Priest can also do quite a bit of damage but is mainly
known for his great healing capabilities in both PvE and PvP.
One of the downsides of playing a Priest is the leveling. Even though the Shadow talent tree is
available, which greatly increases a Priest‟s damage done, it can still be time taking because the
spells cost a lot of mana. Once you get to the higher levels though, you can always count on a
spot in any kind of party or raid wherever they are going because a Priest is just great and
everybody knows it.
All the Priests are able to cast a Stamina buff on themselves and party and raid members. If a
few points in the Discipline tree are spent another buff called Divine Spirit becomes available.
This buff boosts the Spirit of players. A Priest‟s healing spells are based on Holy power and one
has a variety of instant, small, big, HoT and AoE heals to choose from which make the priest
the best overall healer. If a Priest prefers to do damage he is pretty much stuck on the Shadow
spells if he wants to get the best out of his Priest.
You can choose from quite a few races if you want to play a Priest. The Human Spirit and Blood
Elf‟s Arcane Spirit racials make them nice choices. Other races you can choose from are
Dwarves, Night Elves, Draenei, Trolls, and Undead.
A Priest can choose to go for a full Discipline build if he likes to heal and likes to play PvP. There
are some great talents in the tree that make the Priest tougher, his heals more effective and
the Priest will also gain some new abilities like Pain Suppression and Power Infusion. The
Discipline Priests are great single target healers. This, together with abilities like the ones
mentioned above make the Discipline Priests great for PvP as well.
The Holy tree is also great for healing. It‟s probably a bit better when it comes to raw healing
then the Discipline tree. Some other healing spells like Circle of Healing are learned which make
the Priest even a better healer. The Holy build gives more bonus healing and is normally
considered to be better for PvE purposes when it comes to healing.
Finally, the Shadow build. Priests make great healers but they sure can do good damage as
well. His damage is based on Damage over Time (DoT), and fast spells like Mind Blast and Mind
Flay. The great thing about a Shadow Priest is that he can also support his group by placing
some debuffs on a target like Vampiric Embrace and Vampiric Touch which will convert some
damage done to mana and hitpoints for both the Priest and his group members.
Priest Leveling Guide
A Priest is a great character to play, especially because he is by most recognized to be the best
healing class at level 80. Getting a Priest to the level cap has never been really easy or fast.
However, I recently leveled an Alliance Priest, after having leveled a Horde Priest 4 years ago,
and I must say that the mana-issue while using the Shadow build wasn‟t really a problem. You
can‟t expect to be Holy or Discipline and expect to level up as fast as a Shadow priest. Only if
you have some friends that will boost you whenever you want to play you can consider this but
if you know you are the one that has to do it, Shadow is the way to go.
Let‟s have a look at the talent tree:
Priest Leveling Build
As you can see, all Shadow talents are chosen in this build. It speaks for itself that you do move
down the talent tree as fast as possible and later take the less important leveling talents like
Improved Spirit Tap, Shadow Affinity, Veiled Shadows, Psychic Scream, Silence etc. The talents
are quite good though so at a later level they should definitely be taken.
The Shadow tree starts nice with Spirit Tap. While leveling this talent is so great because it
greatly improves your mana regeneration after each kill. Once you got your points there you
should skip Improved Spirit Tap and put two points in Blackout. Then put points in Improved
Shadow Word Pain and Shadow Focus. Put a point in Mindflay once you hit level 20, it‟s not that
strong in the first few levels you‟ll have it, especially if you have a nice wand but it will become
stronger and stronger. Use four talent points in Improved Mindblast to reduce its cooldown.
Leave Veiled Shadows for what it is for now and go for Shadow reach and Shadow Weaving,
both great talents. Now go straight for Vampiric Embrace which is a nice and free spell that will
restore some hitpoints in your fights. Put three points in Focused mind and one in Improved
Vampiric Embrace.
Now you can choose either between Darkness and Mind Melt before Shadow Form becomes
available! Now this is what you have probably been waiting for while leveling. Your damage will
be increased while damage taken will be decreased, it‟s just too sweet. Also take the Improved
version asap because of the reduced pushback which is nice for your Mind Flay among other
spells.
Now take Vampiric Embrace when you get the chance because that is a great damage dealing
and mana restoring ability.
All the talents in the downside of the tree are great and it‟s up to your preferences which you‟d
like to take first. You should take Dispersion, a real life saver and mana-generator, whenever
you get the chance.
Rogue - Shadow Stalkers
Rogue‟s have a clear purpose in WoW, dealing damage. Rogues are a melee class that can use
several high damage abilities to make sushi out of their opponents, whether in PvE or PvP.
Rogues can Dual Wield every kind of one-handed weapon there that can be found in WoW.
There are able to use their special abilities with the use of Energy. With some of these special
abilities, one can apply a combo point on their target. The Rogue also has some finishing moves
that are more effective when more combo points are applied on the target. There can be a
maximum of five combo points on a target and they disappear once a finishing move is being
used.
Next to their great damage dealing capability the Rogues are also known because of their ability
to stealth and their preference to attack from behind with their backstab ability. They walk
around stealthed in battlegrounds and arenas, sneak up behind their enemies and have an edge
over them. Being able to stealth also comes in handy in PvE scenarios because there is an
ability called sap which can be used on Humanoid mobs which keeps them out of combat for up
to sixty seconds. They are also able to Blind a enemy for 12 second, making him incapable to
do anything.
Rogues also have some stunning and disrupting abilities which makes them great for both PvE
and PvP purposes. Some good Rogues are able to stunlock enemy NPC‟s or players, which
basically means that they can hardly move, cast or attack.
Rogues can also use some poisons on their weapons that either boost their damage or put
some other debuff on a target.
The following races have Rogues in their ranks: Dwarves, Gnomes, Humans, Trolls, Undead,
Orcs, and Blood Elves.
A Rogue can choose to specialize in the Assassination, Combat, or Subtlety build, or choose to
combine either one of these talent trees. All the trees are there to increase the damage output
of a Rogue, since tanking or healing are definitely not his thing and can even be considered as
a Rogue‟s weak spots. It is for the player to decide which talent tree suits him best. All the
trees got their pros and cons, the one player likes this, the other likes that, discussions go on
and on but basically it comes down to preferences.
What can be said is that the Assassination tree is usually chosen for leveling and focuses on the
crit rate and poison aspects of the Rogue, while the combat build offers the Rogue the chance
to specialize in a particular type of weapon, which is why this build is probably better at 80 once
you got some steady weapons.
The Subtlety build focuses on the Survivability, crowd control and Stealth aspects of the Rogue.
This build gives the Rogue some burst damage and this is probably why a lot of PvP Rogues go
for this build.
Rogue Leveling Guide
A Rogue is a pure DPS class that wears leather armor and should focus on getting a lot of
Agility which will give him some Dodge chance thus survivability while leveling. A Rogue also
has some nice stunning attacks that should always be used to minimize damage done to him.
First Aid is definitely necessary to minimize a Rogue‟s downtime.
The Rogue has three nice talent trees and they all have their pros and cons. If you want to
make a nice leveling build you should check out the one below because it takes a bit of all three
talent trees and it will give you a lot of useful abilities and boosts to level up like crazy.
Rogue Leveling Build
You should start by putting some talents in the Combat tree. Start with Dual Wield
Specialization and then go for Precision to make sure you hit a lot with both weapons. Now go
for Deflection because you will encounter a lot of melee mobs and that makes 6% parry chance
really nice. Skip Riposte but do take Endurance so the cooldown of Evasion and Sprint are much
shorter. These two abilities are great while leveling. Now Improve your Spring and Dodge
chance and finally take Blade Furry which is just great when you‟re fighting two mobs at once.
It increases your damage by 20% anyway for 15 seconds so even if you‟re fighting one mob it‟s
quite good.
Now put five points in Malice at the Assassination. Take Ruthlessness and Puncturing Wounds.
Do take Vigor asap because it is really nice to have 110 Energy. Take Lethality to improve the
damage from your critical strikes and then go for Vile Poisons and Improved Poisons. Take Cold
Blood which is a killer and Fleet Footed to increase your movement speed which is always
welcome while leveling. Take Quick Recovery and then take Sealed Fate to apply combo points
faster which is a nice combo with Cold Blood.
Take Overkill so you can do more damage when you come out of stealth and then take Deadly
Brew so runners won‟t be much of a menace since they get their movement speed reduced with
70%.
Take Deadened Nerved to reduce damage done to you and take Weaknesses to increase all
damage done by 6%. Last but not least you should take Mutilate in this tree which is a nice
attack.
Take Relentless Strikes and Opportunity from the Subtlety tree and you have a great leveling
build.
With this build you will have more Energy-boosting talents, two great attacks in Mutilate and
Blade Furry, increased movement speed, a lot of crit and hit rating, some Poison specialization,
some Dodge and Parry chance, and you will have your Sprint and Evasion improved.
Shamans - Spiritual Casters With Lots of Totems
Shamans are a nice class with a lot of different spells and abilities. You can play a Shaman in
several ways. You can choose to be either a Melee or Spell casting damage dealer or become a
Healer. The Shamans could only be played by the Horde races until the release of the Burning
Crusade when the Draenei of the Alliance made it possible to become an Alliance Shaman.
Shamans can wear all weapons except swords and are dependent on leather armor till level 40
and can then wear mail armor.
Shamans are well known for their ability to place totems that boost both themselves and party
members. There is a great variety of totems that can be cast and these are divided in four
schools: fire, water, earth and air totems. Only one totem of each school can be active at a
time. Besides the totems, a Shaman also has another great ability called Blood Lust, or Heroism
for Draeneis, which boosts all party and raid members haste rating by 30% for 40 seconds. Not
to forget, the Shaman can also summon a Fire and Earth Elemental from time to time.
Then there are several abilities that the Shaman can benefit greatly from during leveling and
basically in any kind of scenario. The Shamans have an ability called Reincarnation which comes
with a cooldown of one hour. The Shaman will be able to resurrect the moment he gets killed if
this ability isn‟t on cooldown. It does require a reagent called „Ankh‟. The Shaman can also learn
Ghost Wolf at level thirty which improves his running speed which is nice for leveling, even
though mounts can be used at level 30 now as well. Shamans also have Astral Recall which
basically serves as another Hearthstone, this one has only 15 minutes cool down though and
doesn‟t cost you a spot in your bag!
As you can read above, the Shaman truly does have some great abilities. The talent trees will
provide you with even more cool spells and abilities.
To begin with there is the Elemental talent build which is meant for casting damage dealers.
You will use lighting and fire attacks to maximize damage. A nice AoE spell that becomes
available later is Thunderstorm which does nice damage and knocks back enemies.
Then there is the Enhancement talent build. This build is created for melee damage dealing
Shamans. This build will allow the Shaman to equip two one-handed weapons and will also give
him some great melee attacks. If the Enchancement build is followed to the end you will be
able to summon two Spirit Wolves which are extremely powerful both in PvE and PvP.
Finally there is the Restoration build which is focused on healing. Shamans can be great healers
with their Earth Shield, Chain Heals, Healing Waves, Mana Totems and Riptide. The Restoration
talent tree does not only give new abilities but also gives great boosts to already existing
abilities.
A Shaman is easy and fun to level with all these abilities. Another nice thing a Rogue in example
does not have is that you can switch between melee damage, being a caster and a healer
whenever you like.
Shamans - Spiritual Casters With Lots of Totems
Shamans are a nice class with a lot of different spells and abilities. You can play a Shaman in
several ways. You can choose to be either a Melee or Spell casting damage dealer or become a
Healer. The Shamans could only be played by the Horde races until the release of the Burning
Crusade when the Draenei of the Alliance made it possible to become an Alliance Shaman.
Shamans can wear all weapons except swords and are dependent on leather armor till level 40
and can then wear mail armor.
Shamans are well known for their ability to place totems that boost both themselves and party
members. There is a great variety of totems that can be cast and these are divided in four
schools: fire, water, earth and air totems. Only one totem of each school can be active at a
time. Besides the totems, a Shaman also has another great ability called Blood Lust, or Heroism
for Draeneis, which boosts all party and raid members haste rating by 30% for 40 seconds. Not
to forget, the Shaman can also summon a Fire and Earth Elemental from time to time.
Then there are several abilities that the Shaman can benefit greatly from during leveling and
basically in any kind of scenario. The Shamans have an ability called Reincarnation which comes
with a cooldown of one hour. The Shaman will be able to resurrect the moment he gets killed if
this ability isn‟t on cooldown. It does require a reagent called „Ankh‟. The Shaman can also learn
Ghost Wolf at level thirty which improves his running speed which is nice for leveling, even
though mounts can be used at level 30 now as well. Shamans also have Astral Recall which
basically serves as another Hearthstone, this one has only 15 minutes cool down though and
doesn‟t cost you a spot in your bag!
As you can read above, the Shaman truly does have some great abilities. The talent trees will
provide you with even more cool spells and abilities.
To begin with there is the Elemental talent build which is meant for casting damage dealers.
You will use lighting and fire attacks to maximize damage. A nice AoE spell that becomes
available later is Thunderstorm which does nice damage and knocks back enemies.
Then there is the Enhancement talent build. This build is created for melee damage dealing
Shamans. This build will allow the Shaman to equip two one-handed weapons and will also give
him some great melee attacks. If the Enchancement build is followed to the end you will be
able to summon two Spirit Wolves which are extremely powerful both in PvE and PvP.
Finally there is the Restoration build which is focused on healing. Shamans can be great healers
with their Earth Shield, Chain Heals, Healing Waves, Mana Totems and Riptide. The Restoration
talent tree does not only give new abilities but also gives great boosts to already existing
abilities.
A Shaman is easy and fun to level with all these abilities. Another nice thing a Rogue in example
does not have is that you can switch between melee damage, being a caster and a healer
whenever you like.
Warlocks - Bring Fear Upon Thee
Warlocks have always been a nice class to play. For some reason they always looked great,
Blizzard always made the nicest tiers sets for them, then they have those cool class mounts.
However, it isn‟t only the look that counts and the Warlocks have a lot more to offer. The
Warlocks are great casters and use the Schools of Fire and Shadow damage as well as a variety
of different Fear spells and a Demonic Pet to bring pain upon their enemies.
You can choose a different pet for different scenarios. You can choose between an Imp, Fel
Hunter, Succubus, Fel Guard, and even a Fire Golem can be summoned.
A Warlock needs Soul Shards for some abilities. These can easily be obtained though by using
Drain Soul on an enemy.
A Warlock is very nice in PvP because he has a lot of damage over time (DoT) spells. If he first
casts a few DoT‟s and then continuously fears his opponents while also his pet is chasing them
around doing additional damage, he basically can win from most opponents. The Locks also
have some nice AoE spells like most other casters and have some other specific abilities. One of
them is the Ritual of Souls. With this ability he makes a Soulwell which all the party and raid
members can use to get a Healthstone, which instantly restores health when used. Warlocks
can also create a Soulstone on themselves or on other players. Once the player dies he would
be able to resurrect. Last but not least is their ability to summon other players which comes in
very handy from time to time.
If you want to play a Warlock you can choose between the following races: Gnome, Human,
Orc, Undead, and Blood Elves.
There are three talent trees that all enhance the Warlocks damage.
Lets start with the Affliction talent tree. Favored by many PvP Warlocks is the Affliction build
simply because it focuses on the DoT spells of a Warlock and even gives him some new ones.
Also the fear spells become better when this build is followed. The tactic of DoTting and then
fearing like said before is great for PvP.
Then you got the Demonology build which increases the damage output of the Warlock as well
as the Pets one can summon. It also gives the Warlock the ability to sacrifice his pet to make
him stronger. This build is also nice for both PvE and PvP. If the Demonology build is followed
till the end you will even be able to transfer into a Demon yourself. As a Demon you will get a
new set of abilities and become more of a melee character with increased damage for a period
of time.
The name says it all; The Destruction spec focuses on the damaging spells that do a lot of
damage like Shadowbolt and the Fire based spells. This build is developed to be able to top
damage meters with powerful spells.
As a Lock you can of course choose to make sort of a hybrid build between Demonology and
Destruction which is also seen quite often.
Warlock Leveling Guide
A Warlock is quite an easy character to level. With a Demon Pet at his side and a wide array of
damage, fear and AoE spells a Warlock can be capable to level up really fast. Mana brakes is
not a word you can should find in a Warlock‟s dictionary because you should use Life Tap to
convert health into mana and then use Drain Life to fill it up, if necessary, because most of the
times your health will restore gradually while your pets are taking the hits or you are fearing the
mobs.
Two great abilities that you should use all the time are the Create Healthstone and Create
Soulstone abilities. Consuming a Healthstone will save your life many times and when you do
die you have your Soulstone on you so you can resurrect on the spot.
As a Warlock you should stay Affliction until you reach level 70.
Warlock Leveling Build 1-70 Affliction
With the Affliction talent build you will increase all your DoT spells and will also gain a few great
spells. It starts off nice with Improved Curse of Agony. Suppression and Improved Drain Soul
will give you less mana problems. Soul Siphon and Improved Life Tap will also help you to
maintain your health and mana.
Then you got Amplify Curse and Fel Concentration that will help you cast better and faster.
Then you increase your range and some damage of some spells. Curse of Exhaustion is an
option, handy for PvP realms. Siphon Life and Shadow Mastery are extremely good.
Two other great spells you will learn are Unstable Affliction and Haunt. Both are great damage
spells. Improving your Felhunter goes well with Dark Pact.
Once you enter Northrend you should switch your build to a Demonology - Affliction build.
Warlock Leveling Build 70-80 Demonology - Affliction
So basically this build is about having a Felguard and Siphon Life. While boosting your Demon
Pets you can still do good damage with the DoT‟s the Warlock has. The Affliction tree offers a
lot of health gains which you can of course convert to mana so basically a lock with this talent
build will have no down time.
The Demonology is to mana consuming to be an effective leveling build. The Affliction tree is
great though to preserve mana and deal a lot of damage. With an Affliction talent build
however you should place all your dots on several mobs so the leveling speeds up a bit. You will
have a lot of survivability through the Affliction tree and Demonology tree at later levels. The
Felguards are also really nice and do add up to the damage. They can affectively tank a few
mobs with their Cleave for a bit while you start placing the DoTs.
Warriors – Weapon Masters
Warriors are a great melee class. They are capable to Tank, and even by most considered to be
the best tanking class still, but can also do great damage in both PvE and PvP. Masters of the
melee fight as they are, they are capable to equip all the melee weapons and even Dual Wield.
Next to that they can also wear Plate armor and Shields. Their special abilities can be used with
the use of Rage which is gained by taking and dealing damage, and some talents and abilities.
The Warriors have stances they can choose between. The Defensive Stance is normally only
used for tanking because it reduces the damage done by 10%. However, it does increase the
threat made by 10% and the damage done to the Warrior is reduced by 10% as well. Then
there is the Battle Stance which is their basic stance which doesn‟t give any boosts or
reductions and finally there is the Berserker Stance which increases the Warrior‟s critical strike
rating by 3% but also increases damage done to the Warrior by 10%. Some abilities can only
be used when the Warrior is in a particular stance.
Warriors are strong and can take a few punches which make them easy to level because their
damage output is good as well. One should carry a shield with him while leveling so you can
tank an instance when you get the chance. At level eighty 70+ however you will definitely need
to have a Protection build to tank the instances though. In my opinion Warriors are fast levelers
because you can kill the mobs quite fast and then Charge into the next one. Because of the
plate armor you will not lose a lot of health, though one does has a few abilities that restore
hitpoints and otherwise some bandages can be used which isn‟t that time-taking either.
All the races, except the Blood Elves, have Warriors in their ranks.
The Warriors have the Protection talent tree if they want to become good tanks. In this talent
tree there are a lot of abilities that reduce the damage done to the Warrior. You will also
improve your threat done with this talent tree and will gain some new nice abilities like Spell
Reflection, Shield Slam, Shock Wave and Last Stand. A Warrior can be a great tank, in my
opinion, Blizzard designed Warriors to be tanks and they are the best at it.
Since WoTLK, the Arms tree is considered to be the weakest talent tree by many Warriors. This
is basically because the Fury talent tree has received some great talents that make the Fury
talent tree just as good or maybe even better for PvP and it stayed better in PvE. The Arms tree
was good because of the Mortal Strike‟s debuff left on the character that reduced healing done
on him by 50%. Now the Fury Warriors have something similar in the talent tree called Furious
Attacks which also gives the same debuff of 50% healing reduced on the target. If you follow
this tree you will be able to Dual Wield two two-handed weapons as only class in WoW! It
doesn‟t only look great but boosts the damage as well and puts the Arms build even more in
the shadows. Then there is Heroic Fury, another PvP talent that removes immobilizing effects
and removes the cooldown from your intercept.
Warrior Leveling Guide
Some players really enjoy tanking and see no problem in leveling their Warrior as a Protection
Warrior. Shield Slam and Revenge do decent damage and also Shockwave is nice at later levels.
If you want to speed up your leveling though, you should definitely explore the Fury talent tree.
Two one-handed weapons should be used until you can equip two two-handed weapons.
I have made two builds. One will also take the Impale and Deep Wounds of Arms while the
other is even more focused on Fury. It is up to your preferences which ones you would choose.
Warrior Leveling Build With a Little Arms
Warrior Leveling Build Fury + Imp Charge
I would advise you to at least first take Improved Charge in the Arms Tree. Then you can
continue with 5% crit rating in the Fury tree and go on down from there. Aim to get Death
Wish, Precision and Weapon Mastery asap so you don‟t miss that often and Deathwish is a nice
damage boost. Flurry is extremely nice and after you take this ability you really get that „Rogue-
in-plate‟ feeling because you really make sushi out of your opponents.
Next in line is Blood Thirst which does not only do a great amount of damage, but also restores
health over time. This ability is just great for leveling because it is one of the few life-giving
abilities a Warrior has.
Now you will get to choose between some nice damage dealing abilities. Do move down in the
tree though and pick up the remaining ones at later levels. Get Rampage as soon as possible, it
is a great ability that boosts your damage significantly and only costs one talent point.
You can see that Blizzard wanted to improve the ever so useless Slam ability of the Warrior and
you can see that they succeeded. You will have a 20% to instant cast Slam and its damage gets
improved to. Whirlwind and Cleave as well get a damage boost in this three which makes the
Warrior more capable to deal with multiple mobs at once.
Finally you got Titan‟s Grip. Man did I love to see my Warrior looking ba%&$s with two two-
handed weapons. Of course, it doesn‟t only look great but it will also give you a whole different
game play. Ok, you will need to get a lot of hit rating to make up for the hit rating loss but it is
kinda cool that the Warrior, the weapon master that always could wield all weapons, can now
wield two two-handed weapons instead of the Death Knights in example, which the words once
spread before the release of WoTLK.
CLICKS AT THE PICTURE BELOW TO SEE FULL DUGI LEVELING GUIDE…