dsep conference 16-17 december, 2013 an exploration of athletes’ perceptions and experiences of...
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DSEP CONFERENCE16-17 DECEMBER, 2013
AN EXPLORATION OF ATHLETES’ PERCEPTIONS AND EXPERIENCES OF ACTIVE VIDEO GAMES IN RELATION TO REHABILITATION FROM SPORTS INJURY
Andrew J. Manley, James WallaceLeeds Metropolitan University, UK
Monna Arvinen-BarrowUniversity of Wisconsin-Milwaukee, USA
PRESENTATIONOVERVIEW
DSEP CONFERENCE 16 DECEMBER, 2013
Existing evidence for “Wii-habilitation”
Aim of the present study
Method and Results
Conclusions, implications and future directions
EXISTING EVIDENCEFOR “WII-HABILITATION”
Some initial examination (mainly case studies) of Active Video Games (AVGs) as a means of rehabilitation...
DSEP CONFERENCE 16 DECEMBER, 2013
Nitz et al. (2010). Climacteric, 13, 487-491.
Balance
Lower-limb muscle strength
Poor Control
High attrition
EXISTING EVIDENCEFOR “WII-HABILITATION”
Some initial examination (mainly case studies) of Active Video Games (AVGs) as a means of rehabilitation...
DSEP CONFERENCE 16 DECEMBER, 2013
Taylor et al. (2011). J. Rehab. Res. Dev., 48, 1171-1186.
http://interactivemultimediatechnology.blogspot.co.uk/2009/12/i-love-wii.html
EXISTING EVIDENCEFOR “WII-HABILITATION”
Some initial examination (mainly case studies) of Active Video Games (AVGs) as a means of rehabilitation...
DSEP CONFERENCE 16 DECEMBER, 2013
Fung et al. (2012). Physiotherapy, 98, 183-188.
Traditional Exercises
AVG Exercises=
“WII-HABILITATION”FOR SPORTS INJURIES?
Very little research to examine/evaluate AVGs in facilitating recovery from musculoskeletal injury (in spite of high incidence rates)
DSEP CONFERENCE 16 DECEMBER, 2013
Butler & Willett (2010). Injury, 41, 883-885.
http://commons.wikimedia.org/wiki/File:US_Navy_090702-N-1783P-003_Hospital_Corpsman_1st_Class_Guy_Duke,_left,_and_Electronics_Technician_3rd_Class_Joshua_Benedict_demonstrate_how_the_Physical_therapy_Department_at_Naval_Health_Clinic,_Charleston_use_the_Wii_Fit%26-195;%26-173;s_yo.jpg
STUDYAIM
DSEP CONFERENCE 16 DECEMBER, 2013
Examine previously injured athletes’ perceptions and experiences of AVGs in relation to rehabilitation from sports injury
http://rrward.deviantart.com/art/Mind-The-Gap-Logo-141711153
METHOD:PARTICIPANTS
Previously injured athletes (N = 10; n male = 8, n female = 2)
— University undergraduate students (M age = 20.23 years; SD = 1.86 years)
— Participation levels ranged from amateur/club (n = 8) to semi-professional (n = 2)
— All had completed a formal programme of sports injury rehabilitation within the last two years (now fully recovered)
DSEP CONFERENCE 16 DECEMBER, 2013
http://percyfan94.deviantart.com/art/M
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p-162921128
METHOD:RESEARCH DESIGN
Three-phase protocol:
— Phase 1: Semi-structured interview #1 (28-47 mins)
DSEP CONFERENCE 16 DECEMBER, 2013
“My previous experience of injury rehab. was...”
“My perceptions of AVGs for the purposes of injury rehab. are...”
— Phase 2: Familiarisation/exploration of Nintendo Wii-Fit Plus (~30 mins)
— Phase 3: Semi-structured interview #2 (32-53 mins)
METHOD:DATA ANALYSIS
Interpretative Phenomenological Analysis (IPA)
— Ideographic, empathic, critical realist method
— “…seeking to understand people’s experience…at a particular time in their life, in that social, cultural, political and economic context.”
(Shaw, 2010, p. 178)
DSEP CONFERENCE 16 DECEMBER, 2013
RESULTS:EMERGENT THEMES
Emotional Response“I found the [traditional]
programme very repetitive” (Participant #5)
“Yeah definitely… I would have found it [AVGs] really useful…because it sets challenges to complete and I felt it would have been beneficial to my physiotherapy” (Participant #10)
“I don’t think using the Wii would be particularly useful to my rehabilitation because although the exercises where fun I didn’t feel it was strenuous and challenging” (Participant #8; Semi-pro)
“I struggle to get motivated at home, I find that I have to go to the gym...something like this [AVGs] would definitely have helped” (Participant # 2)
“I thought they [AVGs] were very stimulating and enjoyable” (Participant #4)
DSEP CONFERENCE 16 DECEMBER, 2013
Sense of Progression
Environment
“she (the Physiotherapist) was putting the time in with me to do it” (Participant #4; Semi-pro)
DISCUSSION:CONCEPTUAL MODEL OF “WII-HABILITATION”?
Adapted from Kizony et al.’s (2004) Model for Virtual Reality in Rehabilitation
DSEP CONFERENCE 16 DECEMBER, 2013
““Interaction Interaction Space”Space”
““Transfer Phase”Transfer Phase”
““Real World”Real World”
AVG environment carefully designed with injured athlete in mind
Positive emotional response facilitates adherence & learning
Sense of progression through improved/ expanded functionality
CONCLUSIONS, IMPLICATIONSAND FUTURE DIRECTIONS
Further support for AVGs as a potentially accessible and cost-effective means of enhancing sports injury rehabilitation programmes
Further research required to confirm the functionality of commercially-available AVGs within the context of injury rehabilitation
Implications for sports medicine and video game design
DSEP CONFERENCE 16 DECEMBER, 2013
A HUGE THANKS TO ALL THE ATHLETES WHO PARTICIPATED IN THIS STUDY
ANY QUESTIONS?