drum n bass masterclass
DESCRIPTION
These are slides I created from a Logic Pro Masterclass I took with David Carbone at CityLit in 2007TRANSCRIPT
Drum n Bass Masterclass
With David Carbone www.bs1records.com
Tune Elements
16 bar loop + alternative 16 bar loop (drop, cut out or filter 1st 16 bars) = 32 bars
1. Beats 2. Bass 3. Vibe (chord progression, vocals etc.) 4. Energy (riff, guitar, synth etc.) 5. Character (sweeps, builds)
Tune Structure
Try and keep track under 6 mins Typical DnB track @170bpm = 256 bars
1. Intro = 64 bars Keep it mixable for DJs; minimal (beats, FX & builds)
2. The Drop = 64-128 bars Drop in the bass; maybe cut beats for 16 bars
3. The Breakdown = 16 bars Drop out bass or beats
4. The 2nd Drop = 64-128 bars Like 1st Drop but should be different i.e. ‘deeper’
5. Outro Similar to Intro (mixable; minimal)
Beat Elements
1. Kick (x3) 2. Hat (x2) 3. Snare (x3) 4. Ghost hat 1 5. Ghost snare 1 6. Ghost hat 2 7. Ghost snare 2 Important: Make groove templates from live
samples then use the quantization throughout the track
‘Ticks’ in between kicks x2 each hat/snare
3 Layers to a Beat
1. Backing break Live sample take quantization
2. Main break 3. Kick, snare, hat
Apply:
EQ Saturation / distortion Shaping / envelope (punchier beat) FX Compression
EQ
EQ each sound individually! (try to avoid overlapping frequencies)
Sweep EQ spectrum and reduce bad frequencies Any reverb on drums has to be minimal (1/4 of a
second)
AI-55Hz Sub bass
(nothing <60hz except sub)
1KHz Mid
Vocals, snare
60-75Hz Kick drum
20KHz High end
Cymbals, hi-hat, rides, crashes
0db to -60db = hearing
Compressor
0db to -60db (threshold)
Attenuates transient peaks
Ratio (start with 2:1)
-10db -10db -10db -10db
-10db
Looping in Logic Pro
Load chord in sampler (edit instrument then load)
Turn ‘Loop on’ in sampler LS = Loop Start LE = Loop end Crossfade: fades the loop start and end
points to give more natural sound
Filtering and LFO
Filtering is good to combine with LFO Filtering the EQ (e.g. cutting high frequency for a low pass filter)
LFO (low frequency oscillation)
Like an audio controller Modulation: Source (sets the rate) and Destination
LFO delay or decay 1. Volume / amplitude, or 2. Frequency (filter), or 3. Pitch
Triplets
Cut ¼ of a bar (e.g. 2nd beat) Repeat ¼ bar every 1.5 beats on a new
track (useful for vocals)
Bass
Bass Layers 1. Sub bass
Gentle LFO e.g. volume; no FX (leave clean) 2. Mid bass
Apply EQ, filtering, shaping (ADSR), importantly LFO, FX 3. High bass
Apply EQ, filtering, shaping (ADSR), importantly LFO, FX
20Hz 120-160Hz Punchier kick
50-60Hz 206Hz
Sub bass only Snare
Bass
Roland TR808 = hip hop bass Roland TR909 = techno bass Roland TB303 = acid bass
Record bass keynote from drum/synth machine Export sound and load in sampler to play on
midi keyboard then apply techniques
Shift+Tab in Logic = Legarto (notes equalize)
Dynamics vs. Loudness
-6db on each audio track/layer makes perfect mix (not 0db)
Layering is using the same beat/groove with a different, but similar, sound i.e. mid bass and sub bass
Try and get master output down to 0db (no clipping) Select all audio channels on mixer (not buses and
master!) and lower volume on one channel – all should lower relatively
Vibe / Melody
1. Question 2. Answer (e.g. chord) (e.g. sax)
3. Revised question 4. Conclusive answer (e.g. altered chord) (e.g. stronger altered sax)
Buses
Send-Return Method Assign effect (i.e. reverb, tape delay etc.) to a bus
then share that effect with other audio tracks (frees CPU power) ‘Send to Bus1’
Grouping Method (post-production) Change output of group of audio tracks (i.e. 3 layers
of drums) to ‘Bus1’ then assign compressor to Bus1 Repeat compression ‘grouped’ for drums/beat, bass,
vibes, ‘the rest’ (FX etc.) and make them similar levels
Mastering
1. EQ Look at increasing bottom and top end frequencies Sweep for unwanted frequencies
2. Compress (again) Gentle compression
3. Limit Increase limiter VST gain to audible level as loud as
possible
Limiting
Like compression but not rolling-off the peaks
Cuts off peaks completely (high ‘rogue’ peaks halting further compression)