dr johann riedel & prof kulwant s pawar centre for concurrent enterprising school of mechanical,...
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Dr Johann Riedel & Prof Kulwant S Pawar
Centre for Concurrent EnterprisingSchool of Mechanical, Materials, Manufacturing Engineering & ManagementUniversity of Nottingham, [email protected] www.cosiga.com(C) University of Nottingham 2002
COSIGA - A Simulation Game for Concurrent
Engineering/ NPD Training
(C) University of Nottingham 2002
The COSIGA Project
Helsinki Universityof Technology
University of Nottingham
Universitä t B rem en
(C) University of Nottingham 2002
Concurrent Engineering -What is Needed
Support for the practice of CE Knowledge about how to do CE:
– How to really work in parallel
– How to co-operate
– How to work in a distributed, multi-national, multi-cultural environment
Communication and social skills Continuous Professional
Development
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Educational Simulation Games - Advantages
Exploit the potential of gaming
Experience instead of just to perceive
Games motivate, make curious, are attractive, entertain
Productive diversion from daily routine work
Immediate feedback about actions
Real life allows no errors, but simulation does
Yield good learning results
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Target usersUniversities who
apply COSIGA to teach
– product design– team work– management– CE
Industrial companies who apply it for training all disciplines of their:– engineers– designers– design engineers– industrial engineers– managers– product / project
managers– marketing– purchasing– finance
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The COSIGA gamePreconditions
CE is widely accepted as good engineering practice
Many companies practice CE
Many methods, tools, systems are used
Focus: management perspective
What is missing?
No engineers and practitioners’ viewpoint
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The COSIGA Game
COSIGA - A Concurrent Engineering Simulation Game
an internet based multimedia simulation game
using internet & telecommunicationsto interact as a teamin a product development scenarioin a Concurrent Engineering
environment.
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Game Set-Up
INTERNET
Designer
Purchase Manager(e.g. United Kingdom)
Project Manager(e.g.France)
Marketing Manager(e.g. Germany)
Production Manager(e.g. Finland)
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Simulation & Communication
simulation game
communication module
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The PlayersTeam role-play game
– Project Manager
– Marketing Manager
– Designer
– Production Manager
– Purchasing Manager
5 players per game
One player per computer
Communication Means (email, video conferencing, IRC Text chat & telephone)
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COSIGA - The GameProduct Design scenario (a truck)
– well-known, catchy and universal
Simulates product design process - from market specification to production
Specify the product, design product, configure factory & produce
BUT: Match Market demands & Production constraints– product specification & design versus:
– production processes, production constraints
– purchased components (specification, quantity, quality, supplier), stock levels
Designer
Project Manager
The Factory
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Three Pronged Approach:
Situational Awareness: Physical & Virtual Collocation
Cognitive Analysis of Impact on Players’ Thinking/ Learning
Analysis of Communication Pattern
Analysing the Benefits
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Physical-Virtual Collocation Experimental Setup
Collocated – all in one room
Virtual – all but 2 in separate offices
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Situational Awareness
Context specific questions relating to:
Confidence level in information,
Completeness of information
Ease or difficulty in understanding /decision making
Ease or difficulty because of concurrent tasks
Ease or difficulty because of the capacity to complete
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Virtual – Collocated Gap
Ease of Understanding
Virtual
Collocated
hours
Less
More
Virtual team’s understanding becoming worse with time and collocated team’s understanding improving with time.
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Please rate these on how similar or close they are to each other on the point scale, where 0 = "not related at all" to 10 = "totally related"
Red
uce
Tim
e to
Mar
ket
Dev
elop
New
Pro
duct
s
Mod
ify E
xist
ing
Des
ign(
s)
Wor
k in
Par
alle
l
Wor
k w
ith E
xper
ts D
iff.
Bac
kgro
unds
Sha
re I
nfor
mat
ion
Con
tinuo
usly
Und
erst
and
Eas
e/D
iffic
ulty
of
Man
uf.
Und
erst
and
Eac
h O
ther
's O
bjec
tives
Und
erst
and
the
Tas
k/P
robl
em D
epth
Dev
elop
New
Ide
as/S
olut
ions
Avo
id D
uplic
atin
g W
ork
Act
iviti
es
Wor
k C
oope
rativ
ely
Und
ersr
and
Mar
ket/
Cus
tom
er N
eeds
Red
uce
Pro
duct
Cos
t
Dev
elop
Int
erpe
rson
al T
rust
Foc
us o
n Q
ualit
y
Est
ablis
h a
Com
mon
Lan
guag
e
Dev
elop
an
Eff
ectiv
e W
ork
Rel
atio
n
Prio
ritis
e W
ork
Act
iviti
es
Reduce Time to Market
Develop New Products
Modify Existing Design(s)
Work in Parallel
Work with Experts from Different Backgrounds
Share Information Continuously
Understand Ease/Difficulty of Manufacture
Understand Each Other's Objectives
Understand the Task/Problem in Depth
Develop New Ideas/Solutions
Avoid Duplicating Work Activities
Work Cooperatively
Undersrand Market/Customer Needs
Reduce Product Cost
Develop Interpersonal Trust
Focus on Quality
Establish a Common Language
Develop an Effective Working Relationship
Prioritise Work Activities
Cognitive Analysis:CE Concepts
Questionnaire
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Pre-Gaming CE Cognitive Map
1
23
4
5
6
78
9
10
11
12
13
14
15
16
17
18
19
6 = share information continuously
7 links
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1
2
3
4
5
6
78
9
10
11
12
13
14
15
16
1718
19
Post Gaming CE Cognitive Map
6 = share information continuously
9 links
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Preliminary Results (1 Individual)
CE Concepts List Importance Game CE
prioritise work activities Massive Increase: 4->1 ***
share information continuously Increased Importance
understand market/customer needs Increased Importance
establish a common language No change
develop new ideas/solutions Increased Importance
work with experts from different backgrounds No change
work in parallel Massive Increase: 6->3 ***
modify existing design(s) Increased Importance *
reduce time-to-market Massive Increase: 7->3 ***
develop an effective working relationship Massive Increase: 6->4 ***
reduce product cost Reduced Importance ***
work cooperatively Stayed Same
avoid duplicating work activities Massive Reduction: 2->4 ***
understand each other's objectives Increased Importance **
focus on quality Increased Importance **
understand ease/difficulty of manufacture Massive Reduction: 3->5 ***
understand the task/problem in depth Massive Reduction: 1->6 ***
develop new products Massive Reduction: 3->7 ***
Blue = CE improvement Orange = Game effect
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Individual CE Profile
Relatively Positive Experience
Marketing Manager
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Individual CE Role Profiles
Marketing Manager
Designer Production Manager
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Improvement in players’ CE understanding occurred
Difference by role played– Marketing: Relatively Positive– Designer: Very Positive– Production: Weaker Response
Individual CE Profile-> Scientific approach to
– improving the game– improving its learning outcomes
Preliminary Cognitive Results
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Communication - Role Analysis Summary 1
Asking Info (37%)– Purchaser, Production, Designer
Giving Info (12%)– Purchaser, Manager, Marketing, Designer,
Production
Requesting Action (time) (17%)– Purchaser, Marketing, Production, Designer
Cajoling Action (9%)– Manager, Purchaser & Production
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Communication - Role Analysis Summary 2
Compliment/Acknowledgement (2%)– Manager, Designer, Production
Frustration (5%)– Purchaser, Production, Designer,
Marketing
Non-Task (9%)– Purchaser, Manager, Production
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Analysis of Benefits - Conclusion
COSIGA Simulation Game Successfully Simulates the Process of Designing Products– Both Analyses of Benefits Confirmed this
Information was asked and given by those expected to do so
Frustration experienced by Purchaser & Production, but not Designer & Marketing
Very good team building tool
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Conclusion
CE needs new education & training approaches– How to do CE, co-operate, parallelism
Simulation games can meet this need– Group gaming, Experiential
COSIGA is a new approach for education of
personnel involved in NPD– learning goals focus on how-to do CE not on
tools– CE simulation– co-operation
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