dr izzat m alsmadi edited from ©ian sommerville & others software engineering, chapter 5 slide...
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Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 3 Topics covered l Architectural design decisions l System organisation l Decomposition styles l Control styles l Reference architecturesTRANSCRIPT
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 1
Architectural Design(Chapter 11 from the textbook)
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 2
Objectives
To introduce architectural design and to discuss its importance
To explain the architectural design decisions that have to be made
To introduce three complementary architectural styles covering organisation, decomposition and control
To discuss reference architectures are used to communicate and compare architectures
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 3
Topics covered
Architectural design decisions System organisation Decomposition styles Control styles Reference architectures
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 4
Analysis Model -> Design Model
Analysis Model
use-cases - text use-case diagrams activity diagrams swim lane diagrams
data flow diagrams control-flow diagrams processing narratives
f low-oriented elements
behavioralelements
class-basedelements
scenario-basedelements
class diagrams analysis packages CRC models collaboration diagrams
state diagrams sequence diagrams
Data/ Class Design
Architec tural Design
Interface Design
Component- Level Design
Design Model
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 5
From Analysis to Design, The what and the How
We should imagine two domains: problem and solution domains. The analysis model analyses the problem in the problem domain, while the design model analyses the solution in the solution domain.
I explain in the analysis model the problem that the software will try to solve while in design, I will explain how I am going to solve that problem.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 6
Design and Quality
The design must implement all of the explicit requirements contained in the analysis model, and it must accommodate all of the implicit requirements desired by the customer.
The design must be a readable, understandable guide for those who generate code and for those who test and subsequently support the software.
The design should provide a complete picture of the software, addressing the data, functional, and behavioral domains from an implementation perspective.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 7
Software architecture
The design process for identifying the sub-systems making up a system and the framework for sub-system control and communication is called architectural design.
The output of this design process is a description of the software architecture.
““The overall structure of the software and The overall structure of the software and the ways in which that structure provides the ways in which that structure provides conceptual integrity for a system.” [SHA95a]conceptual integrity for a system.” [SHA95a]
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 8
Architectural design
An early stage of the system design process. Represents the link between specification
and design processes. Often carried out in parallel with some
specification activities. It involves identifying major system
components and their communications.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 9
Advantages of explicit architecture
Stakeholder communication• Architecture may be used as a focus of
discussion by system stakeholders. System analysis
• Means that analysis of whether the system can meet its non-functional requirements is possible.
Large-scale reuse• The architecture may be reusable across a
range of systems.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 10
Architecture and system characteristics Performance
• Localise critical operations and minimise communications. Use large rather than fine-grain components. High level components.
Security• Use a layered architecture with critical assets in the inner
layers. Safety
• Localise safety-critical features in a small number of sub-systems.
Availability• Include redundant components and mechanisms for fault
tolerance. Maintainability
• Use fine-grain, replaceable components.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 11
Fundamental Concepts abstraction—data, procedure, control – Ignore some details.
architecture—the overall structure of the software patterns—”conveys the essence” of a proven design solution
(i.e. templates whether for design or for anything else). modularity—compartmentalization of data and function. i.e.
into modules. Hiding- controlled interfaces- Only expose what should be
exposed. Functional independence—single-minded function and low
coupling or relations between the components. refinement—elaboration of detail for all abstractions Refactoring—a reorganization technique that simplifies the
design. i.e. refining the design into more understandable format.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 12
Data Abstraction
doordoorimplemented as a data structure
manufacturermanufacturermodel numbermodel numbertypetypeswing directionswing directioninsertsinsertslightslights typetype numbernumberweightweightopening mechanismopening mechanism
Those are the main aspects or the things we need to know about the door, although the door has many more details (that maybe we don’t need to know at this time).
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 13
Procedural Abstraction
openopen
implemented with a "knowledge" of the object that is associated with enter
details of enter details of enter algorithmalgorithm
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 14
PatternsTo help improve reusability and extensibility. By following a pattern To help improve reusability and extensibility. By following a pattern in writing things.in writing things.Design Pattern TemplateDesign Pattern TemplatePattern namePattern name—describes the essence of the pattern in a short but —describes the essence of the pattern in a short but expressive name expressive name IntentIntent—describes the pattern and what it does—describes the pattern and what it doesAlso-known-asAlso-known-as—lists any synonyms for the pattern—lists any synonyms for the patternMotivationMotivation—provides an example of the problem —provides an example of the problem ApplicabilityApplicability—notes specific design situations in which the pattern is —notes specific design situations in which the pattern is applicableapplicableStructureStructure—describes the classes that are required to implement the —describes the classes that are required to implement the patternpatternParticipantsParticipants—describes the responsibilities of the classes that are —describes the responsibilities of the classes that are required to implement the patternrequired to implement the patternCollaborationsCollaborations—describes how the participants collaborate to carry —describes how the participants collaborate to carry out their responsibilitiesout their responsibilitiesConsequencesConsequences—describes the “design forces” that affect the pattern —describes the “design forces” that affect the pattern and the potential trade-offs that must be considered when the and the potential trade-offs that must be considered when the pattern is implementedpattern is implementedRelated patternsRelated patterns—cross-references related design patterns—cross-references related design patterns
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 15
Modular Design
easier to build, easier to change, easier to fix ...
Divide the product into reusable, and replaceable modules (as much independent as it is possible).
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 16
Information Hiding
modulemodulecontrolledcontrolledinterfaceinterface
"secret""secret"
• • algorithmalgorithm
• • data structuredata structure
• • details of external interfacedetails of external interface
• • resource allocation policyresource allocation policy
clientsclients
a specific design decisiona specific design decision
A driver doesn’t need to know how the car works. He needs to know how to drive it only.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 17
Why Information Hiding?
reduces the likelihood of “side effects”. Know only what you need to know.
limits the global impact of local design decisions. Variables affect only their own locations.
emphasizes communication through controlled interfaces only. You should go out from a house through a door only.
discourages the use of global data. Locate variable on the place they will be used only.
leads to encapsulation—an attribute of high quality design. Hiding unnecessary information.
results in higher quality software
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 18
Functional Independence
COHESION - the degree to which a module performs one and only one function. COUPLING - the degree to which a module is "connected" to other modules in the system.
Use a pen only for writing on papers.
If modules are independent from each other, they can be easily reused, replaced, upgraded, ..etc.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 19
Content coupling example
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 20
Refactoring Fowler [FOW99] defines refactoring in the following
manner: • "Refactoring is the process of changing a software system in
such a way that it does not alter the external behavior of the code [design] yet improves its internal structure.”
When software is refactored, the existing design is examined for • redundancy• unused design elements• inefficient or unnecessary algorithms• poorly constructed or inappropriate data structures• or any other design failure that can be corrected to yield a
better design.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 21
Architectural conflicts
Using large-grain components (too many details) improves performance but reduces maintainability. We need to compromise between performance and maintainability.
Introducing redundant data improves availability but makes security more difficult. Another compromise.
Localising safety-related features usually means more communication so degraded performance. Another one.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 22
System structuring – Detail Design
Concerned with decomposing the system into interacting sub-systems.
The architectural design is normally expressed as a block diagram presenting an overview of the system structure.
More specific models showing how sub-systems share data, are distributed and interface with each other may also be developed.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 23
Packing robot control system
Visionsystem
Objectidentification
system
Armcontroller
Grippercontroller
Packagingselectionsystem
Packingsystem
Conveyorcontroller
Component Diagram
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 24
Box and line diagrams (i.e. Component Diagrams).
Very abstract - they do not show the nature of component relationships nor the externally visible properties of the sub-systems.
However, useful for communication with stakeholders and for project planning.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 25
Architectural design decisions
Architectural design is a creative process so the process differs depending on the type of system being developed.
However, a number of common decisions span all design processes.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 26
Architectural design decisions
Is there a generic application architecture that can be used? Reuse an existing design.
How will the system be distributed? What architectural styles are appropriate? What approach will be used to structure the system? How will the system be decomposed into modules? What control strategy should be used? How will the architectural design be evaluated? Design
verification. How should the architecture be documented? Diagrams?
Documents? Etc.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 27
Architecture reuse
Systems in the same domain often have similar architectures that reflect domain concepts.
Application product lines are built around a core architecture with variants that satisfy particular customer requirements.
Application architectures are covered in Chapter 13 and product lines in Chapter 18.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 28
Architectural styles
The architectural model of a system may conform to a generic architectural model or style.
An awareness of these styles can simplify the problem of defining system architectures.
However, most large systems are heterogeneous (a mix of more than one style) and do not follow a single architectural style.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 29
Examples of Architectural Styles / Patterns
There are many common ways of designing computer software modules and their communications, among them:
Blackboard Client-server Database-centric architecture Distributed computing Event Driven Architecture Implicit invocation Monolithic application Peer-to-peer Pipes and filters
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 30
Plugin Representational State Transfer Structured (module-based but usually monolithic within
modules) Software componentry (strictly module-based, usually object-
oriented programming within modules, slightly less monolithic) Service-oriented architecture Search-oriented architecture Space based architecture Shared nothing architecture Three-tier model
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 31
Architectural models
Used to document an architectural design. Static structural model that shows the major system
components. Such as a class diagram. Dynamic process model that shows the process
structure of the system. Such activity or sequence diagrams.
Interface model that defines sub-system interfaces. Relationships model such as a data-flow model that
shows sub-system relationships. Distribution model that shows how sub-systems are
distributed across computers.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 32
Architectural Styles According to Sommerville
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 33
Levels of decomposition
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 34
System organisation
Reflects the basic strategy that is used to structure a system.
Three organizational styles are widely used:• A shared data repository style; similar to a
database.• A shared services and servers style;• An abstract machine or layered style.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 35
The repository model Sub-systems must exchange data. This may be done in
two ways:• Shared data is held in a central database or
repository and may be accessed by all sub-systems;• Each sub-system maintains its own database and
passes data explicitly to other sub-systems. When large amounts of data are to be shared, the
repository model of sharing is most commonly used. Suited in cases where one part of the system produces
data, others consumes this data, Example University data structure, command and control systems, Management information systems, CAD systems, CASE tools
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 36
Example, CASE toolset architecture
Projectrepository
Designtranslator
Programeditor
Designeditor
Codegenerator
Designanalyser
Reportgenerator
All can provide the same – level – of service. Others utilizes the service provided by each They just need a central location to save all their information.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 37
Repository model characteristics Advantages
• Efficient way to share large amounts of data; no explicit data transfer between subsystems.
• Sub-systems need not be concerned with how data is produced.• Centralised management e.g. backup, security, etc.• Sharing model is published as the repository schema.
Disadvantages• Sub-systems must agree on a repository data model. Inevitably a
compromise;• Data evolution is difficult and expensive; large volume of data to
transfer to a new model.• No scope for specific management policies; Centralized system
enforces same policies across all data from all subsystems.• Difficult to distribute efficiently. Data redundancy, inconsistency.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 38
Repository Model Variants
Passive data store: • Sub systems must interact with the data store.
Active data store (e.g. BlackBoard):• Data store can contact and trigger actions in
subsystems when data becomes available.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 39
Client-server model Distributed system model which shows how data
and processing is distributed across a range of components.
Client server elements: Servers, Clients and Network.
Servers: Set of stand-alone servers which provide specific services such as printing, data management, etc.
Clients: Set of clients which call on these services. Network which allows clients to access servers.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 40
Example, Film and picture library
CatalogueserverLibrary
catalogue
Videoserver
Film clipfiles
Pictureserver
Digitisedphotographs
Web server
Film andphoto info.
Client 1 Client 2 Client 3 Client 4
Internet
Servers provide services and clients use those services.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 41
Client-server characteristics Advantages
• Distribution of data is straightforward;• Makes effective use of networked systems. May require
cheaper hardware;• Easy to add new servers or upgrade existing servers.
Disadvantages• No shared data model so sub-systems use different data
organisation. Data interchange may be inefficient;• Redundant management in each server;• No central register of names and services – Client must know
in advance name and interface of services. It may be hard to find out what servers and services are available.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 42
Abstract machine (or layered) model
Used to model the interfacing of sub-systems. Organises the system hierarchy into a set of layers (or
abstract machines) each of which provide a set of services.
Each layer provides a set of services to layer above. Supports the incremental development of sub-systems in
different layers. When a layer interface changes, only the adjacent layer is affected.
However, often artificial to structure systems in this way. Each layer depends on the services provides by the layer
below.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 43
Version management system
Configuration management system layer
Database system layer
Operating system layer
Object management system layer
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 44
Layer model example, OSI model
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 45
Layer model advantages
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 46
Layered Model disadvantages
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 47
Modular decomposition styles
Styles of decomposing sub-systems into modules.
No rigid distinction between system organisation and modular decomposition.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 48
Sub-systems and modules A sub-system is a system in its own right whose
operation is independent of the services provided by other sub-systems. Sub-systems are composed of modules and have defined interfaces which are used for communication with other sub-systems.
A module is a system component that provides services to other components but would not normally be considered as a separate system. It is not normally considered to be an independent system. Modules are usually composed from other, simpler system components.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 49
Modular decomposition
Another structural level where sub-systems are decomposed into modules.
Two modular decomposition models covered• An object model where the system is decomposed into
interacting object;• A pipeline or data-flow model where the system is
decomposed into functional modules which transform inputs to outputs.
If possible, decisions about concurrency should be delayed until modules are implemented.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 50
Object models Structure the system into a set of loosely coupled objects
with well-defined interfaces. Object-oriented decomposition is concerned with
identifying object classes, their attributes and operations. When implemented, objects are created from these
classes and some control model used to coordinate object operations.
In many programming projects, developers prefer to use OO model as it is easy to learn and apply. Same classes can be defined in requirements, design and used in coding.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 51
Example, Invoice processing system
issue ()sendReminder ()acceptPayment ()sendReceipt ()
invoice#dateamountcustomer
invoice#dateamountcustomer#
invoice#dateamountcustomer#
customer#nameaddresscredit period
Customer
Payment
Invoice
Receipt
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 52
Company Class diagram
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 53
OBJECT-ORIENTED DECOMPOSITIONObject classes have names and a set of associated attributes.Operations if any are defined in the lower part of the rectangle.Dashed arrows indicate that an object uses the attributes or services provided by another object.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 54
Object-oriented decomposition Describes object classes, attributes and methods Loosely coupled objects with well defined
interfaces Advantages:
• Easy to understand, maintain, reuse• Can be implemented straightforwardly from
architectural components Disadvantages: To use services, objects must explicitly reference
the name and interface of other objects. An interface change affect all users of that
interfaces.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 55
Function-oriented pipelining Functional transformations process their inputs to
produce outputs. May be referred to as a pipe and filter model (as in
UNIX shell). The term filter is used because a transformation
filters out the data it can process from its input data stream.
Variants of this approach are very common. When transformations are sequential, this is a batch sequential model which is extensively used in data processing systems such as billing systems.
Not really suitable for interactive systems.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 56
Invoice processing system
Read issuedinvoices
Identifypayments
Issuereceipts
Findpayments
due
Receipts
Issuepaymentreminder
Reminders
Invoices Payments
The same OO model is more abstract as it does not include information about the sequence of operations.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 57
Pipeline model advantages Supports transformation reuse. [Input-operation- output]. Intuitive organization for stakeholder communication. As
many think of their work as inputs and outputs. Easy to add new transformations [ Evolution]. Relatively simple to implement as either a concurrent or
sequential system. However, requires a common format for data transfer along the
pipeline to be recognized by all transformers and difficult to support event-based interaction. For example,
GUI events have complex events to be simplified by through such model.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 58
Control styles
Are concerned with the control flow between sub-systems. Distinct from the system decomposition model. Two generic formats:
Centralised control• One sub-system has overall responsibility for
control and starts and stops other sub-systems. Event-based control
• Each sub-system can respond to externally generated events from other sub-systems or the system’s environment.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 59
Control Examples
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 60
Centralised control A control sub-system takes responsibility for managing
the execution of other sub-systems. Call-return model
• Top-down subroutine model where control starts at the top of a subroutine hierarchy and moves downwards. Applicable to sequential systems only. (Embedded programming like C)
Manager model (event-loop model) • Applicable to concurrent systems. One system component
controls the stopping, starting and coordination of other system processes. Can be implemented in sequential systems as a case statement. Control decisions are usually determined by the value of some system state variables (internal event). (Usually implemented as case statements)
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 61
Call-return model
Routine 1.2Routine 1.1 Routine 3.2Routine 3.1
Routine 2 Routine 3Routine 1
Mainprogram
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 62
Real-time system control – manager model
Systemcontroller
Userinterface
Faulthandler
Computationprocesses
Actuatorprocesses
Sensorprocesses
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 63
Event-driven systems
Driven by externally generated events where the timing of the event is outwith the control of the sub-systems which process the event.
Two principal event-driven models• Broadcast models. An event is broadcast to all sub-
systems. Any sub-system which can handle the event may do so;
• Interrupt-driven models. Used in real-time systems where interrupts are detected by an interrupt handler and passed to some other component for processing.
Other event driven models include spreadsheets and production systems.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 64
Broadcast model Effective in integrating sub-systems on different
computers in a network. Sub-systems register an interest in specific
events. When these occur, control is transferred to the sub-system which can handle the event.
Control policy is not embedded in the event and message handler. Sub-systems decide on events of interest to them.
However, sub-systems don’t know if or when an event will be handled. UDP protocol in networking uses this model or algorithm.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 65
Broad cast model – Selective broadcasting
Sub-system1
Event and message handler
Sub-system2
Sub-system3
Sub-system4
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 66
Interrupt-driven systems
Used in real-time systems where fast response to an event is essential.
There are known interrupt types with a handler defined for each type.
Each type is associated with a memory location and a hardware switch causes transfer to its handler.
Allows fast response but complex to program and difficult to validate. CPUs uses such model.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 67
Interrupt-driven control
Handler1
Handler2
Handler3
Handler4
Process1
Process2
Process3
Process4
Interrupts
Interruptvector
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 68
Reference Architectures
Reference models are derived from a study of the application domain rather than from existing systems.
May be used as a basis for system implementation or to compare different systems.
It acts as a standard against which systems can be evaluated.
OSI Open System Interconnection, model is a layered model for communication systems.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 69
Reference architectures
Architectural models may be specific to some application domain.
Two types of domain-specific model• Generic models which are abstractions from a number of
real systems and which encapsulate the principal characteristics of these systems. Covered in Chapter 13.
• Reference models which are more abstract, idealised model. Provide a means of information about that class of system and of comparing different architectures.
Generic models are usually bottom-up models; Reference models are top-down models.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 70
OSI reference model
Presentation
Session
Transport
Network
Data link
Physical
7
6
5
4
3
2
1
Communications medium
Network
Data link
Physical
Application
Presentation
Session
Transport
Network
Data link
Physical
Application
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 71
Case reference model examples
Data repository services• Storage and management of data items.
Data integration services• Managing groups of entities.
Task management services• Definition and enaction of process models.
Messaging services• Tool-tool and tool-environment communication.
User interface services• User interface development.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 72
The European Computer Manufacturer's Association ECMA reference model
Toolslots
Messageservices
Task management servicesUser interface services
Data repository servicesData integration services
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 73
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 74
Key points
The software architecture is the fundamental framework for structuring the system.
Architectural design decisions include decisions on the application architecture, the distribution and the architectural styles to be used.
Different architectural models such as a structural model, a control model and a decomposition model may be developed.
System organisational models include repository models, client-server models and abstract machine models.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 75
Key points
Modular decomposition models include object models and pipelining models.
Control models include centralised control and event-driven models.
Reference architectures may be used to communicate domain-specific architectures and to assess and compare architectural designs.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 76
Key points
As businesses have much in common, their application systems also tend to have a common architecture that reflects the application requirements.
A generic architecture is configured and adapted to create a system that meets specific requirements.
Dr Izzat M Alsmadi Edited from ©Ian Sommerville & others Software Engineering, chapter 5 Slide 77
Key points
software architecture: Systems and subsystems and their interactions.
Architectural styles: Data repository, client server, and layered.
Steps in modeling: • Define software architecture• Subsystems• Architectural style(s) used• Define subsystems• Component/packages