Transcript
Page 1: Why Would Anyone Play Your Game by Oscar Clarke (Applifier.com)

Why would anyone play your game?

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A freestanding activity outside

normal Life...

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...Absorbing the player intensely

and utterly...

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...Promotes the formation of

social grouping... * Johan Huizinga (Homo Ludus 1938)

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* Scott Rogers (Level Up 2010)

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* Tadhg Kelly (What Games Are 2012)

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What is your repeatable mechanic?

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What is your progression or

'Context' Loop?

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What about the Metagame?

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Challenges?

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Uncertainty?

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Failure?

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Purpose?

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Rewards?

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Repetition?

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Sharing?

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Bob 44 year old male IT professional living in the San Francisco Bay Area with wife & 2 kids. Used to play hardcore FPS but no longer has the time or reflexes for that to be satisfying. Tends to play more on his phone on the go nowadays; occasionally if the game gets his attention he will play on a tablet in the living room whilst the family take over the TV. No longer a pure ACHIEVER now more motivated by EXPLORATION or COLLECTION

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Rachel 34 year old woman living in Italy with her Husband and young baby. Uses games to provide her a much needed escape from the day to day mundanity and especially to provide a social connection into the world. Historically played casual games, but genuinely open minded. Needs a game which can be interrupted at any point if the baby needs attention; and picked up without any repetition. She needs a Social Context but acts as a COMPLETER who needs to finish every level with full marks before continuing

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Any Questions?

[email protected] @Athanateus

@Everyplaydev http://blog.everyplay.com

Thank you :)


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