Why Standards?
Year of Implementation!
Dataflow without Standards
Year of Implementation!
Dataflow with Standards
Year of Implementation!
Value PropositionVisibility
Standards enable data communication on three levels – GDS, BOB, S2S and provide 360 degree visibility of patron behaviors, playing habit, game preferences, dining, hospitality, entertainment activities…
Portability More choices, simpler repeatable solutions, higher quality, Exit option
Investment Protection Open standards are more robust Ensures smooth migration path to achieve new functionality
Increased ROI Increase revenues by 360 degree visibility on customer data Decrease costs by using more effective and efficient tools to manage, analyze and evaluate productivity and profitability of operations
System to System (S2S)
Year of Implementation!
System to System (S2S) Protocol
GameControl
Progressive
Slot Accounting
Voucher Manager
Player Tracking
Coin/BillCounters
S2S
S2S
S2S
S2S
CoinAcceptor
CoinHopper
NoteAcceptor
Printer
TouchScreen
EGM
Host Systems and other S2S devices
Kiosks
Point ofSale
Class IIServers
S2S
Year of Implementation!
Benefits of S2S Standardizes communications amongst servers and devices
other than EGMs.
S2S complements GDS and BOB – a consistent set of data is communicated at all levels.
Supports “plug and play” for systems and other devices.
Interfacing - all components speak the same language.
Integrating - custom solutions are developed for each new conversation.
Standardization promotes portability, interoperability and reusability.
Year of Implementation!
S2S UpdateS2S Message Classes:1) Player Registration2) Player Rating3) Table Games Accounting4) Complimentaries5) EGM Registration6) EGM Accounting Meters7) EGM Events8) Vouchers9) Wagering Account Transfers10) Jackpots And Handpays
Year of Implementation!
S2S and Class IIIn a Class II environment, each manufacturer provides their own server for central determination and other game functions.
The Problem: three game manufacturers means Three separate accounting reports, Three player tracking feeds, and Three voucher systems.
• vouchers are only redeemable on the same manufacturer’s games.
• vouchers are only redeemable at the same manufacturer’s cashiering station.
Class II presents many of the same challenges that will be encountered with server-based gaming.
Year of Implementation!
Class II Before S2S
LABTRONIX CORY MULTIMEDIA ROCKET
Year of Implementation!
The Vision
System X
Vendor A Vendor B
Vendor A
Vendor B
Vendor C
Vendor C Vendor D
Vendor D
Year of Implementation!
The S2S SolutionEach host server now talks S2S to a central consolidation server, which provides
Consolidated accounting, Central management of all vouchers, Central player tracking and reporting, Central event reporting And, happier players and casino management!
Year of Implementation!
Class II Today
System A
Vendor A
Vendor BVendor A
Vendor B
Vendor C
Vendor C Vendor D
Vendor D
System B System C System D
System X GSA S2S
Game Servers
Accounting
Player tracking
TITO
Events
Year of Implementation!
Class II Today
GSA S2S has been implemented in the following markets and is operating live todayOklahomaAlabamaFlorida
Q & A