THEMONKEY TALESSTORY
1. GAME DEVELOPMENT
“The development must be cost-effective to be able to compete with non-educational games”
2. GAME DESIGN
“Iterative & multi-stakeholder design processes yield more successful outcomes”
3. EFFECTIVENESS
“The most effective educational game is one that balances challenge to both learning & gaming skills”
Game exercises
Paper exercises
No extra exercises
4%
2%
30%
30%
10%
6%
Accuracy Calculation speed Motivation
4. LAW
“Law discourages tapping into UGC as content source”
5. BUSINESS MODELS
“Pay for access+ browser based+ worldwide B2C focus”
@biekezaman
Slideshare: http://
www.slideshare.net/biekezaman
Project-video: https://
www.youtube.com/watch?
v=RXSlm29rMzk
PublicationsVandewaetere, M., Cornillie, F., Clarebout, G., & Desmet, P. (2013). Adaptivity in Educational Games: Including Player
and Gameplay Characteristics. International Journal of Higher Education 2(2). http://www.sciedu.ca/journal/index.php/ijhe/article/view/2761
Castellar, E.N., Van Looy, J., Szmalec, A., & de Marez, L. (2013). Improving arithmetic skills through gameplay: Assessment of the effectiveness of an educational game in terms of cognitive and affective learning outcomes. Information Sciences. Online first http://www.sciencedirect.com/science/article/pii/S0020025513006725
Vissers, J., De Bot, L., Zaman, B. (2013). MemoLine. Evaluating long-term UX with children. Proceedings of the Interaction Design and children conference, ACM Digital library.
Hollemeersch, C., Pieters, B., Demeulemeerster, A., Lambert, P., Van de Walle, R. (2012). Combining Texture Streaming and Run-Time Generation. Proceedings of the UROGRAPHICS 2012, CGF Vol 31, No 2
Hollemeersch, C., Pieters, B., Demeulemeerster, A., Lambert, P., Van de Walle, R. (2012). Texture-size-independent address translation for virtual texturing. Poster presentation at SIGGRAPH 2012 conference.
Maertens et al. (2013). The added value of adaptivity for providing challenge in serious math games. Presented at the EARLI-conference.
Maertens et al. (2013). It's all in the game. Assessing the difficulty of math exercises in an educational game. Presented at the EARLI-conference.
Maertens, M., Cornillie, F., Desmet, P., & Vandewaetere, M. (2013). Adaptive and adaptable gameplay. An instructional design approach for individual differences. Presented at the EDEN-conference.
Maertens, M., Cornillie, F., Desmet, P., & Vandewaetere, M. (2013). Adaptive and adaptable gameplay for children_challenges and pitfalls. Presented at the CHI conference.
Ranaivoson, H., Bleyen, V., & Braet, O. (2013). Business Models for Educational Video Games. Presented at the EMMA Conference: Digital Transformations and Transactions in Media Industries.
Ranaivoson, H., Bleyen, V., & Braet, O. (2013). Business Models for Educational Video Games. An exploratory analysis. Ranaivoson, H., & Bleyen, V. (2012). Modèles économiques du jeu vidéo éducatif. Presented at the Journée d’études sur le Serious Game, MSH Paris Nord Labex ICCA (Industries de la Culture et Création Artistique)
+ several publications status: submitted. This list will be updated.