Design Philosophy Non-linear: A world that every member
of the audience can enjoy in her own way at her own pace.
Narrative-driven: Everything the imagination can conjure is offered. Participants can choose to sample as much or as little of the story as they like, and still have a fulfilling experience.
Design Philosophy Dynamic: A virtual world that is not indifferent to the accomplishments of its inhabitants, but encourages them to leave their marks on it in personal or public ways.
Responsive ongoing content: New stories and other content responsive to the audience; seeded and delivered organically without interruption to the world experience.
Design Philosophy Shallow learning curve: Experience with MMOs is not needed. You can move right in to Londontown.
Kitchen sink design: Appeals to the broadest spectrum of the mass market, including an online audience of millions currently untapped.
Convergence: Other media (TV, videogames, books, mobile phones etc.) will set content in the world built to each platform’s capabilities.
Ongoing Story
Non-linear storytelling
Overlapping story arcs
True multiplayer quests
Stories of all shapes and sizes (from personal errands to world-changing events)
NPCs both real and fictional, with lives of their own, who take an active role in the game story and become important parts of player-character identities
Time Stands Still1837 – Victoria has been crowned
1851 – The Great Exhibition has opened in Hyde Park
1855 – London parishes are organized into vestries
1858 – The "great stink" leads to the upgrading of the sewer system
1863 – The "underground," the world's first subway system, opens
1888 – Jack the Ripper terrorizes Whitechapel.
1892 – Construction begins on the Blackwall Tunnel under the Thames
Victoria will never die
Real-Life FiguresQueen Victoria
Charles Dickens
Charles Darwin
Benjamin Disraeli
Nikola Tesla
Joseph Lister
Dr. David Livingstone
Karl Marx
Gregor Johann Mendel
Florence Nightingale
Jack the Ripper
Fantasy FiguresMoriarty
Sherlock Holmes
Fu Manchu
Scrooge
Alice
Mowgli
Tess of the D’Ubervilles
Jonathan Harker
Dr. Jekyll
The Time Traveler
Dorothea Brooke
Class System
Lower ClassGreatest freedomLocal explorationCraftingUpward mobility
Middle ClassMost career choicesBuildersTradesmen & merchantsMobility in any direction
Upper ClassPoliticsElegant lifestyleDifficult advancementDownward mobility
Booths from all over the world
Political debates
Explore the basement
Card games
Interesting characters
We Want YOULevel & System Designers
Quest Writers
Victorian Era Researchers
Experimental Economists
Concept Artists
3D Modelers
Animators
Database Designer
Programmers (with experience or interest in Gamebryo engine
Join Us!Contact Producer Phoebe ([email protected])
Register for your department’s internship class
Attend weekly workshops and meetings
Party like it’s 1859!