Download - Week 9 LIVE Class 2010
© Carrie Heeter, 2010
Foundations of Serious Games
Professor Carrie Heeter
© Carrie Heeter, 2010
GAME FOR CHANGE Daniel
The McDonalds Game
GAMES FOR LEARNING Kari
Wolfquest
Kristy
Do I Have a Right
INNOVATIVE INDIE GAME Derek
Spectre
NEXT WEEK:
MeteGregKristineJohn
© Carrie Heeter, 2010
Kristy, 91 points Kari, 51 points Daniel, 48 points Ted, 46 points Derek, 43 points Carolyn, 34 points Greg, 34 points Alan, 34 points Kristine, 30 points Steve, 25 points
Example of poorly designed
gamification…
© Carrie Heeter, 2010
© Carrie Heeter, 2010
8 9 10 11 12 13 14 Finals
10/27 11/3 11/10 11/17 11/24 12/1 12/5 12/15
playtest final game
Meaningful Play report due
Playtest report due
Final project web site, game due
Graded on quality of RESEARCH.A successful playtest informs important
design CHANGES. (Confirming that your game was perfect would be a failed
Playtest.)
(no LIVE class)
© Carrie Heeter, 2010
Missing Link History Ctrl Alt Del
© Carrie Heeter, 2010
Week 9 Brainstorm again with a renewed, deeper
understanding of your audience, the need, the content. Decide on a core game mechanic and direction
Weeks 9 & 10 Continue research on all fronts Develop rough paper prototype of some aspect of
your game, with a clear idea of the questions you want to answer.
Your prototype is your hypothesis!
© Carrie Heeter, 2010
Game Design Workshop Games for Change Toolkit Conduct and watch game analyses of ~30 games Indoctrinate to culture of iteration Practice envisioning and revising game ideas Assign you to fill yourselves with content and user
knowledge
© Carrie Heeter, 2010
Known domain, goals, player Brainstorm again, thinking freely about the
game mechanic Notice how different brainstorming feels when
you understand the problem space better and have a general direction.
© Carrie Heeter, 2010
Try it out! (Remember our play acting exercise?) Central starting point:
Is your game playable? Then you can tweak content and fun and
values.
PITFALL: making it too complicated
© Carrie Heeter, 2010
Some experts even change them DURING a playtest, or between playtests
A great prototype is one you can make quickly and change easily
PITFALL: making it to polished
© Carrie Heeter, 2010
Do what you say you will, on time. Everything takes longer than you think – allow
time Communicate clearly. Call for help if you run
into trouble.
PITFALL: not being ready
© Carrie Heeter, 2010
I’m happy to meet with any team or individual. Just let me know.