Download - Virtual reality
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VIRTUAL REALITY
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WHAT IS VR?VIRTUAL REALITY IS -Artificial Environment -Interaction with human senses -Input from persons actions and reactions.
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Why is Virtual reality needed?It will take us to the world generated by Computer such as a room, or interior ofHuman body.
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In 1950’s flight stimulators were built by US air forceto train student pilots.
In 1965, a research program for computer graphics“the ultimate layout” was laid out.
In 1988, the commercial development of VRwas developed.
In 1991, first commercial entertainment VR system“virtuality” was developed.
History
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Immersive VR
VideoMapping
Desktop VR[Window on a World(WoW)]
Augmented VR Types of VR
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1. Immersive VR It is the feeling of Involvement of user with Virtual world.
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TELEPRESENCE
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2. Augmented VRIt involves literally augmenting reality with Virtual information.
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3.Video Mapping It shows how users body interact with the world.
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4. Desktop VRIt involves displaying a 3d virtualworld on a regular desktop displayEg. Modern computer games.
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Applications of VR
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What is Oculus rift? (next generation virtual reality)It is a new set of 3D virtual reality gamingGoggles that let you step into yourfavorite game.
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Its high refreshrate and low persistence provides immersivewide field of view.
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How it works?
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Important points about rift
Provides stereoscopic 3D view
Ultra wide field of view
Head tracking
Wearable and affordable
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Target segments
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Devices used In VR Technology
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HMD(Head Mounted Display)
Worn on head like a helmet or face mask.
Has a small display optic in front of one eye (Monocular HMD) or can have it on each eye (Binocular HMD) to reproduce a stereoscopic vision.
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CAVE (Cave Automatic Virtual Environment)
Surround-screenProjection-based Coupled with head and hand
tracking systems.
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BOOM (Binocular Omni-Orientation Monitor)
Head-coupled stereoscopic display device.
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Data glovesMounted along the fingers which accurately measure the position and movement of the fingers and wrist.
The user manipulate the movements of the virtual environment using the glove.
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Motion tracking Uses a combination of
computer chips, sensors and cameras to record humans in motion.
Designed for head and hand tracking in VR games, simulations, animations, and visualizations.
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Pros of VRStimulate real lifesituations.Making learning fun andinteresting. Save on cost.Complex situationsMade easy.A safe environment’.
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Cons on VR•Expensive equipment.
•Cannot be used by everyone.
•Leads to weightgain.
•Addiction.
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Conclusion Its sole objective is to provide a userfriendly and thrilling experience.
It will soon be most exciting source of ‘entertainment’ in our homes.
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Thank You