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Video Games and Literacy
Justin HoenkeTeen Librarian
@justinlibrarian
justinthelibrarian.com
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What is the true value of the video game as a storytelling device?
Image via http://www.toy-tma.com/wp-content/uploads/2011/02/Final-Fantasy-7-Aeris-Death.jpg
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Question: Do you worry that video games are eroding people’s ability to read novels?
...But there is a bit of the book which also suggests that the problem may be that this way of inhabiting the imagination may do something harmful to our relationship to story, to the way in which human beings have always needed and responded to the art of the story and
that is something to be worried about, because I think that there is something about storytelling that is very intrinsic to who we are as human beings.
-Salman RushdieRecorded November 12, 2010
Interviewed by Max MillerDirected / Produced by Jonathan Fowler
http://bigthink.com/ideas/25129
ENCOURAGE STORYTELLING
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FINAL FANTASY III FOR THE SUPER
NINTENDO WAS THE FIRST "BOOK" THAT
I READ.
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SIDEWAYS STORYTELLING
He doesn’t... in fact, doesn’t really have to follow the main narrative line of the game at all for long periods of time. There is all kinds of excursions and digressions that you can choose to go on and find many stories to participate in instead of the big story, the macro story. I think that really interests me as a storyteller because I've always thought that one of the things that the Internet and the gaming world permits as a narrative technique is to not tell the story from beginning to end—to tell stories sideways, to give alternative possibilities that the reader can, in a way, choose between.
-Salman RushdieRecorded November 12, 2010Interviewed by Max Miller
Directed / Produced by Jonathan Fowler
http://bigthink.com/ideas/25129
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What kind of digital literacy does a video game offer?
IMAGES VIA:http://www.flickr.com/photos/courosa/5356149140/
http://www.flickr.com/photos/courosa/3324822540/sizes/m/in/photostream/
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The Transliteracies Research Project defines online reading as:
the experience of “text-plus” media by individuals and groups in digital, networked information environments. The “plus” indicates the zone of negotiation—of mutation, adaptation, cooptation, hybridization, etc.—by which the older dialogue among print, writing, orality, and audiovisual media commonly called “text” enters into new relations with digital media and with networked communication technologies.
From Libraries and Transliteracy
http://librariesandtransliteracy.wordpress.com/beginner%E2%80%99s-guide-to-transliteracy/
TRANSLITERACY
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MINECRAFT
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What do we do once we have the video gamers in the library?
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IT'S EASY
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VIDEO GAME+STRATEGY GUIDE
IMAGE FROM: http://www.flickr.com/photos/cantonpubliclibrary/2502060472/sizes/m/in/photostream/
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GAME ON!
CREATING YOUR OWN VIDEO GAME
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GAMERS TELL STORIES
● Fan fiction● MMORPG (Warcraft, Everquest, Wizard 101)
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