Download - UX for Multi Device applications
Joe JohnstonSenior UX Specialist
UX for Multi Device Applications
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Monday, September 20, 2010
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A Multi Device Application
Netflix Example
• Wii• XBox• TiVO• BlueRay• iPhone• iPad• Web• Other...
App Built for that Device• Wii vs XBox
Monday, September 20, 2010
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Challenges
Native UI vs Custom UI?How do I build it?
Monday, September 20, 2010
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Telco Wireless Case Study5 resources UX/ Dev/Design
AndroidiPhoneiPadFlash MultiTouch KioskHTML 5 ApplicationFlex ApplicationSilverlight Application
Monday, September 20, 2010
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Telco Wireless Case Study
Case Study Video
Monday, September 20, 2010
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Telco Wireless Case Study
4 Context Scenarios - Eco System Story
Ecosystem story
Focus on four different individuals. (four persona’s each with a context scenario)All basically accomplish the same sort of task but the experience is focused for that specific device.
1. A stay at home Mom which logs into the Telco website and checks here account info, like minutes the family has used, pay her bills, compare her plan with others, see a chart of text and minutes used.
2. A younger individual say 15 that has a “Pay as you Go” type of phone and does not have a credit card. He wants to add more minutes to his phone so he goes to the kiosk either in the Telco store,movie theater or mall and logs in and sees his account info and decides to put more minutes on his phone with cash. The kiosk would have the ability to accept cash payments. Could allow to get other things like ringtones.
3. A business road warrior while traveling needs to check his account info using the Android App on his smart phone. He checks to see when his bill is due and even could allow him to pay his bills, compare his plan with others, see a chart of text and minutes used.
4. A grandparent or older individual that has an iPad in place of a computer. She hops on her iPad to check her account. She launches the iPad app which has all of her account info and allows her to pay her bill, compare her plan with others, see a chart of text and minutes used. Also could show some content for Help Support
Monday, September 20, 2010
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Telco Wireless Case Study
iPhone - Native experience
Used on the Go
Native bottom TabBar experience
Monday, September 20, 2010
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Telco Wireless Case Study
Android - Native experience
Used on the Go
Native Tab experience
Tactile buttons
Back Button
Monday, September 20, 2010
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Telco Wireless Case Study
iPad - Bridge between Web and Mobile experience
Interesting Device
Used on the Couch
Monday, September 20, 2010
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Telco Wireless Case Study
Kiosk - Key experience for a targeted user
Used in Entertaining environments - Movie Theaters, Airports, Malls
Monday, September 20, 2010
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Less is MoreMobile
You don't need everything on a mobile device, its mobile and not the desktop/web
Use Aggressive Auto Completion - reduce typing
Flatten hierarchy
Truncate interfaces
Monday, September 20, 2010
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ConnectivityWhat happens
How does your application react when its connected and when its not, smooth user experience
How does it handle Notifications and Updates
Monday, September 20, 2010
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OrientationReorganize
How does it handle Orientation changes, Landscape vs Portrait.
Reorganize Content or Change Content
Monday, September 20, 2010
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InputWhat is it?
Be aware of input methods and interactions
Touch/Multi TouchVirtual/Physical KeyboardsWheelsVUI - Voice User InterfaceTUI - Tactile User interfaceGUI - Graphical User Interface
Be aware of where the user’s hand will be while interacting with the device
Monday, September 20, 2010
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HTML5Do I use it?
HTML5 features are incomplete and do not provide a consistent experience across multiple devices.
<audio/>, <video/>, and <canvas/> are not supported equally
different platforms support different codecs and implementations
No streaming media, only progressive download
CSS3 Styles are not consistent or reliable
HTML5 APIs, including geolocation and offline storage are not consistent or not implemented
No camera / device access
Monday, September 20, 2010
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ResourcesUX/UI Guides
iOS Reference Library - iPhone Human Interface Guidelines
Android - User Interface Guidelines
RIM - Blackberry UI Guidelines
Windows - Phone 7 Series UI Guidelines(pdf)
Monday, September 20, 2010
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One More Thing
iPad Creative Collaboration app
iPhone Companion allowing ’flick’ interaction
StatsSubmitted July 19th
Week 1 - 39,816
Week 2 - 94,383
First Update Aug 3 39,544
Total updates to date over 130k
Total to date 397,345
www.ibrainstormapp.com
Monday, September 20, 2010
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Ok, One More Thing
Lady Gaga iPad Collectorsdigital edition concept
Built using the Adobe Digital Publishing framework all in InDesign
Monday, September 20, 2010
Joe JohnstonSenior UX Specialist
Thanks
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@merhl
merhl.com
Monday, September 20, 2010