Download - UX Cambridge 2017- Three Steps Workshop
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THREE STEPS TO CONSISTENT, CONNECTED, CROSS CHANNEL
CUSTOMER EXPERIENCE
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“High impact companies bridge the digital divide.”
Leah Buley – Principle Analyst, Forrester
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BEYOND DIGITAL Digital Divide
HIGH IMPACT UX
LOW IMPACT UX
94% 94% 94% 87%
49%
39% 40% 42%
Web Mobile Desktop Employee Tools
In store Retail
Services Customer Support
Print / Packaging
Hardware
42%
16%
34%
13% 17%
6%
17%
6% 3% 3%
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BEYOND UX TO CX Not this Or this Or even this But this
UX & CX UX CX UX CX UX CX
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CUSTOMER EXPERIENCE
. . . is the sum of all experiences a consumer has with your goods or
services, over the duration of their relationship with you
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Business world sees new
value in UX.
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‘ONLY 25% OF CUSTOMER EXPERIENCE PROGRAMMES ACTUALLY IMPROVE THE CUSTOMER EXPERIENCE’
Econsultancy 2017
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’50% OF COMPANIES SAY THAT PARTIAL IMPLEMENTATION OR
LACK OF UNDERTSTANDING OF UX IN THEIR ORGANISATION AS
REASONS FOR FAILURE’ Forrester Research 2015
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THREE QUESTIONS 1. What’s the make-up of your organisation?
2. What’s your approach to research?
3. What type of UX work is done?
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Organisation Generalists individual contributors only
Full teams with research, UX and visual design
CX at board level
Research Adhoc Iterative testing and ethno research
Qual & quant drive hypothesis driven experiments
Work Digital only Go beyond digital to end-to-end journey
CX informs company strategy
Simply tick one box for each question
5 minutes
5 minutes
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1. MAKEUP OF ORGANISATION
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75% OF COMPANIES SAY THAT ‘ORGANISATIONAL STRUCTURE IS THE BIGGEST BARRIERS TO
CUSTOMER EXPERIENCE’
Econsultancy 2016
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Transformation is upon us.
Change is obligatory.
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Digital centre of
excellence
Digital business building
Buy & scale
Agile trans-
formation
Process/use-case
Digital Transformation
Transform by building a new ‘digital hub’ as nucleus for future organisation inside existing organisation.
Build a new digital business outside the existing organisation, leveraging core skills wherever required.
Invest and buy successful digital businesses and leverage
their talent and capabilities.
Establish organisational wide way of working with multidisciplinary, product focused teams
Radically rethink selected journeys / processes / functions to create light-house for larger transformations
Digital McKinsey
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“TRANSFORMATION IS NOTJUST MOVING AN ORGANISATION FROM A TO B, BECAUSE ONCE YOU HIT B,
YOU NEED TO MOVE TO C”
ING’s COO Bart Schlatmann - McKinsey Quarterly 2017
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"IT’S ABOUT A MORE AGILE WAY OF WORKING TO RESPOND TO NEW DIGITAL DISTRIBUTION CHANNELS, CHANGING CUSTOMER BEHAVIOUR
AND EXPECTATIONS.” ING’s COO Bart Schlatmann - McKinsey Quarterly 2017
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Digitization will severely effect those that stay idle
Disruptive digital strategy
Net effect
16.3 4.3 . . . while offering a big upside to the leaders of the digital disruption
-12.0
Full digitization of industry
-12.0%
Revenue effect at full state of
digitization
Mckinsey Digital Global Survey 2017
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C o n s i s t e n t – C o n n e c t e d – C r o s s c h a n n e l
TAKE UX UP
a notch
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TEST YOUR AGILITY “Start-up” Start-up Chaotic Creative Frenetic “Free for all” Ad hoc Reinventing the wheel No boundaries Constantly shifting focus Unpredictable
Agile Quick to mobilise Nimble Collaborative Easy to get things done Responsive Free flow of information Quick decision-making Empowered to act Resilient Learning from failure
Trapped Uncoordinated Stuck Empire-building Fighting fires Local tribes Finger-pointing Under attack Rigid Politics Protecting ‘turf’
Bureaucracy Risk-averse Efficient Slow Bureaucratic Standard way of working Siloed Decision escalation Reliable Centralised Established
Total
Total Total
Total D
ynam
ic c
apab
ility
Stable backbone Weak Strong
Stro
ng
Columbia Business School
5 minutes
3 minutes
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COMPANIES WITH BOTH SPEED AND STABILITY HAVE A 70% CHANCE OF BEING RANKED IN
THE TOP QUARTILE BY ORGANIZATIONAL HEALTH
McKindsey’s – Organisational Health Index 2016
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Backbone Structure: ‘Primary home’ for coaching and training
Governance: transparency of ‘who’ and ‘how’ of decision making, resource allocation, and performance insight
Process: Standard language and shared performance across teams
Dynamic Team changer: Set up, dissolve and re-form teams
Resource allocator: Assign people and money to projects teams
Process builder: Quickly preview standard setup and processes, and stack in modular way
Peer review: Offer quick feedback to a colleague
Team targets: Set and reset metrics and targets at regular intervals
Decision convener: Convene cross-functional leaders to debate decisions
Decision delegator: Delegate decisions in real time to those close to the day-to-day action
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WHAT TRANSFORMATION ASK OF US 1. agile in the way we work 2. Comfortable with uncertainty and transformation 3. Stop thinking traditionally. Start understanding customer journey 4. Multidiscipline teams with research, UX and design 5. Dynamic in team, resource and process building 6. Help clients deliver cross channel strategy 7. Understand the customer journey 8. Mentor more and work with in-house teams 9. Have common language 10. Stop dabbling in CX and get organisationally committed
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2. APPROACH TO RESEARCH
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If your research is ad-hoc usability testing,
it’s time to change.
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If your research is single channel, it’s
time to change.
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If you’re not doing ethnographic research,
it’s time to change.
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APPROACH TO RESEARCH • Periodic rather than a big hit or ad-hoc • Part of your process – little and often
• Digital and non-digital
• From end-to-end – beyond digital
• Journey driven
• Channel, device and platform preferences
• Qualitative with quantitative data
• Collated centrally and shared widely
• Brought to life with a story – not just wordy report
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BRING RESEARCH TO LIFE
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Digital centre of
excellence
Digital business building
Buy & scale
Agile trans-
formation
Process/use-case
Digital Transformation
Transform by building a new ‘digital hub’ as nucleus for future organisation inside existing organisation.
Build a new digital business outside the existing organisation, leveraging core skills wherever required.
Invest and buy successful digital businesses and leverage
their talent and capabilities.
Establish organisational wide way of working with multidisciplinary, product focused teams
Radically rethink selected journeys / processes / functions to create light-house for larger transformations
PERSONAS • A persona is a pen portrait of a typical user of
your product or service. Personas build empathy for users by recording their goals,
needs, motivations and behaviours.
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Empathy Map CanvasDesigned for: Designed by: Date: Version:
WHO are we empathizing with? What do they need to DO?What do they need to do differently?What job(s) do they want or need to get done?What decision(s) do they need to make?How will we know they were successful?
Who is the person we want to understand?What is the situation they are in?What is their role in the situation?
GOAL
What do they SEE?
What do they SAY?
What do they DO?
What do they HEAR?
What do they THINK and FEEL?
What do they see in the marketplace?What do they see in their immediate environment?What do they see others saying and doing?What are they watching and reading?
What have we heard them say?What can we imagine them saying?
What do they do today?What behavior have we observed?What can we imagine them doing?
What are they hearing others say?What are they hearing from friends?What are they hearing from colleagues?What are they hearing second-hand?
© 2017 Dave Gray, xplane.comLast updated on 16 July 2017. Download a copy of this canvas at http://gamestorming.com/empathy-map/
1 2
3
4
5
6
7PAINS GAINSWhat are their fears, frustrations, and anxieties?
What are their wants, needs, hopes and dreams?
What other thoughts and feelings might motivate their behavior?
EMPATHY MAPPING
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Persona template
“ ”
Name
Age Location
colville.cx
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ANATOMY OF A PERSONA 1. Goal - like buying a sofa 2. Scenario – considered purchase with decision more than 30 days
Typical info types you would have on an e-commerce persona?
+ + 5 minutes
5 minutes
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C o n s i s t e n t – C o n n e c t e d – C r o s s c h a n n e l
TAKE IT UP
a notch
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MULTI DEVICE PATH TO PURCHASE
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20% MORE TOUCH POINTS ANNUALLY
McKinsey 2016
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+
What additional info types would you add to your persona?
JOURNEY DRIVEN PERSONAS 1. Goal - like buying a sofa 2. Scenario – considered purchase with decision more than 30 days
+ 5 minutes
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DISCUSSION
2 minutes
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JOURNEY DRIVEN PERSONAS 1. From end-to-end: this means from when the user starts trying
to achieve a goal to when they finish
2. In every channel: digital, phone, post, face to face and physical elements
3. But not all at once: focused on key moments
4. With channel preferences: when, where and why
5. Digital and non-digital: showing where both matter most
6. Others involved: who they are talking to, when and why
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• Trigger: why and how journey starts
• Moments: digital, phone, post, face to face and physical elements
• Crucial content: irrespective of channel
• Preferences: device, channel, platform
• Business need: linking UX to business strategy
JOURNEY
Trigger Research Select Purchase Receive Use Recommend
Key moment
Pain point
Brand moment
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STICK-FIGURE EXERCISE Think about: • Them and their role
• Their goal
• The type of business
• Role in decision making (decision maker, gate keeper, influencer, pressure group or told)
• What they think, feel, do
• Motivations and anxieties
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Story should cover: • Only six boxes
• Sketch, write of both
• Start with the trigger
• Include steps, touch points, devices
• End with desired outcome
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3. TYPE OF WORK YOU DO
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Seamless, low effort, engaging, cross-channel
journeys are new minimum for increasingly
sophisticated customers.
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“TRULY CUSTOMER-CENTRED DESIGN STARTS WITH JOURNEYS
USERS TAKE AND THE FLOW THEY FOLLOW TO COMPLETE
THEIR OBJECTIVES” Smashing Magazine – Marli Mesibov & Jason Levin - 2017
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Meet Journey- Driven Design.
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Digital centre of
excellence
Digital business building
Buy & scale
Agile trans-
formation
Process/use-case
Digital Transformation
Transform by building a new ‘digital hub’ as nucleus for future organisation inside existing organisation.
Build a new digital business outside the existing organisation, leveraging core skills wherever required.
Invest and buy successful digital businesses and leverage
their talent and capabilities.
Establish organisational wide way of working with multidisciplinary, product focused teams
Radically rethink selected journeys / processes / functions to create light-house for larger transformations
CUSTOMER JOURNEY MAP • …visually illustrates what customers do, • their needs, & perceptions throughout
• their interaction and relationship with
• an organisation.
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CUSTOMER JOURNEY MAP Trigger Research Select Purchase Receive Use Recommend
DO
ING
TH
INKI
NG
FE
ELIN
G +
-
1
2
3 4
5
6
7
TYPICAL JOURNEY MAP
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C o n s i s t e n t – C o n n e c t e d – C r o s s c h a n n e l
TAKE IT UP
a notch
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ANATOMY OF A JOURNEY MAP 1. Goal - like buying a sofa 2. Scenario – considered purchase with decision more than 30 days
Thinking about what you have learned today, what new info types would you add?
+ + 5 minutes
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DISCUSSION
2 minutes
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• Pain points – as well as moments that matter
• Movement between channels – store locator, product reservation …
• Human & digital – where human interactions are desired
• Approach to content – same product info, content across channel
• From end-to-end: when the user starts trying to when they finish
• In every channel: digital, phone, face to face & physical elements
• Preferences - channel, device and platform
• Digital and non-digital: showing where both matter most
• Others involved: who they are talking to, how and why
CROSS CHANNEL CONSISTENCY
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1. Join the dots
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CX vision
Journey
Personas
Statement describing the core of the experience customers to support the brand promise
Research
ELEMENTS OF CUSTOMER EXPERIENCE
Periodic Ethnographic Competitor CSAT Analytics Other
Primary
Secondary
Tertiary
Brand promise Promise made to customers that connects your purpose, strategy, people and experience
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2. Gather your thoughts
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GATHER YOUR THOUGHTS 1. Rationale – for decisions you made 2. Stories – that come from your decisions
3. Principles – to unite people
4. Vision – to guide the business
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3. Bring it to life
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DETAILED VERSION
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1. Google present throughout 2. Visual inspiration is key 3. Subconsciously multichannel
LITE VERSION
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4. Share widely
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‘A SHARED VISION IS A STAKE IN THE SAND ON THE HORIZON. YOU CAN’T GET THERE TODAY,
BUT YOU CAN CLEARLY SEE IT IN THE DISTANCE. YOU CAN SEE THE STEPS YOU TAKE IN EITHER
BRINGING YOU TOWARDS THE VISION OR TAKING YOU AWAY’.
Jared Spool
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C o n s i s t e n t – C o n n e c t e d – C r o s s c h a n n e l
TAKE UX UP
a notch
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UX is not just a design tool. It’s a
business tool.
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You change businesses.
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1. Embrace new ways – of thinking and working 2. Go beyond digital – to design end-to-end experiences 3. Be journey driven – in research, personas, maps & strategy 4. Galvanise people – around the journey 5. Join the dots – team’s knowledge, data, research & channels 6. Tell a story – to connect your work to business strategy 7. Share widely – and openly 8. Mentor and empower – teams, clients, your organisation 9. Take your rightful place – in the boardroom 10. Measure effectiveness – show what’s been improved
WHAT’S REQUIRED OF US
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BE A CX REVOLUTIONARY! C o n s i s t e n t – C o n n e c t e d – C r o s s c h a n n e l
Colville
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THREE STEPS eBOOK
Free download
http://www.colville.cx/newsletter/
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WORKSHOPS THREE STEPS WORKSHOP • Bristol, UK – 20 October 2017 – One place available
IN-HOUSE WORKSHOP • I’ll also come and work with your team at your offices and show you
how to create impactful, successful and sustainable customer experience improvements.