Download - understanding Museum design
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A Non-profit making permanentinstitution in the service of society andof its development and opens to thepublic which acquires, conserves,
researches, communicates andexhibits for the purpose of study,education, employment and materialevidence of man and his environment.
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Earliest organized Museum wasestablished in Alexandria, Egypt in 3rdcen. BC
For a long time after this, no propermuseum development took place
In the 14thCen. BC, after renaissance,there was a revival in the interest ofMuseum
First public museum opened inOxford in 1683
It was followed by British Museum in1753
1
st
phase from 14
th
up to 17
thcent.
Storing the objects of artistic and scientificinterest
2nd
phase- 18
th
and 19
thcent.
Many of the museums were taken over by thestate which turned them into publicinstitutions
3rd
phase 20
thcent.
Assumed an educational role
4
th
phase-since1970
More concerned with entertainment, tourismand income generation
FINE ARTSARCHITECTURE
ENCYCLOPEDIC
SCI
ETYMOLOGY MEMORIALWARAND HISTORY MAR
ZOOLOGY
Nationa
State mu
Universi
and school
Private M
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Importance of Architecture in museums
The important objects in the collection must be preserved, and preservation often
requires very specific environments.
The environment must be comfortable for people, enabling their movement through tspace and providing for their safety.
Museum architecture is designed to make a statement about the community.
A museum must have adequate space to store the collection of objects that it house
Museum architecture must be designed to provide a climate that will preserve theobjects, controlling temperature, humidity, and light.
Sometimes different objects require different conditions, so museum architecture mayhave to provide different specialized climates within the same building.
Work space for preservation and restoration must be included .
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Creating a Museum space
Museum RequirementsUser Circul
Display and s
Administra
Access and s
Spatial Programming
Place Making
(Interaction with built up area &surrounding)
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Logical comprehension of interrelationship among various activitieof Museum.
Analysing different patterns of interaction ofExhibition layout and museum building design.
Satisfying all the aspects of design like Bioclimate, daylighting,natural ventilation, intelligent systems, construction technology,acoustics and cost analysis.
Striving for maximum efficacy in Museum Experience.
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1. Open plan: Large and visuallyautonomous items on display, freecirculation, Function rooms inbasement
2. Core and satellite rooms:Main room for the orientation in themuseum or the exhibition, siderooms, for autonomousdisplays(themes/collections)
3. Linear chaining: linearsequences of rooms, continuedcirculation, clear orientation,separate entrance and exit.
4. Labyrinth: free circulation,guided route and directions arevariable, entrance and exit can beseparate.
5. Complex: combined groups ofrooms with typical features of 1. and4., complex organisation ofcollection and display concept.
6. Round tour: similar to linearchaining, controlled circulation leadsback entrance.
EntranceOrientationCloak room
Pay deskWC
Cafe, barRestaurant
shopConference
rooms
Permanentexhibition,Temporaryexhibition
LibraryLecture hall
DirectorAdministration
CataloguesCopy room
Library Archive
Store
Restoration
Andconservationworkshops
Privatearea
Public, Controlled area
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The display layout must exploit the qualities of the setting in order tomaximize the impact of the objects. A distinguishing spatial quality of themuseums and a consistent property of their display, is cross-visibility aimon the one hand, to create a visual effect and on the other hand, to operatea powerful means for mediating additional relationships between works,
multiplying affinities and cross-references.
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Thevisu l experience
exist to generate something new - new relations, new
ideas, new encounter patterns. This is, what essentially differentiates themfrom the previously discussed cases which exist to reproduce.
As it will be made clear, the reason for this is that, in contrastto the long models which tend to resemble one another, short models tend individualization.
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This close link between design choicesand display decisions can extend beyondthe aesthetic and visual aspect, and that
syntactic (spatial) and semantic (objects)aspects of the layout seem in some kindof a relation of correspondence,meaning that we understand the relationof works of art by the proximity and therelation of spaces.
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