Download - The Smiley Model - Concept Model for designing engaging and motivating games for learning
The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation
Game elements
Motivational factors
Parameters in a motivating and engaging game for learning
Lear
ning
ele
men
ts
Learning Design
Charlotte Lærke Weitze & Rikke Ørngreen
............................................ Conceptualisation
Game elements
Motivational factors
Parameters in a motivating and engaging game for learning
Lear
ning
ele
men
ts
Learning Design
Charlotte Lærke WeitzePianist (Royal Danish Conservatory of Music)M.Sc. Digital Designer (IT University, Denmark)Independent researcher
Rikke ØrngreenAssociate Professor, Ph.D., Aalborg University, Denmark
The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation
Game elements
Motivational factors
Parameters in a motivating and engaging game for learning
Lear
ning
ele
men
ts
Learning Design
Charlotte Lærke Weitze & Rikke Ørngreen
• Introduction
•Method and theories
•Description of the Smiley-Model (analytical part)
•Description of design process and observations (exploratory part)
•Perspectives
The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation
Game elements
Motivational factors
Parameters in a motivating and engaging game for learning
Lear
ning
ele
men
ts
Learning Design
Charlotte Lærke Weitze & Rikke Ørngreen
............................................ Conceptualisation
Game elements
Motivational factors
Parameters in a motivating and engaging game for learning
Lear
ning
ele
men
ts
Learning Design
•We would like to use engaging learning games in class
•How do we design them?
•How do we assure that they are both instructive and engaging?
The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation
Game elements
Motivational factors
Parameters in a motivating and engaging game for learning
Lear
ning
ele
men
ts
Learning Design
Charlotte Lærke Weitze & Rikke Ørngreen
Method: casebased action research
•Case: how to design a music learning game, that teaches children to play piano, using sheet music, and at the same time is fun and engaging
•Model developed through dual approach: Analytical and exploratory
Analytical: theoretical and empirical analyses:•Designs for learning, learning theory, educational games, motivation,
and engagement in games
Exploratory: deepen the problem area•Concept development/ prototypes, Userinvolvement
The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation
Game elements
Motivational factors
Parameters in a motivating and engaging game for learning
Lear
ning
ele
men
ts
Learning Design
Charlotte Lærke Weitze & Rikke Ørngreen
•Problem oriented and iterative•Exploring new designs in the case•Action research model and the iterative interaction design model
Idetify focus area
Develop action recommandations
Analyze and interpret data
Collect data
Establishing requirements
Designing alternatives
Prototyping
Evaluating
Final product
Actionresearch model in iterative design proces with the Interactiondesign model
Actionresearch model (Mills, 2000, acc. Creswell, 2008, p.601)
Interactiondesign model (Sharp, Rogers, Preece, 2011, p. 332)
•The Smiley-Model: Combination of a heuristic and an inspirational tool
The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation
Game elements
Motivational factors
Parameters in a motivating and engaging game for learning
Lear
ning
ele
men
ts
Learning Design
Charlotte Lærke Weitze & Rikke Ørngreen
Prerequisites
Setting
Learning goals Content
......................................... Conceptualisation
Learning process
Evaluation/ assessment
Learning Design
Lear
ning
ele
men
ts
Hiim & Hippe
The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation
Game elements
Motivational factors
Parameters in a motivating and engaging game for learning
Lear
ning
ele
men
ts
Learning Design
Charlotte Lærke Weitze & Rikke Ørngreen
Motivational factorsCu
riosi
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Com
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Soci
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Motivational factors
Curio
sity
Com
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Soci
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Jerome Bruner
The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation
Game elements
Motivational factors
Parameters in a motivating and engaging game for learning
Lear
ning
ele
men
ts
Learning Design
Charlotte Lærke Weitze & Rikke Ørngreen
Prerequisites
Setting
Learning goals Content
......................................... Conceptualisation
Learning process
Evaluation/ assessment
Goal Feedback
ChallengeAction space
Rules Choice
Learning Design
Game elements Le
arni
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Frame for motivation and engagementthrough the gameelements
Motivational factors
Curio
sity
Com
pete
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Soci
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rela
tions
The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation
Game elements
Motivational factors
Parameters in a motivating and engaging game for learning
Lear
ning
ele
men
ts
Learning Design
Charlotte Lærke Weitze & Rikke Ørngreen
Prerequisites for learning
Setting
Learning goals Content
............................................ Conceptualisation
Learning process
Evaluation/ assessment
Goal Feedback
ChallengeAction space
Rules Choice
Learning Design
Game elements
Motivational factors
Curio
sity
Com
pete
nce
Soci
al re
latio
ns
Lear
ning
ele
men
ts
Frame for motivation and engagementthrough the gameelements
The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation
Game elements
Motivational factors
Parameters in a motivating and engaging game for learning
Lear
ning
ele
men
ts
Learning Design
Charlotte Lærke Weitze & Rikke Ørngreen
Construction of prototypes from the teoretical model
Test of the prototypes with users
Empirical Findings - Three types of observations:
•Observation of new phenomena •Conflictingobservations•Confirmatoryobservations
- Compared to the theoretical constructed prototypes
Exploratory part
The Smiley Model - Concept Model for designing engaging and motivating games for learning
Charlotte Lærke Weitze & Rikke Ørngreen
New observations: Ensemble playing and Community
•Cooperation and Competition•The joy of playing together•The possibility to play with other musicians•Social environment
The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation
Game elements
Motivational factors
Parameters in a motivating and engaging game for learning
Lear
ning
ele
men
ts
Learning Design
•Flexible and adaptable •Suggest alternatives•Storedataonprofile,progress,difficultylevel
Charlotte Lærke Weitze & Rikke Ørngreen
Confirmationofinitialassumptions:Flexibility
The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation
Game elements
Motivational factors
Parameters in a motivating and engaging game for learning
Lear
ning
ele
men
ts
Learning Design
Charlotte Lærke Weitze & Rikke Ørngreen
Prerequisites for learning
Setting
Learning goals Content
............................................ Conceptualisation
Learning process
Evaluation/ assessment
Goal Feedback
ChallengeAction space
Rules Choice
Learning Design
Game elements
Motivational factors
Curio
sity
Com
pete
nce
Soci
al re
latio
ns
Lear
ning
ele
men
ts
Frame for motivation and engagementthrough the gameelements
The Smiley Model - Concept Model for designing engaging and motivating games for learning ............................................ Conceptualisation
Game elements
Motivational factors
Parameters in a motivating and engaging game for learning
Lear
ning
ele
men
ts
Learning Design
Charlotte Lærke Weitze & Rikke Ørngreen
Thank you for your attention!
Contact: [email protected]