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The Design Cycle and Brainstorming
CS160: User InterfacesJohn Canny
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ReviewCourse overview
DesignPrototype
Evaluate
Project theme
Course mechanics
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Due Today (before class)y ( )• Creation of wiki account• Course petitionp• 1 comment per lecture
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Topicsp• The Design Cycle• Brainstormingg
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The Design CycleThe Design Cycle
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Design
Prototype
EvaluateEvaluate
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The Art of UI DesigngBut, there’s more to it …
A soufflé is eggs, butter, milk & flour, but the difference between soaring and sinking is in the execution.
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The Design Process [Koberg & Bagnall: the Uni ersal Tra eller: ]the Universal Traveller:…]
1. Acceptance
2. Analysis7. Evaluation
Design Process
3. Definition6. Implementation
4. Ideation5. Idea selection
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7. EvaluationAcceptance1. Acceptance
2. AnalysispGetting started
– Because of a deadline
y
3. Definition
4. Ideation5. Idea selection
6. Implementation
– Because of possible reward– Because you are forced to
Commitment– Time– Resources– Responsibility
Key is to set motivation
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7. EvaluationAnalysis1. Acceptance
2. Analysisy y
3. Definition
4. Ideation5. Idea selection
6. ImplementationUnderstand users and tasks
Who are the users?What are their tasks?What are their tasks?
Observe and test, don’t guess
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7. EvaluationAnalysis1. Acceptance
2. Analysisy y
3. Definition
4. Ideation5. Idea selection
6. ImplementationUnderstand users and tasks
ToolsTools– Notebook– Tape recorder– Camera– Video camera
Who are the users?What are their tasks?What are their tasks?
Observe and test, don’t guess
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7. EvaluationDefinition1. Acceptance
2. Analysisy
3. Definition
4. Ideation5. Idea selection
6. ImplementationFocus on the problem– Choose appropriate level of detailpp p
Not “bicycle cup-holders” but “helping cyclists to drink coffee without accidents”
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7. EvaluationIdeation1. Acceptance
2. Analysisy
3. Definition
4. Ideation5. Idea selection
6. ImplementationBrainstorming– Stretch mental muscles
• Loosen up with simple games• Do homework• Seed with related ideas/objects
G t h i l– Get physical• Sketch• Make models• Act outAct out
– IDEO rules• One conversation at a time• Stay focused• Encourage wild ideas• Defer judgment• Build upon ideas from others
Aim for quantity
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7. EvaluationIdea Selection1. Acceptance
2. Analysisy
3. Definition
4. Ideation5. Idea selection
6. ImplementationDefine importance of each idea– Does it address problemp– Will target users like it– Is hardware available– Is software availableIs software available– What is the cost– Market window– …
Rank ideas according the your criteria – don’t kill ideas with “fatal flaws” too earlywith fatal flaws too early.
Pick top NChoices depend on resources and stage of the project– Choices depend on resources and stage of the project
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7. EvaluationImplementation1. Acceptance
2. Analysis
Scale up low high fidelity
p y
3. Definition
4. Ideation5. Idea selection
6. Implementation
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7. EvaluationImplementation1. Acceptance
2. Analysis
Scale up low high fidelity– Low-fidelity (quick, cheap, dirty)
p y
3. Definition
4. Ideation5. Idea selection
6. Implementation
y (q p y)sketches, paper models, foam core, …
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7. EvaluationImplementation1. Acceptance
2. Analysis
Scale up low high fidelity– Low-fidelity (quick, cheap, dirty)
p y
3. Definition
4. Ideation5. Idea selection
6. Implementation
y (q p y)sketches, paper models, foam core, …
– Medium fidelity (slower, more expensive)Flash JavaScript AJAX Flash, JavaScript, AJAX, …
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7. EvaluationImplementation1. Acceptance
2. Analysis
Scale up low high fidelity– Low-fidelity (quick, cheap, dirty)
p y
3. Definition
4. Ideation5. Idea selection
6. Implementation
y (q p y)sketches, paper models, foam core, …
– Medium fidelity (slower, more expensive)Flash JavaScript AJAX Flash, JavaScript, AJAX, …
– High fidelity (slowest, most expensive)The full interface
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7. EvaluationImplementation1. Acceptance
2. Analysis
Web design– Sites created at multiple levels of detail
p y
3. Definition
4. Ideation5. Idea selection
6. Implementation
p– Sites iteratively refined at all levels of detail– Iterate quickly to see what works
Site Maps Storyboards Schematics Mock-ups
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7. EvaluationEvaluation1. Acceptance
2. Analysis
Early tests - Wizard of Oz approach
y
3. Definition
4. Ideation5. Idea selection
6. Implementation
Early tests Wizard of Oz approach
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7. EvaluationEvaluation1. Acceptance
2. Analysis
W lk th h t t d i
y
3. Definition
4. Ideation5. Idea selection
6. Implementation
Walk-through prototype design
Observer(or video camera)
User “Computer”
Interface elementsInterface
Interface elements
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Design Cycle Over Project Lifespan1. Acceptance
2 Analysis
7. Evaluation
2. Analysis
3. Definition6. Implementation
3. Definition
4. Ideation5. Idea selection
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Design Cycle Over Project Lifespan1. Acceptance
2 Analysis
7. Evaluation
2. Analysis
3. Definition6. Implementation
3. Definition
4. Ideation5. Idea selection
Evaluation reveals problems with design. Re-design requires cycling the process.
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Design Cycle Over Project Lifespan1. Acceptance
2 Analysis
7. Evaluation
2. Analysis
3. Definition6. Implementation
3. Definition
4. Ideation5. Idea selection
Prototype implementations eventually increase in fidelity to reach final product
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Comparisonp[Lewis & Rieman] [Koberg & Bagnall]
• Who will use?• What are their tasks? • Plagiarize
1. Acceptance
2 A l
7. Evaluation
• Rough out a design• Think about design• Create a prototype
T t it ith
2. Analysis
3 Definition6. Implementation
• Test it with users• Iterate• Build a production version • Track use
3. Definition
4. Ideation5. Idea selection
• Track use• Evolve the design
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Design
Prototype
EvaluateEvaluate
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Waterfall Model (Soft. Eng.)( g )Initiation
Application Description Analysis
RequirementsSpecification Design
SystemDesign Implementationg
Product
p
?
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ComparisonpFocus differs
– WF has no feedbackHi h t f fi i
DesignPrototype
• High cost of fixing errors • Increases by 10x at each stage • Iterative design finds problems
earlier
Evaluate
Application Description
Requirements
Initiation
Analysis
Requ rementsSpecification
SystemDesign
Design
Implement
Product
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Assignment: Individual Project Proposal
Propose idea for course project– Based on mobile applications/Android themepp– Exciting to you– Be creative!– Consider needs of a well-defined target user groupConsider needs of a well-defined target user group– Include sketches as appropriate
Description must be posted to wiki before class 9/8/08.
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BrainstormingBrainstorming
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The Psychology of CreativityConformity: the enemy of creativity
y gy y
Groups and organizations encourage conformity
Part of “brand” or “corporate identity”
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The Psychology of Creativityy gy yPressure to conform affects judgment
and perception:Th ’ l th– The emperor’s new clothes
– McCarthyism: if you’re not one of us, you’re one of them…
People in minority will adopt majority opinion and even manufacture their own explanation of it.own explanation of it.
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Enhancing Creativity g yThinking outside the box:
Draw a series of 4 straight lines through all the points below, without lifting pen from paper:
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Why Is This Hard? yWe adopt expectations about the solution
– Based on conventions– Based on what we believe the questioner expects
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Creativity and Dissent yAuthentic dissenters – people who really disagree with group
– can enhance group creativity
Their opinion needn’t be right – but they can free the group from stagnant thinking.
The originality of the minority stimulates the majorityj y
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Creativity and Dissent yAuthentic dissenters – people who really disagree with group
– can enhance group creativity
Their opinion needn’t be right – but they can free the group from stagnant thinking.
The originality of the minority stimulates the majorityj y
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Dissent and AuthenticityyThe benefits of dissent are weakened if
Dissent is not real: A deliberate “devil’s advocate” in the group can actually stifle dissent, because the majority know the opinion is manufactured.
Dissent is not encouraged: Polite or pro-forma acceptance is not enough.
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IDEO’s Brainstorming Rulesg1. Sharpen the Focus2 Playful Rules2. Playful Rules3. Number your Ideas4. Build and Jump4. Build and Jump5. The Space Remembers6. Stretch Your Mental Muscles7. Get Physical
Ai f iAim for quantityHope for quality
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Sharpen the FocuspPosing the right problem is critical – neither too narrow, nor
too fuzzy
Not “bicycle cup-holders” but “helping cyclists to drink coffee without accidents”
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Number Your IdeasObvious but very useful
Helps keep track of them when the brainstormer is successful (and 100 or more ideas are in play)
Allows ideas to take on an identity of their own
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Build and JumpJ pBuild to keep momentum on an idea:
– “shock absorbers are a great idea; what are other ways to g ; yreduce coffee spillage on bumps?”
Jump to regain momentum when a theme tapers out:Jump to regain momentum when a theme tapers out:– “OK, but what about hands-free solutions?”
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Concept RefinementpPremature idea rejection is a serious barrier to good design.
O bi diff i b d d i d i One big differentiator between good designers and great ones is the latter’s ability to successfully develop unusual ideas
Thi i t i ti t t b bl t di ti i h f t l This requires a strong instinct to be able to distinguish fatal vs. minor flaws in an idea
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The Space RememberspCovering whiteboards or papering
walls with text is extremely useful in group workin group work.
It’s a very effective form of external (RAM) f (RAM) memory for group
Even better, its shared RAM. Helps group share understanding
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Stretch your Mental MusclesyWarmups: word games, puzzles
Get immersed in the domain: go visit the toy shop, or the bicycle shop, phone shop etc…
Bring some examples of the technology to the brainstomer
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Get Physicaly
Sketch
Make models
A t t Act out
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Next Time
Sections will meet this Fridayy
Reading: the Structure of Games (+ ?? Check wiki Friday)
Don’t forget – read, then write a comment on the wikiDon t forget read, then write a comment on the wiki
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Let’s Try ItLet s Try It
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Serious game goals:
Education
Health and wellness
Resource Conservation (energy, water,…)
Financial responsibility
…
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Serious games
1.
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Serious games
1.
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Serious games
1.
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DesignD gPrototype
Evaluate1. Acceptance7. Evaluation
2. Analysis
6 Implementation3. Definition
4. Ideation5. Idea selection
6. Implementation
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DesignD gPrototype
Evaluate1. Acceptance7. Evaluation
2. Analysis
6 Implementation3. Definition
4. Ideation5. Idea selection
6. Implementation
![Page 55: The Design Cycle and Brainstorming - Peoplejfc/cs160/F08/lecs/lec2.pdf · – Th ’ l thThe emperor’s new clothes – McCarthyism: if you’re not one of us, you’re one of them…](https://reader033.vdocuments.us/reader033/viewer/2022042107/5e86dcc5545fc5610b003ac8/html5/thumbnails/55.jpg)
DesignD gPrototype
Evaluate1. Acceptance7. Evaluation
2. Analysis
6 Implementation3. Definition
4. Ideation5. Idea selection
6. Implementation
![Page 56: The Design Cycle and Brainstorming - Peoplejfc/cs160/F08/lecs/lec2.pdf · – Th ’ l thThe emperor’s new clothes – McCarthyism: if you’re not one of us, you’re one of them…](https://reader033.vdocuments.us/reader033/viewer/2022042107/5e86dcc5545fc5610b003ac8/html5/thumbnails/56.jpg)
DesignD gPrototype
Evaluate1. Acceptance7. Evaluation
2. Analysis
6 Implementation3. Definition
4. Ideation5. Idea selection
6. Implementation