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Sustainable Innovations: Leveraging Games, Social Media, and Emerging Technologies
Dani HerroStephanie Leonard-Witte
culture of participation
The Changes: cloud computing, high speeds,
virtual spaces, inexpensive technology, social media, and
consumer comfort cloud computing, high speeds,
virtual spaces, inexpensive technology, social media, and
consumer comfort
• Facebook has 800+ million users - 28% are over the age of 34 - fastest growing segment, 48 billion unique images on Facebook
• Google is moving rapidly into business and education
• Twitter’s use grew over 90% last year alone
• Online transactions - 4.9 billion per day
• Over 60% of adults game; mostly male - 40, increasingly on mobiles - kids 90%+
• Virtual school enrollment (K-12) grew 40-45% in the last 2 years
The ResearchAugmented Reality (Squire)
WOW (Steinkuehler)New Media Literacies (Jenkins et al.)
Dissertation (Herro)Games+Learning+Society
Whitepapers, Reports & Trends
Augmented Reality (Squire)WOW (Steinkuehler)
New Media Literacies (Jenkins et al.)Games+Learning+Society
Whitepapers, Reports & Trends Dissertation (Herro)
Text
The Research
Brain Research
• screen time
• statistics on visual learning....auditory....
• multi-modal environments
• collaboration, engagement, production
Tracking Societal, Individual Changes
• Kaiser/Pew reports - research of youth use of media
• Horizon Reports - societal trends
• New Media Literacies (Jenkins et al., 2006) - implications
What do we know?
• Teachers use of computers and Internet tools; at-home and at-school usage by teens(Partnership for 21st Century Skills, Pew Internet Reports, BECTA, Jenkins et al.,
Oblinger, Boyd, Weigel & Heikinnen, NCES)
• Social media’s reported influence on teens(Prensky, Palfrey & Gasser, Weigel & Heikinnen, Anderson, The Horizon Reports, Gee, Jenkins)
• Socio-cultural theorist’s view of learning(Vygotsky, Slavin, Squire, Dahms et al., Cole & Wertsch, Lave & Wenger, McKenzie)
Notion of “text” is changing
• e-Books challenge linear, singular modalities (Leu, 2002)
• Committed to integrating information and communications into current literacy programs (IRA, 2009)
• Traditional reading and writing is insufficient as students interact with digital text (IRA, 2009)
New technologies demand new literacy skills
How is literacy shaped today?• shaped by individuals and society
• the Internet plays a larger role in literacy than every before - and the practices online continue to change
• no longer shaped solely by print/text
• learning/literacy continues to be social; availability of media enhances opportunities to learn in social environments
• first....a look at Internet practice in most classrooms...
our experience with media
This is your (students’) brain on social media....non-linear, light and sound-based culture working attwitch-speed, multitasking, in a random-access, graphics-first, active, connected, fun, fantasy, quick-payoff world
Why does it matter?
• Technology is changing what it means to be literate = success in society
• Literacy has ALWAYS been shaped by technology
•Definition of literacy: What individuals value and what society requires
What’s in it for K-12?learning.....achievement....future preparationlearning.....achievement....future preparation
• flexible (access to learning moves with you)
•personalized (Apps), tools
• interactive - instant feedback
Research suggesting trends -Horizon’s 2011, K-12
• Cloud Computing (1)
• Collaborative Environments (1)
• Digital Texts (1)
• Game-based learning (2-3)
• Mobiles (2-3)
• Augmented Reality (4-5)
• Flexible Displays (4-5)
Leveraging Research
Framing the *technology-push*in K-12in K-12
The (new) Structure
*migration to new content
Organic Growth
CurricularConnections
The (new) Content
*includes new structures
Curricular Growth
Purposeful Connections
Sustainable practices....
OASD Snapshot: Building a Participatory CultureK-4 - Glogster, podcasting, Kerpoof, Literacy and iTouch, Edmodo5/6 - Touring with Technology Curricula, Quest Atlantis, GameStar Mechanic7/8 - podcasting, wikis, blogs, social bookmarks, Gmail/Google Apps 9-12 - wikis, blogs, videos, forums, podcasts, Twitter, iPads, video narratives, social bookmarks, game design curricula 2011-12
~changing structure of school day - Virtual School Initiative~iTouch and iPad pilots~Game Jams/Developing Apps_______________________________________________District: graduate courses, training, increase in SmartBoards, Doc Cams, laptop/minis, CMS with some Web 2.0 features, increasing broadband/Wan, Google Apps
Curricular Connections
reading fluency, skill building, digital storytelling, artifacts for writers workshop, playlists as ‘dated assessments’, digital read-alouds and audio instruction
AP Psychology
AnnouncementsAssignmentsTests
Touring with Technology
Curriculum: Research social studies related locales, co-write a short script, multimodal information dropped in “pins”Tools: Internet, Google Earth, Flip Video, Pixlr, Sony Vegas - video editing
Purposeful - threading gaming in curriculum
Elements of Game Design 15 Learning Principles Associated with Playing Good Games (Gee, 2007)
15 Learning Principles Associated with Playing Good Games (Gee, 2007)
IdentityInteractionProductionRisk TakingCustomizationWell-ordered problemsSystem-thinkingDistributed knowledge
http://mrsprunty.blogspot.com/
Hybrid, Fully Online Courses• Capacity to connect structure and content
• Web page with log in portal - tools
• Blackboard as Learning Management System; Google Apps to augment
• Continual data collection, assessment, feedback
• Courses customized to individual learning and pacing
• LEARNING via PROFILE + PERSONAL + MOBILE
Google Apps (free + archiving)
Game-based learning ($450 for 600+ students)
BYOT - (after infrastructure) more access, lower cost
E-texts, Web 2.0 tools - free, inexpensive subscriptions
Virtual School - initial cost to set-up, then decreasing yearly costs
Professional Development - partnership/host on-site
Virtual Classroom/Meeting Space - Elluminate
Cost Effective
The StructureHow do we make this happen?
(1) Tech Cabinet(2) Policies(3) Professional Development(4) Continual evaluation - revision - research (5) School Board and community support
The Back-Channel....without
WiFi Engaging in multiple, continual conversations:
Everyday practice with teaching staffGrassroots efforts and interest
Roles - Technology Administrator, Technology CoachAdministrative support - Tech CabinetRewriting policy - community support
**embedding technology in everyday work
Tech Cabinet
Director of Curriculum and InstructionDirector of Student ServicesDirector of Research, Technology, and AssessmentInstructional Technology AdministratorLibrary Media CoordinatorNetwork Manager + TechniciansTeaching or Administrative Staff - topic dependent
The Polices(1) Focus on:
responsible useeducational usedifferentiating by level
(2) Push-back on research
(3) Rethink and revise yearly if necessary (BYOT)Include/educate the community
(4) Slowly lift filtering, not an all-or-nothing attitude
(5) Communicate
POLICY CHANGES
Professional Development
Literacy in Schools - Where should we begin?
• Assess your content
• Consider your technology tools
• Build a framework supportive of social/collaborative problem solving (for students)
• Support through professional development
course structure - model teaching practicesconnect to literaturepreview toolsexemplar units/lessons - deconstructproject and inquiry-based learningworkshops (emulation and case study)
OASD - Towards a Sustainable Program
(1) Practitioner Understanding of Research
(2) Focus on the Content - fitting the tools to the learner and desired outcome
(3) Creating a Vision - a sustainable “culture of participation”
(4) Choice = structure with room to differentiate
Challenges and Barriers
A CULTURE OF PARTICIPATIONblocking vs. unmediated access
ignoring vs. rethinkingstandardizing vs. customizing
focusing solely on overuse vs. offering opportunities
judging vs. teaching judgement/ethical use
focusing on the addictive qualities vs. offering opportunities
Direction in OASD• Move towards mobile devices
• iTouch and iPad technology
• Student assessment
• Supervision and evaluation
• Digital texts - eBooks
• Moving from desktops to laptops (or smaller)
• Google Apps - cloud computing
• FLeX Connect
Technology Information Pagehttp://www.oasd.k12.wi.us/page.cfm?p=5295
contact [email protected]
http://bit.ly/zltadU
Elements of Game Design Youtube