![Page 1: Survey of Procedural Content CSE 3541 Matt Boggus](https://reader036.vdocuments.us/reader036/viewer/2022082723/5a4d1ae37f8b9ab059977fa0/html5/thumbnails/1.jpg)
Survey of Procedural Content
CSE 3541Matt Boggus
![Page 2: Survey of Procedural Content CSE 3541 Matt Boggus](https://reader036.vdocuments.us/reader036/viewer/2022082723/5a4d1ae37f8b9ab059977fa0/html5/thumbnails/2.jpg)
Procedural Content Generation
• Procedural generation refers to content generated algorithmically rather than manually.
• Why have procedural content?– Replayability• Scene variety• Infinite levels
– Development time and costs
![Page 3: Survey of Procedural Content CSE 3541 Matt Boggus](https://reader036.vdocuments.us/reader036/viewer/2022082723/5a4d1ae37f8b9ab059977fa0/html5/thumbnails/3.jpg)
Development costs – facts and figures
• Gran Turismo 5 budget: $60 Million [source]• Grand Theft Auto 5 budget: $266 Million [source]• Average AAA game development cost: $28 Million [
source]
• For comparison:– Movie budgets
• Kick-Ass (2012) : budget of $28 Million– Television
• Game of Thrones : budget approx. $60 Million [source]
![Page 4: Survey of Procedural Content CSE 3541 Matt Boggus](https://reader036.vdocuments.us/reader036/viewer/2022082723/5a4d1ae37f8b9ab059977fa0/html5/thumbnails/4.jpg)
Development costs – facts and figures
• How the Wii was born
• Cost and Sales breakdowns
• $60 price point – inflation and cost breakdown
![Page 5: Survey of Procedural Content CSE 3541 Matt Boggus](https://reader036.vdocuments.us/reader036/viewer/2022082723/5a4d1ae37f8b9ab059977fa0/html5/thumbnails/5.jpg)
Procedural content in games
![Page 6: Survey of Procedural Content CSE 3541 Matt Boggus](https://reader036.vdocuments.us/reader036/viewer/2022082723/5a4d1ae37f8b9ab059977fa0/html5/thumbnails/6.jpg)
Procedural generation algorithms
![Page 7: Survey of Procedural Content CSE 3541 Matt Boggus](https://reader036.vdocuments.us/reader036/viewer/2022082723/5a4d1ae37f8b9ab059977fa0/html5/thumbnails/7.jpg)
Examples in commercial games
![Page 8: Survey of Procedural Content CSE 3541 Matt Boggus](https://reader036.vdocuments.us/reader036/viewer/2022082723/5a4d1ae37f8b9ab059977fa0/html5/thumbnails/8.jpg)
Additional reading and resources
• Procedural Content Generation for Games: A Survey– Direct Link to author’s preprint– ACM Digital Library Link
• Essential facts about the computer and video game industry: Sales, demographics, and usage data– 2012 infographic