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Educational models within the Leonardo S(t)imulation project
Allard Strijker, University of Twente1 December 2006
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Overview
• Expertise within the project
• Educational approaches
• Authoring tools
• Structured development of content
• How to proceed / Action points
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Expertise within the project
• Development and research– Course Management System– Support Lex Digitale Universiteit– Reuse of Learning Material– Standards for educational technology
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Educational approaches
• Distance learning• Face to Face• Blended Learning• Pedagogies• Interactivity
– students– instructors– system
• Instructional strategies
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Instructional Strategies
• Learner-Centered
• Experiential
• Teacher Directed
• Possibilities should be inventoried
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Learner Centered Approacehhes
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Experiential Approaches
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Teacher-Directed Approaches
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Learning Cycle Kolb
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Structured development of content
• Development based on instructional strategy
• Use of templates / patterns for instructional strategy
• Selection of criteria for templates
• Prestructuring / Use of Patterns / Modeling
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Aggregation Levels for templates1. the smallest level of aggregation, e.g., raw
media data or fragments. 2. a collection of level 1 learning objects,e.g., a
lesson. 3. a collection of level 2 learning objects, e.g.,
a course.4. the largest level of granularity,e.g., a set of
courses that lead to a certificate. 1. Level 4 objects can contain level 3 objects, or
can recursively contain other level 4 objects.
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Blended Learning
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Task-Based Learning
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Template for Task-Based Learning
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Nine Events of Instruction
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Learner Centered Approacehhes
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Webquest
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Structure vs Lay-out
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Authoring Tools (Learn Exact)
• Possibilities
• Limitations
• Interaction
• Development
• Reuse
• Interoperability
• Internet applications
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How to proceed
• Suggestions?• Ideas?• Action Points?
– Inventory of requirements / existing materials– Inventory of models– Design of templates– Evaluation