Transcript

STEAM/PBL in the Classroom - A Hands-On Experience Facilitators: Paula Marra, UNIS STEAMactivitiescrosssiloboundariesandwebelieveit canbemuchmore effective toshowsomeonea STEAMprojectthantoexplainitinalectureformat.Thehands-onformatisimpactfulbothbecausethe participantscanseehowtheirstudentswouldexperiencetheproject,andalsobecausetheycanmore easily visualize how they could execute something similar themselves. This workshop combines a hands-on activity where participants will observe the lesson being given to students at AS Barcelona or at Benjamin Franklin International School. The activity we will use is onewehavedevelopedatourschool,whichwecalliCity:usingadifferentiatedapproach,the students will work together to develop and build a model city using various materials: recyclables, art materials, and appropriate technology. We willspendatleastthefirstpartofthemorningwiththe students, followedbya2hrs session with the delegates to unpack the learning. During the project, the students will discuss geography, urban planning, engineering, architecture, geometry, theatmosphere,weather,andurbanplantsandanimals,allincontext.Ifpossible,thechildrenshoulddo twoactivitiesbeforehand:aneighborhoodwalk(theyshouldtakepicturesofwhattheysee);andmaking recordings of city sounds. Allmaterial can be sharedwith us via Google Drive. The delegates, too, should prepare beforehand, by identifying a unit they would like to work on. After the workshop with the children, we will unpack the session with the delegates who observed the lesson anddiscusshowtheycandeveloptheirownSTEAMunitusingtheexampleofiCity.Wewillshowhow subjectareassuchastechnology,math,science,andartcanbeintegratedinaPBLexperience;how teacherscancollaboratetodevelopandextendtheirownSTEAMprojects;andhowtodesigninnovative units together with students, making them stewards of their own learning. We will discuss the use of Design Thinking in addressing implementation challenges. iCity, at its heart, is built around an exercise where the students build a model of a city. We look forward to sharing this with you all. Learning Outcomes The delegates will be able to understand: 1.What is a PBL STEAM experience? 2.How can it be used to make learning content more relevant to students? 3.How can teachers collaborate on a PBL experience? Applicability The delegates will be able to: 1.Develop their own unit using each other and us as resources. Impact The delegates will experience firsthand how learning happens and how rich it is when different subjects are brought together to collaborate towards a common goal.


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