Download - SmallWorld
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SMALLWORLDSean Ren Thani Suchoknand Jim George Dj Ahn Linda Le
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Usability Study
Product & Experiment Overview Method Demo of
Tasks Study Results
Additional Design Recommendations
Summary
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EXPERIMENT
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SmallWorld
Location-based social software: a new paradigm
Presents unique design challengesHow do users think about their: Friends Location Mobile Device Privacy !
A usability study as a means of discovery
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METHOD
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Method
7 users 16 – 27 years old 3 Female Varied backgrounds
3 tasks
Scripted to standardize experience
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Method
1:1 More participants Natural environment
Follow-up dialogs Great data!
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TASKS
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Tasks
3 tasks Escalating difficulty Non-leading words
*demo*
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Task 1
Find the nearest friend and call them to see if they can have lunch with you. (easy)
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Task 1 Results
Not too seriousSimple fixes
“What does this dot mean?Is it me?”
“Too small to click!”
2/7
1/7
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Task 2
Organize your co-workers into a separate category. (medium)
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Task 2 Results
“Where do I add friends to this group?” “Too many clicks add lots of
friends.”
3/7 7/7
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Task 3Make yourself visible only to your classmates while you are on campus and not your party friends. (hard)
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Task 3 ResultsWe wanted people to go here!
?“Where do you do that??”6/7
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Task 3 Results
“Too awkward to resize”
“The plus button isn’t obvious”
“What does a Group Zone do, anyway”
3/7
4/7
3/7
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DESIGN RECOMMENDATIONS
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Add Redundant Controls
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Design Recommendations
Hiding from all friends (invisibility mode)
Temporarily hiding from groups New concepts:
“granularity of visibility” Other privacy features ??
More testing!
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Summary
What is SmallWorld? Usability study
New design challenges User feedback
Minute restructuring