Download - Second life and lifelong learning
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Immersive Technology Strategieswww.davidwortley.com
ICT4LLL Conference Sofia
Second Life and other Lifelong Learning Connected Technologies
David Wortley FRSA
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Topics
Introduction to Virtual Worlds for Learning
Second Life and LearningNew Devices and Virtual WorldsSummary and Conclusion
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Introduction to Virtual Worlds and Learning
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Virtual Worlds for Learningare NOT New
Animals and Children learn through Play
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There are Many Types of Virtual World
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Technology and Immersive Worlds
Games Virtual Worlds Social Networks
Immersive Worlds engage our hearts, minds and wallets
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Why Virtual Worlds Aid LearningEncourage imaginationSupport explorationRisk-free environmentHelp our understandingEngage our interestMake inaccessible
accessibleBuild relationshipsBridge to Physical World
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Encourage Imagination
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Support Exploration
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Risk Free Environment
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Help our Understanding
Sensors & 3D visualisations help us understand and manage our
environment
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Make the Inaccessible Accessible
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Second Life – Second Chance
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Virtual Worlds Build Relationships
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Virtual Worlds Build Relationships
Artificial Intelligence, Geo-location, profiling
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Virtual Worlds Building Bridges
“My SGI”
The physical “real” environment can be linked to multiple, personalised virtual environments
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Second Life and Learning
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Hybrid Events
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Virtual Events
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Virtual Meetings
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New Devices and Virtual Worlds
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New Devices
Motion / Voice Controllers
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New Ways of Learning
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Watch, Copy, Feedback, Learn
Immersive Technologies changing the face of Learning
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Summary and Conclusion
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Summary and Conclusion Virtual Worlds for Learning is not a new concept Immersive Technologies create fresh
opportunities for creative learning Virtual Worlds include games and social network
applications Second Life offers virtual meeting spaces New devices will extend the potential of virtual
worlds
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Immersive Technology Strategieswww.davidwortley.com
ICT4LLL Conference Sofia
Second Life and other Lifelong Learning Connected Technologies
David Wortley FRSA