Scrum Simulation with LEGO
Dmitry VelykoivanenkoGalina KostetskayaEngineering Managers
19/09/2014
Scrum terms• Burndown/Burnup Charts• Daily Scrum Meeting• Product Backlog• User Story• Product Owner• Scrum Master• Sprint• Retrospective • Velocity• Demo
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The gameTiming: 120 min; Groups: 4-6 people
Roles: • Trainer/Scrum master (Galina) • Product owner (Dmitry)• Teams: developers, testers.
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SchedulePre-game:• Organizing teams: 5 min• Project Chartering: 10 min• Building the backlog: 15 min• Estimating: up to 20 min
Coffee-break: 15 min
Game:• Sprint planning: 3-5 min• Sprint: 7 min• Demo: 5 min• Retrospective: 5 min
Post-game: up to 20 min5 © Copyright Innovecs 2012
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Debriefing• How did it feel being on a Scrum team?• How did the short iterations go?• How accurate were the estimations?• What would we have done differently
from the beginning, if we had another• What was the job of the Product Owner?• How did it feel after the first sprint when
almost all items required re-work?• How will your strategy change, if you
know the Product Owner is unavailable during sprints?
• How did inter-team communication go? Were there any dependencies? How were they resolved? 5 © Copyright Innovecs 2012
Thank you!
Galina KostetskayaDmitry Velykoivanenko
Engineering Managers
Photos (Sep 19, 2014)
© Copyright Innovecs 2012
Photos (Sep 19, 2014)
© Copyright Innovecs 2012