Download - Remixing PLAY for Inclusive Learning
Sylvester Arnab, PhDReader in Game Science
Disruptive Media Learning Lab (DMLL.org.uk) Coventry University, UK
@sarnab75 #gamification #BeaconingEU
Remixing play for inclusive learning
Disruptions and Opportunities
http://dmll.org.uk/projects/
Motivation
https://youtu.be/zCt_MzsnIUk?list=PLH-T358uPi7fY1nz0B9d4BOMjXsHY6-Nc
Remixing play - Experience Design
“Games are a particular manifestation of play, not its
totality…
They happen to be a good starting point for an investigation of
play…
…because the formality of their rules makes the machinery of play easier to observe and analyse”
(Upton, 2015 p.11)
http://chronicle.com/article/The-Looming-Gamification-of/233992
https://www.youtube.com/watch?v=_09P3MB-D9s
Game design thinking for creativity
Needs analysis
Pick common
games
Strategy-mechanics mapping
Design a gameplan
Pitch/implement
your gameplan
Holistic approach
Individuality is important for Collective Creativity
https://www.youtube.com/watch?v=sHc0VdL-etM
Hybrid and Live Action
https://www.youtube.com/watch?v=rKAchVcNsQE
Gamification for social good (PlayingForReal.eu)
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Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning
• Start date: 01-01-2016
• Coordinator: Coventry University, UK
• 15 partners
• 9 countries: UK, SP, DE, RO, FR, PT, IT, PO, FR
• Budget: EUR 5,902,772.13
• Duration: 36 months
• H2020 ICT-20-2015: Technologies for better human learning and teaching
http://Beaconing.eu
www.beaconing.eu
LEARNING SHOULD BE...
Anytime anywhere
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Pervasive and
context-aware
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Pedagogically driven
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PLAYFUL
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Accessible and
Inclusive
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Analyzable/ traceable
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Merging Physical and Digital
Crossings between Pervasive Gaming and Gamification?
Mission A
Mission B
Mission C
Lesson path
Meta-Game Narratives
= level up point e.g. secret door, unlocking level, etc… = activities/quests e.g. location based tasks, mini games, classroom work, etc…
Lesson path
Meta-Game Narratives
Pedagogy and Learner driven design of the gamified experience
Conclusions
Appetite for Playful, Gameful and Hybrid learning experience
Technologically challenging – blending context, assessment…
Holistic and Inclusive Participatory
Thank You!
@sarnab75 #gamification @beaconingEU
Sylvester Arnab, PhDReader in Game [email protected]
Blog: https://sylvesterarnab.com/