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Page 1: Ray Fisk

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Service Creativity & Innovation:An American Scholars Perspective

Customers

Presented by

Raymond FiskProfessor and Chair of Marketing

Texas State University - San MarcosTexas State University San Marcos

[email protected]

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Topicsp

1 Scarcity of Service Creativity & Innovation1. Scarcity of Service Creativity & Innovation2. Desperate Need for Service Creativity &

Innovation3. Technology for Service Creativity & gy y

Innovation4 Broadening Our Perspective on Service4. Broadening Our Perspective on Service

Creativity & Innovation55. Strategies for Personal Creativity &

Innovation

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1 Scarcity of Service1. Scarcity of Service Creativity & Innovationy

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What is Creativity?y

• Creativity is finding new ideas• Creativity is finding new ideas.• Creativity is the source of Invention and

Innovation.• Invention is the creation of new things• Invention is the creation of new things.

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Wh t i I ti ?What is Innovation?• Innovation is bringing o at o s b g g

new ideas to market.• The ideas have to be new

to the market, but not necessarily the worldnecessarily the world.

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No One is Born Creative or I tiInnovative

Al t ll h b h i l d• Almost all human behaviors are learned behaviors.

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Creativity and Innovation Creativity and Innovation yyare Temporary!are Temporary!

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The firstThe first Port Wine could only be madebe made

once!

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The Ponte DomThe Ponte Dom Luis was once the

longest single span bridge!bridge!

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G d Id A Al SGood Ideas Are Always Scarce

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2 D t N d f S i2. Desperate Need for Service Creativity & InnovationCreativity & Innovation

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“N id“New ideas are easy, tti id f th ldgetting rid of the old

i h d ”ones is hard.”- Edwin Land, Founder, Polaroid

C tiCorporation

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ServiceService

• The word originates in Latin:– Service is from the Latin servus– Service is from the Latin servus,

which means “slave, servant or serf”.

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What are the Essentials of Human Civilization?

• Stuff – Food, water, clothing, and shelter• Interaction – Human interactions are theInteraction Human interactions are the

essence of civilization.S i l i t d ib fi k i tit ti• Sociologists describe five key institutionsof human society:

Th f il i th• Family• Education

The family is the most essential

• Government• Economy

service organization iny

• Religionorganization in human history!

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Slow Progress of the Human Species

• Human history is full of bloodshed, mistreatment or neglect.mistreatment or neglect.

• Progressh d i h d i f– happens despite these destructive forces.

– is a function of creativity and innovation.• Innovations offer new solutions to ancient

human problemshuman problems.

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Inverting the Power PyramidInverting the Power Pyramid

Dominance Culture

ServiceCulture

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Four Service Areas Where WeFour Service Areas Where We Need Service Creativity & Innovation

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Global Health Care (including the Swine Flu Pandemic) is a service

problem!problem!

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Global Warming is a service bl !problem!

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Global Poverty is a service problem!

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Global Ignorance is a service gproblem!

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3. Technologies for Service C ti it & I tiCreativity & Innovation

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Technology Has Become More Interactive

Phase 1: One Way Marketer Customer

Phase 2: Partially Interactive Marketer CustomerPhase 2: Partially Interactive Marketer Customer

Phase 3: Fully Interactive Marketer

Customer

Phase 3: Fully Interactive Marketer

Customer

Source: Fisk, Grove and John (2008)

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Social Networking Is Changing Economies (and Elections)Economies (and Elections)

• The Internet vastly reduced barriers to customer collaboration.– Customers are talking to each other.– Customer communities are forming.– Customers are raising their voices in unison.

• Crowds can become mobs or movements!• Example - FlyersRights.org

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Era of Portable Services

• GPS Enabled Smart Phones• GPS Enabled Smart Phones– Where Am I or Where Is it?– How Do I Get There?– Who Is There?Who Is There?– What Is Happening?

When Does it Start?– When Does it Start?– Why?

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Two Examples of Service Creativity and InnovationCreativity and Innovation

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A Global Examplep

• IBM began as a business machines• IBM began as a business machines company, then became a computer company, and now they are a global service company.p y

• IBM’s Service InnovationsService Knowledge Advocate– Service Knowledge Advocate• Service Science, Management, Engineering and

Design (SSMED)Design (SSMED)– Smarter Planet

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A P t E lA Portuguese ExampleYd A i t ti i• Ydreams – An interactive experience designer.

• Educational experiences – Braganza Science CenterScience Center

• Promotional experiences - TMN Bluestore

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4. Broadening Our Perspective on Service Creativity &on Service Creativity &

Innovation

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We Are Limited by Our Existing y gKnowledge & Skills

• Like the blind men and elephant parable, our understanding of services is limitedour understanding of services is limited.

• Disciplinary training can weaken one’s ability to perceive problems from other perspectives!perspectives!

• Problems don’t know academic disciplines.

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Typical Silos of Knowledgeyp g

ServiceScience

ServiceManagement

ServiceE i i

ServiceA t EngineeringArts

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A Unified Perspectivep

ServiceScience

ServiceManagement

ServingCustomers

ServiceEngineering

ServiceArts

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Service Collaboration• Our modern communications vastly y

reduces the barriers to collaboration.– We need worldwide multidisciplinaryWe need worldwide multidisciplinary

social networks.We need to move from silos of– We need to move from silos of knowledge to webs of knowledge.

– We need to include customers in the conversation!

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5 Ten Strategies for Personal5. Ten Strategies for Personal Creativity and Innovationy

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1. Question AssumptionsQ p

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2. Dream Bigg

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3 Be Flexible3. Be Flexible

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4. Study Successful Creativity and Innovation

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5. Experiment - Expect and Learn f F il !from Failures!

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6. Practice, Practice, Practice!, ,

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7. Gradual Change Is Always7. Gradual Change Is Always Better than No Change

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8. Have Fun

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9. Dare to Be Different

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10. Take Action

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Five Rules for Serving gCustomers in the 21st Century

1. Be Respectful

2. Be Engaging

4. Design for Humans

3. Be Collaborative

5. Be Technologically Sophisticated

4. Design for Humans

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Creativity-Innovation-Changey g

InnovationInnovation

ChangeChangeCreativityCreativity ggyy

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Thank You!Thank You!

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2009 2010 C E i2009-2010 Common Experience at Texas State Universityat Texas State University

The Whole New Mind: Crossing Boundaries ofCrossing Boundaries of

Disciplines

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Dan Pink’s A Whole New Mind

• Four Major Ages:• Four Major Ages:1. Agricultural Age (farmers)2. Industrial Age (factory workers)3. Information Age (knowledge workers)3. Information Age (knowledge workers)4. Conceptual Age (creators and

empathizers)empathizers)

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Pink’s Six Essential Senses:

1. Design - Moving beyond function to thengage the sense.

2. Story - Narrative added to products and ser ices not j st arg ment Best of theservices - not just argument. Best of the six senses.

3 Symphony Adding invention and big3. Symphony - Adding invention and big picture thinking (not just detail focus).

4 Empathy - Going beyond logic and4. Empathy Going beyond logic and engaging emotion and intuition.

5. Play - Bringing humor and light-5. Play Bringing humor and lightheartedness to business and products.

6. Meaning - Immaterial feelings and values g gof products.


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