Download - Punk2funk
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PUNK TO FUNKHow ICT can help to build inclusive communities
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Aim of this talk
To analyse the current web 2.0 paradigm, its strengths and limitations within the context of migrant users
To present a future scenario which may help to bypass current limitations
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Why Punk to Funk?
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Punk
Do It Yourself mentality
Horizontal way or organising work
Anti-autoritarian
Easy, intuitive
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Funk
Emotional
Community grounding
Entertaining
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The Web 2.0 Paradigm
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Web 1.0 versus Web 2.0
Web 1.0
- The portal
- Interactivity
- Artificial intelligence
Web 2.0
- Social Networks
- Friend of a Friend
- Wisdom of crowds
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Punk/Funk elements in Web 1.0
Everybody can become a generator of content
Intermediaries are no longer needed
Total control of a project, from beginning to end
Interactivity transforms the experience of accessing information
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Limitations of the web 1.0 paradigm
Ability to post content was limited. Portals were designed for consumers, not for creators
Interactivity didnt meet the user’s expectations
Technology wasn’t ready to deliver expected content at the speed and reliability desired
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Punk/Funk elements in Web 2.0
Collective construction of data (the user as a co-developer)
Collective Intelligence
Data Remix
Simplicity in design
The virtuous circle
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Limitations of the web 2.0 paradigm
Are social networks really social?
Is it really open to everybody?
What happened to interactivity?
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When instrumental knowledge is not enough
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A bunch of links to “friends” is not equivalent to a culture
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Social Networks and migrants
Formal access is granted but access to the culture lifeform behind it is not.
Much content delivered by social networks doesn’t make sense to people coming from developing countries, with a whole other set of needs and wants.
Common social networks tend to be exclusive
They might become too formal and therefore too abstract to understand
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Individual versus community
Enlightment: individual quest for liberty
Romanticism: artistic genius
Science: methodological individualism
Ethics: Negative concept of freedom
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The inmunitary paradigm
Biopolitics
Roberto Esposito
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Hobbes’ Leviathan
All citizens united in the body of the king
Nation is now inmune to violence, and the state is the only one allowed to use it
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Immunological paradigm
Communitas versus immunitas. Common root --> munus
munus= the gift that has to be returned to the community
The immune= The one that doesn’t need to return the munus
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Immunological paradigm II
Modernity requires subjectivity
Subjectivity requires immunology
Every state, every community is build around a munus and ways to get immune to it. Even virtual ones.
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Globaimmunization
Globalitzation offers formal access to the world, but makes certain cultural contexts immune to the migrants
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Immunologic alternatives
Establishing inclusive immunologic processess: How mothers passes their immunity to their sons.
(re)construction of individuals in different immunisation processes
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Building communities that
Are inclusive and systemic
Have a proper lifeform, content, not just formal
Allow multiple identity roles
There is no tension between being an individual and a member of the community
Facilitate intercultural dialogue
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What is the more feasible scenario for that?
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What is the more feasible scenario for that?
Video Games
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Why Videogames?
Sense of community
Flow
Embodiment through simulation
Continuous immediate feedback
Empathy
Multiple identities
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An Example: World of Warcraft
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An Example: World of Warcraft
World of Warcraft (WOW) can be used
To teach how to work in group
To develop a sense of responsibility
To create empathy
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Flow
A mental state in which times freezes, and only present matters
Subjects under flow are deeply focused and remenber things better
Flow facilitates empathy
Flow is easily achieved with video-games
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Embodiment
Any community, to make sense is grounded in specific time and space. Formal communities lack that type of embodiment and therefore are quite limited
By means of simulations, videogames can give the impression of full embodiment, therefore facilitating the construction of full-fledged communities.
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Multiple identities
Videogames facilitate the construction of multiple identities. Which helps
To promote more than one role
To make communities more inclusive
To create empathy by means of role changing
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Empathy
What happens in movie or a book, happens to someone else
What happens in a videogame, happens to me
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The future of education is a game
Thank you for your attention
QUESTIONS?