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Platform Specific Game Mechanic Implementation
Innovation and Professional DevelopmentMichael Charge
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Mobile devices improving in capabilities Publishers converting console games over
to touchscreen devices Console style controls on touch screen
devices do not work
Platform Specific Game Mechanic Implementation
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"When you put dual joysticks on an iPad game, what you're saying to the user is, 'my game is better with a joystick‘ “ – Graham Devine (formerly of Apple, Ensemble Studios and id Software)
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Develop control schemes suitable to navigating 3D environments with a third person perspective on a touchscreen device.
Aim
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Research existing control schemes for touch screen devices – why are they not suitable?
Develop possible control schemes suited for third person movement in a 3D environment.
Prototype developed control schemes to test and compare.
Objectives
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Testing control schemes◦ Max Payne – Console game ported to Android◦ Bladeslinger – Third person game using Gestures◦ Fist of Awesome – 2D game using soft zones
Background Research
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Reading up◦ The Drowning for iOS – First Person navigation◦ PS Vita Uncharted – Hybrid System◦ Tuomas Hynnien’s Thesis – Evaluation of First
Person games on Mobile
Background Research
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1. Tap in World to Move2. Soft Zones
Utilise Unity and Nexus 7
Prototype Plans