Physics Review
2012
Terms - Measurements
time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.
distance = path length displacement = change in position mass = measure of inertia or
resistance to change in state of motion
Terms - Measurements
time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.
distance = path length displacement = change in position mass = measure of inertia or
resistance to change in state of motion
Terms - Measurements
time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.
distance = path length displacement = change in position mass = measure of inertia or
resistance to change in state of motion
Terms - Measurements
time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.
distance = path length displacement = change in position mass = measure of inertia or
resistance to change in state of motion
Terms - Measurements
time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.
distance = path length displacement = change in position mass = measure of inertia or
resistance to change in state of motion
Terms - Measurements
time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.
distance = path length displacement = change in position mass = measure of inertia or
resistance to change in state of motion
Terms - Measurements
time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.
distance = path length displacement = change in position mass = measure of inertia or
resistance to change in state of motion
Terms - Measurements
time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.
distance = path length displacement = change in position mass = measure of inertia or
resistance to change in state of motion
Terms - Measurements
time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.
distance = path length displacement = change in position mass = measure of inertia or
resistance to change in state of motion
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of
time centripetal acceleration – Quotient of the velocity
squared and the distance from the center of rotation
momentum – product of mass and velocity change in momentum = Impulse = change in the
product of mass and velocity force = change in momentum per unit of time
Calculated Values
Weight = Force due to Gravity = product of mass and acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Weight = Force due to Gravity = product of mass and acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Weight = Force due to Gravity = product of massand acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Weight = Force due to Gravity = product of massand acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Weight = Force due to Gravity = product of massand acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Weight = Force due to Gravity = product of massand acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Weight = Force due to Gravity = product of massand acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Weight = Force due to Gravity = product of massand acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Weight = Force due to Gravity = product of massand acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Weight = Force due to Gravity = product of massand acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Weight = Force due to Gravity = product of massand acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Weight = Force due to Gravity = product of massand acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Weight = Force due to Gravity = product of massand acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Weight = Force due to Gravity = product of massand acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Weight = Force due to Gravity = product of massand acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Weight = Force due to Gravity = product of massand acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Weight = Force due to Gravity = product of massand acceleration due to gravity
Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared
work – product of parallel component of the force and distance the force is applied through
Kinetic energy – product of ½ the mass and the velocity squared
.
Calculated Values
Power = work done per unit of time Power = energy transferred per unit of time Pressure= Force per unit area Torque = product of perpendicular
component of force and distance the force is applied to the center of rotation
moment of Inertia – sum of the product of the mass and the distance from the center of rotation squared
Calculated Values
Power = work done per unit of time Power = energy transferred per unit of time Pressure= Force per unit area Torque = product of perpendicular
component of force and distance the force is applied to the center of rotation
moment of Inertia – sum of the product of the mass and the distance from the center of rotation squared
Calculated Values
Power = work done per unit of time Power = energy transferred per unit of time Pressure= Force per unit area Torque = product of perpendicular
component of force and distance the force is applied to the center of rotation
moment of Inertia – sum of the product of the mass and the distance from the center of rotation squared
Calculated Values
Power = work done per unit of time Power = energy transferred per unit of time Pressure= Force per unit area Torque = product of perpendicular
component of force and distance the force is applied to the center of rotation
moment of Inertia – sum of the product of the mass and the distance from the center of rotation squared
Calculated Values
Power = work done per unit of time Power = energy transferred per unit of time Pressure= Force per unit area Torque = product of perpendicular
component of force and distance the force is applied to the center of rotation
moment of Inertia – sum of the product of the mass and the distance from the center of rotation squared
labs
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph = speed /velocity
Slope analysis of velocity as a function of time graph =acceleration
Area analysis of velocity as a function of time
= displacement
labs
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph = speed /velocity
Slope analysis of velocity as a function of time graph =acceleration
Area analysis of velocity as a function of time
= displacement
labs
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph = speed /velocity
Slope analysis of velocity as a function of time graph =acceleration
Area analysis of velocity as a function of time
= displacement
labs
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph = speed /velocity
Slope analysis of velocity as a function of time graph =acceleration
Area analysis of velocity as a function of time
= displacement
labs
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph = speed /velocity
Slope analysis of velocity as a function of time graph =acceleration
Area analysis of velocity as a function of time
= displacement
Labs – kinematics in 1 and 2 dimensions
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph
Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo
2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph
Labs – kinematics in 1 and 2 dimensions
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph
Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo
2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph
Labs – kinematics in 1 and 2 dimensions
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph
Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo
2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph
Labs – kinematics in 1 and 2 dimensions
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph
Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo
2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph
Labs – kinematics in 1 and 2 dimensions
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph
Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo
2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph
Labs – kinematics in 1 and 2 dimensions
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph
Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo
2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph
Labs – kinematics in 1 and 2 dimensions
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph
Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo
2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph
Labs – kinematics in 1 and 2 dimensions
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph
Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo
2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph
Labs – kinematics in 1 and 2 dimensions
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph
Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo
2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph
Labs – kinematics in 1 and 2 dimensions
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph
Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo
2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph
Labs – kinematics in 1 and 2 dimensions
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph
Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo
2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph
Labs – kinematics in 1 and 2 dimensions
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph
Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo
2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph
Labs – kinematics in 1 and 2 dimensions
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph
Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo
2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph
Labs – kinematics in 1 and 2 dimensions
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph
Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo
2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph
Labs – kinematics in 1 and 2 dimensions
Physics Terms Walking speed Walking Velocity Graphical Analysis
Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph
Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo
2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph
Labs – kinematics in 1 and 2 dimensions
Horizontally fired projectile Time of flight is independent of horizontal velocity Time of flight is dependent on height fired from
Horizontal range as a function of angle for ground to ground fired projectiles vox=vocos v ox= vx voy = vosin vy = voy + gt
X and Y position as a function of time for a projectile fired at angle above or below the horizon
X and Y position at maximum height for a projectile fired at an angle above the horizon
ground to cliff fired projectiles cliff to ground fired projectiles
Quadratic equation to find time of flight y=yo + voyt + ½ gt2
Labs – kinematics in 1 and 2 dimensions
Horizontally fired projectile Time of flight is independent of horizontal velocity Time of flight is dependent on height fired from
Horizontal range as a function of angle for ground to ground fired projectiles vox=vocos v ox= vx voy = vosin vy = voy + gt
X and Y position as a function of time for a projectile fired at angle above or below the horizon
X and Y position at maximum height for a projectile fired at an angle above the horizon
ground to cliff fired projectiles cliff to ground fired projectiles
Quadratic equation to find time of flight y=yo + voyt + ½ gt2
Labs – kinematics in 1 and 2 dimensions
Horizontally fired projectile Time of flight is independent of horizontal velocity Time of flight is dependent on height fired from
Horizontal range as a function of angle for ground to ground fired projectiles vox=vocos v ox= vx voy = vosin vy = voy + gt
X and Y position as a function of time for a projectile fired at angle above or below the horizon
X and Y position at maximum height for a projectile fired at an angle above the horizon
ground to cliff fired projectiles cliff to ground fired projectiles
Quadratic equation to find time of flight y=yo + voyt + ½ gt2
Labs – kinematics in 1 and 2 dimensions
Horizontally fired projectile Time of flight is independent of horizontal velocity Time of flight is dependent on height fired from
Horizontal range as a function of angle for ground to ground fired projectiles vox=vocos v ox= vx voy = vosin vy = voy + gt
X and Y position as a function of time for a projectile fired at angle above or below the horizon
X and Y position at maximum height for a projectile fired at an angle above the horizon
ground to cliff fired projectiles cliff to ground fired projectiles
Quadratic equation to find time of flight y=yo + voyt + ½ gt2
Labs – kinematics in 1 and 2 dimensions
Horizontally fired projectile Time of flight is independent of horizontal velocity Time of flight is dependent on height fired from
Horizontal range as a function of angle for ground to ground fired projectiles vox=vocos v ox= vx voy = vosin vy = voy + gt
X and Y position as a function of time for a projectile fired at angle above or below the horizon
X and Y position at maximum height for a projectile fired at an angle above the horizon
ground to cliff fired projectiles cliff to ground fired projectiles
Quadratic equation to find time of flight y=yo + voyt + ½ gt2
Labs – kinematics in 1 and 2 dimensions
Horizontally fired projectile Time of flight is independent of horizontal velocity Time of flight is dependent on height fired from
Horizontal range as a function of angle for ground to ground fired projectiles vox=vocos v ox= vx voy = vosin vy = voy + gt
X and Y position as a function of time for a projectile fired at angle above or below the horizon
X and Y position at maximum height for a projectile fired at an angle above the horizon
ground to cliff fired projectiles cliff to ground fired projectiles
Quadratic equation to find time of flight y=yo + voyt + ½ gt2
Labs – kinematics in 1 and 2 dimensions
Horizontally fired projectile Time of flight is independent of horizontal velocity Time of flight is dependent on height fired from
Horizontal range as a function of angle for ground to ground fired projectiles vox=vocos v ox= vx voy = vosin vy = voy + gt
X and Y position as a function of time for a projectile fired at angle above or below the horizon
X and Y position at maximum height for a projectile fired at an angle above the horizon
ground to cliff fired projectiles cliff to ground fired projectiles
Quadratic equation to find time of flight y=yo + voyt + ½ gt2
Labs – kinematics in 1 and 2 dimensions
Horizontally fired projectile Time of flight is independent of horizontal velocity Time of flight is dependent on height fired from
Horizontal range as a function of angle for ground to ground fired projectiles vox=vocos v ox= vx voy = vosin vy = voy + gt
X and Y position as a function of time for a projectile fired at angle above or below the horizon
X and Y position at maximum height for a projectile fired at an angle above the horizon
ground to cliff fired projectiles cliff to ground fired projectiles
Quadratic equation to find time of flight y=yo + voyt + ½ gt2
Labs - force
Force Table – Graphical Method – tip to tail sketches Analytical Method –
Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x
components to determine angle with respect to x axis
Labs - force
Force Table – Graphical Method – tip to tail sketches Analytical Method –
Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x
components to determine angle with respect to x axis
Labs - force
Force Table – Graphical Method – tip to tail sketches Analytical Method –
Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x
components to determine angle with respect to x axis
Labs - force
Force Table – Graphical Method – tip to tail sketches Analytical Method –
Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x
components to determine angle with respect to x axis
Labs - force
Force Table – Graphical Method – tip to tail sketches Analytical Method –
Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x
components to determine angle with respect to x axis
Labs - force
Force Table – Graphical Method – tip to tail sketches Analytical Method –
Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x
components to determine angle with respect to x axis
Labs - force
Force Table – Graphical Method – tip to tail sketches Analytical Method –
Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x
components to determine angle with respect to x axis
Labs - force
Force Table – Graphical Method – tip to tail sketches Analytical Method –
Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x
components to determine angle with respect to x axis
Labs - force
Force Table – Graphical Method – tip to tail sketches Analytical Method –
Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x
components to determine angle with respect to x axis
Labs - force
Force Table – Graphical Method – tip to tail sketches Analytical Method –
Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x
components to determine angle with respect to x axis
Labs - Force
Fan Cart F=ma Frictionless Cart pulled by falling mass
fromula=a= mfg
(mf+mc) Friction Block pulled by falling mass
formula = a = mfg – mg
( mf + mb)
Labs - Force
Fan Cart F=ma Frictionless Cart pulled by falling mass
fromula= a= mfg
(mf+mc) Friction Block pulled by falling mass
formula = a = mfg – mg
( mf + mb)
Labs - Force
Fan Cart F=ma Frictionless Cart pulled by falling mass
fromula= a= mfg
(mf+mc) Friction Block pulled by falling mass
formula = a = mfg – mbg
( mf + mb)
Labs - Force
Frictionless Cart on incline Formula: a = gsin
Friction Block on incline Formula: a = g sin – g cos
Friction Block on incline falling mass Formula a = mfg - mbg cos –mbg sin
( mf + mb)
Labs - Force
Frictionless Cart on incline Formula: a = gsin
Friction Block on incline Formula: a = g sin – g cos
Friction Block on incline falling mass Formula a = mfg - mbg cos –mbg sin
( mf + mb)
Labs - Force
Frictionless Cart on incline Formula: a = gsin
Friction Block on incline Formula: a = g sin – g cos
Friction Block on incline falling mass Formula a = mfg - mbg cos –mbg sin
( mf + mb)
Labs - Force
Frictionless Cart on incline Formula: a = gsin
Friction Block on incline Formula: a = g sin – g cos
Friction Block on incline falling mass Formula a = mfg - mbg sin mbg cos
( mf + mb)
Labs - Force
Elevator lab – stationary, accelerating up, constant velocity up, decelerating up, stationary, accelerating down, constant velocity down, decelerating down, stationary, free fall
Stationary, Constant Up, Constant Down Formula: FN = Fg Accelerating up or Decelerating Down Formula: FN = Fg + Fnet Accelerating down or Decelerating Up Formula: FN = Fg - Fnet Freefall Formula: FN=0
Labs - Force
Elevator lab – stationary, accelerating up, constant velocity up, decelerating up, stationary, accelerating down, constant velocity down, decelerating down, stationary, free fall
Stationary, Constant Up, Constant Down Formula: FN = Fg Accelerating up or Decelerating Down Formula: FN = Fg + Fnet Accelerating down or Decelerating Up Formula: FN = Fg - Fnet Freefall Formula: FN=0
Labs - Force
Elevator lab – stationary, accelerating up, constant velocity up, decelerating up, stationary, accelerating down, constant velocity down, decelerating down, stationary, free fall
Stationary, Constant Up, Constant Down Formula: FN = Fg Accelerating up or Decelerating Down Formula: FN = Fg + Fnet Accelerating down or Decelerating Up Formula: FN = Fg - Fnet Freefall Formula: FN=0
Labs - Force
Elevator lab – stationary, accelerating up, constant velocity up, decelerating up, stationary, accelerating down, constant velocity down, decelerating down, stationary, free fall
Stationary, Constant Up, Constant Down Formula: FN = Fg Accelerating up or Decelerating Down Formula: FN = Fg + Fnet Accelerating down or Decelerating Up Formula: FN = Fg - Fnet Freefall Formula: FN=0
Labs - Force
Elevator lab – stationary, accelerating up, constant velocity up, decelerating up, stationary, accelerating down, constant velocity down, decelerating down, stationary, free fall
Stationary, Constant Up, Constant Down Formula: FN = Fg Accelerating up or Decelerating Down Formula: FN = Fg + Fnet Accelerating down or Decelerating Up Formula: FN = Fg - Fnet Freefall Formula: FN=0
Concept Maps
Newtons three laws Law of inertia
Mass is a measure of inertia Object at rest stay at rest until net force acts
on them Objects in with a constant speed moving in a
straight line remain in this state until a net force acts on them
Concept Maps
Newtons three laws Law of inertia
Mass is a measure of inertia Object at rest stay at rest until net force acts
on them Objects in with a constant speed moving in a
straight line remain in this state until a net force acts on them
Concept Maps
Newtons three laws Law of inertia
Mass is a measure of inertia Object at rest stay at rest until net force acts
on them Objects in with a constant speed moving in a
straight line remain in this state until a net force acts on them
Concept Maps
Newtons three laws Law of inertia
Mass is a measure of inertia Object at rest stay at rest until net force acts
on them Objects in with a constant speed moving in a
straight line remain in this state until a net force acts on them
Force concept maps
Quantitative Second Law Force is equal to the change in momentum per unit
of time Force is equal to the product of mass and
acceleration
Force concept maps
Quantitative Second Law Force is equal to the change in momentum per unit
of time Force is equal to the product of mass and
acceleration
Force concept maps
Quantitative Second Law Force is equal to the change in momentum per unit
of time Force is equal to the product of mass and
acceleration
Force concept maps
Quantitative Second Law Force is equal to the change in momentum per unit
of time Force is equal to the product of mass and
acceleration
Force concept maps
Quantitative Second Law Force is equal to the change in momentum per unit
of time Force is equal to the product of mass and
acceleration
Force concept maps
Action Reaction Third Law Equal magnitude forces Acting in opposite directions Acting on two objects Acting with the same type of force
Force concept maps
Action Reaction Third Law Equal magnitude forces Acting in opposite directions Acting on two objects Acting with the same type of force
Force concept maps
Action Reaction Third Law Equal magnitude forces Acting in opposite directions Acting on two objects Acting with the same type of force
Force concept maps
Action Reaction Third Law Equal magnitude forces Acting in opposite directions Acting on two objects Acting with the same type of force
Force concept maps
Action Reaction Third Law Equal magnitude forces Acting in opposite directions Acting on two objects Acting with the same type of force
Force concept maps
Non contact forces Force due to gravity Electrostatic and Magnostatic forces Strong and Weak nuclear force
Force concept maps
Non contact forces Force due to gravity Electrostatic and Magnostatic forces Strong and Weak nuclear force
Force concept maps
Contact forces Push – Normal Force – Perpendicular to
a surface Friction – requires normal force –
opposes motion Pull – Tension – acts in both directions
Force concept maps
Contact forces Push – Normal Force – Perpendicular to
a surface Friction – requires normal force –
opposes motion Pull – Tension – acts in both directions
Force concept maps
Contact forces Push – Normal Force – Perpendicular to
a surface Friction – requires normal force –
opposes motion Pull – Tension – acts in both directions
Force concept maps
Contact forces Push – Normal Force – Perpendicular to
a surface Friction – requires normal force –
opposes motion Pull – Tension – acts in both directions
Force concept maps
Contact forces Push – Normal Force – Perpendicular to
a surface Friction – requires normal force –
opposes motion Pull – Tension – acts in both directions
Force concept maps
Contact forces Push – Normal Force – Perpendicular to
a surface Friction – requires normal force –
opposes motion Pull – Tension – acts in both directions
Force concept maps
Contact forces Push – Normal Force – Perpendicular to
a surface Friction – requires normal force –
opposes motion Pull – Tension – acts in both directions
Free body diagrams
Fg = force due to gravity = weight
FN = perpendicular push
Ffr = opposes motion
FT = pull = tension
Free body diagrams
Fg = force due to gravity = weight
FN = perpendicular push
Ffr = opposes motion
FT = pull = tension
Free body diagrams
Fg = force due to gravity = weight
FN = perpendicular push
Ffr = opposes motion
FT = pull = tension
Free body diagrams
Fg = force due to gravity = weight
FN = perpendicular push
Ffr = opposes motion
FT = pull = tension
Free body diagrams
Fg = force due to gravity = weight
FN = perpendicular push
Ffr = opposes motion
FT = pull = tension
Labs – Uniform Circular Motion
Swing ride – Tension creates a center seeking force – centripetal force
Gravitron- Normal force creates a center seeking force – centripetal force
Hotwheel rollercoaster – Weightlessness at top – gravity creates the center seeking force – centripetal force
Turntable ride – friction creates a central seeking force – centripetal force
Labs – Uniform Circular Motion
Swing ride – Tension creates a center seeking force – centripetal force
Gravitron- Normal force creates a center seeking force – centripetal force
Hotwheel rollercoaster – Weightlessness at top – gravity creates the center seeking force – centripetal force
Turntable ride – friction creates a central seeking force – centripetal force
Labs – Uniform Circular Motion
Swing ride – Tension creates a center seeking force – centripetal force
Gravitron- Normal force creates a center seeking force – centripetal force
Hotwheel rollercoaster – Weightlessness at top – gravity creates the center seeking force – centripetal force
Turntable ride – friction creates a central seeking force – centripetal force
Labs – Uniform Circular Motion
Swing ride – Tension creates a center seeking force – centripetal force
Gravitron- Normal force creates a center seeking force – centripetal force
Hotwheel rollercoaster – Weightlessness at top – gravity creates the center seeking force – centripetal force
Turntable ride – friction creates a central seeking force – centripetal force
Labs – Uniform Circular Motion
Swing ride – Tension creates a center seeking force – centripetal force
Gravitron- Normal force creates a center seeking force – centripetal force
Hotwheel rollercoaster – Weightlessness at top – gravity creates the center seeking force – centripetal force
Turntable ride – friction creates a central seeking force – centripetal force
Labs – Uniform Circular Motion
Cavendish Torsion Balance – Fg = G m1m2 r2
Universal Gravitational Constant – big G = 6.67x10-11 Nm2/kg2
Mass of the earth calculation mg = G m1me r2
Earth’s moon orbital velocity calculation Satellite orbital velocity calculation
Geostationary Satellite orbital velocity and orbital radius calculation Bipolar Star calculation
Fc = mv2 = G m1m2 = Fg v= 2r(rev) r r2 t
Labs – Uniform Circular Motion
Cavendish Torsion Balance – Fg = G m1m2 r2
Universal Gravitational Constant – big G = 6.67x10-11 Nm2/kg2
Mass of the earth calculation mg = G m1me r2
Earth’s moon orbital velocity calculation Satellite orbital velocity calculation
Geostationary Satellite orbital velocity and orbital radius calculation Bipolar Star calculation
Fc = mv2 = G m1m2 = Fg v= 2r(rev) r r2 t
Labs – Uniform Circular Motion
Cavendish Torsion Balance – Fg = G m1m2 r2
Universal Gravitational Constant – big G = 6.67x10-11 Nm2/kg2
Mass of the earth calculation mg = G m1me r2
Earth’s moon orbital velocity calculation Satellite orbital velocity calculation
Geostationary Satellite orbital velocity and orbital radius calculation Bipolar Star calculation
Fc = mv2 = G m1m2 = Fg v= 2r(rev) r r2 t
Labs – Uniform Circular Motion
Cavendish Torsion Balance – Fg = G m1m2 r2
Universal Gravitational Constant – big G = 6.67x10-11 Nm2/kg2
Mass of the earth calculation mg = G m1me r2
Earth’s moon orbital velocity calculation Satellite orbital velocity calculation
Geostationary Satellite orbital velocity and orbital radius calculation Bipolar Star calculation
Fc = mv2 = G m1m2 = Fg v= 2r(rev) r r2 t
Labs – Uniform Circular Motion
Cavendish Torsion Balance – Fg = G m1m2 r2
Universal Gravitational Constant – big G = 6.67x10-11 Nm2/kg2
Mass of the earth calculation mg = G m1me r2
Earth’s moon orbital velocity calculation Satellite orbital velocity calculation
Geostationary Satellite orbital velocity and orbital radius calculation Bipolar Star calculation
Fc = mv2 = G m1m2 = Fg v= 2r(rev) r r2 t
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
acceleration
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
acceleration
Momentum
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
acceleration
Momentum
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
acceleration
Momentum (Change)
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
acceleration
Momentum (Change)
Force
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
acceleration
Momentum
Force
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
acceleration
Momentum
Force
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
acceleration
Momentum
Force
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
acceleration
Momentum
Force
Work /
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
acceleration
Momentum
Force
Work / Energy
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
acceleration
Momentum
Force
Work / Energy
Kinematics / Dynamics Relationships
Distance / Displacement Time Mass
Speed/Velocity
acceleration
Momentum
Force
Work / Energy
Power
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
m/s
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity=m/s
m/s/s=m/s2
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity = m/s
Acceleration =m/s2
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity=m/s
kg m/s
Acceleration= m/s2
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity=m/s
kg m/s -momentum
Acceleration= m/s2
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity=m/s
Momentum=kg m/s
Acceleration=m/s2
kg m/s/s=kg m/s2
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity=m/s Momentum=kg
m/s
Acceleration=m/s2
Force=Newton=kg m/s2
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity=m/s
Momentum=kg m/s
Acceleration=m/s2
kg m/s2
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity=m/s
Momentum=kg m/s
Acceleration=m/s2
Force=Newton =kg m/s2
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity=m/s Momentum=kg
m/s
Acceleration=m/s2
Force= Newtons=kg m/s2
N m = Kg m/s2 m
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity=m/s Momentum=kg
m/s
Acceleration=m/s2
Force=Newtons = kg m/s2
N m = Kg m2/s2
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity=m/s
Momentum=kg m/s
Acceleration=m/s2
Force=Newton=kg m/s2
Work /
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity=m/s
Momentum=kg m/s
Acceleration=m/s2
Force=Newton=kg m/s2
Work / Energy = Joule = N m = kg m2/s2
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity=m/s Momentum=kg
m/s
Acceleration=m/s2
Force=N=kg m/s2
Work / Energy=J = N m = kg m2 / s2
kg m2/s2/s
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity=m/s Momentum=kg
m/s
Acceleration=m/s2
Force=N=kg m/s2
Work / Energy=J = N m = kg m2 / s2
kg m2/s2/s = kg m2/s3
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity=m/s Momentum=kg
m/s
Acceleration=m/s2
Force=N=kg m/s2
Work / Energy=J = N m = kg m2 / s2
kg m2/s2/s = kg m2/s3 = N m = J s s
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity=m/s Momentum=kg
m/s
Acceleration=m/s2
Force=N=kg m/s2
Work / Energy=J = N m = kg m2 / s2
kg m2/s2/s = kg m2/s3 = N m = J = W s s
Kinematics / Dynamics Relationships
Distance/Displacement Time Mass
Speed/Velocity=m/s Momentum=kg
m/s
Acceleration=m/s2
Force=N=kg m/s2
Work / Energy=J = N m = kg m2 / s2
Power kg m2/s2/s = kg m2/s3 = N m = J = W s s
Graphical Analysis
Position
Time
Graphical Analysis
Position
Time
Graphical Analysis
Position
Time
stopped
Position
Time
Graphical Analysis
Position
Time
Constant velocity –constant momentum – no acceleration
Position
Time
Graphical Analysis
Position
Time
Constant velocity – constant momentum – no acceleration
Position
Time
Graphical Analysis
Position
Time
Increasing velocity – increasing momentum - accelerating
Position
Time
Graphical Analysis
Position
Time
Increasing velocity – increasing momentum - accelerating
Position
Time
Graphical Analysis
Position
Time
Decreasing velocity – decreasing momentum - decelerating
Position
Time
Graphical Analysis
Position
Time
Decreasing velocity – decreasing momentum - decelerating
Position
Time
Graphical Analysis
O m/s
Velocity vs Time
Velocity
0 m/s
time
Stopped
O m/s
Accelerating
O m/s
accelerating
O m/s
decelerating
O m/s
decelerating
O m/s
Constant velocity
O m/s
Constant Velocity
O m/s
Graphical Analysis Slopes
Postion
time
Slope = velocity
Postion
time
Velocity vs Time Slope
Velocity
time
Slope of V vs T = Acceleration
Velocity
time
Area of V vs T = ?
Velocity
time
Area of V vs T = Distance traveled
Velocity
time
Area of V vs T = Distance traveled
Velocity
time
Force vs Distance
Force
Distance
Force vs Distance
Force spring constant K = N m Distance
Force vs Distance
Force
E.P.E=1/2 Kx2
Distance
Force vs Distance
Force
Area = Work
Distance