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Philippine Gaming Industry
A survey of gaming culture and industry of the Philippines, particularly Filipino-made and
developed digital games.
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Are Digital Games Art?
Narrative vis-a-vis Cyclical
Immersive
Interactive
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What is a Filipino digital game?
Should it be made by a Filipino?Distributed by a Filipino?
Should it reflect Filipino characters?Filipino values?
Filipino legends and stories?Filipino history?
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ANITO: Defend a Land Enraged
Developed by: Anino Entertainment
Genre: RPG and adventurePlatform: PC
Released: 2003
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Anito is a single-player isometric adventure RPG set in 16th century Asia, in the land of Maroka. Maroka is
an island besieged both by internal conflict and armored invaders from a faraway land who are
slowly turning the island into their monarch's colony. When Datu Maktan, leader of the Mangatiwala tribe
and the land's most influential peacemaker, mysteriously disappears, it is up to his children Agila and Maya to find him and restore the delicate peace
that their father has kept in balance, before conflicting forces tear the land apart.
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ANAK BATHALADeveloped by: Nordenx
(New version of game for different consoles developed by BHM Games)
Genre: 2D MMORPG(Massively Multiplayer Online Role Playing Game)
Platform: PC Online(Soon to be available in PC, Ipad, Ipod Touch and
Iphone)
Released: 2005
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In a time long before Islam or Christianity ever touched paradise, traders, nobles, warriors, warlocks,
and demigods roam the archipelago. Seeking treasures and powers to unite the warring clans. There are some however who wants to keep the islands in darkness, calling forth demons and the
powers of the malefic Gods of old.
"Whosoever rise to the ranks of Bathala shall have the power to unite these lands."
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Babayin Script
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TANTRA
Published by: ABS-CBN InteractiveDeveloped by: Hanbitsoft
Genre: RPGPlatform: PC Online
Rating: 6.6
Released: 2004
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Tantra Online is a fantasy MMORPG loosely based on and inspired by Hindu and Buddhist mythology. The
game was originally released in 2004, hence the graphics are somewhat dated. (This global edition was released in 2008.) Play as one of eight classes (4 for
females, 4 for males) and go on quests and fight to level up.
Pledge allegiance to one of three gods, Brahma, Vishnu, or Shiva, unlocking special skills unique to that god's
followers, as well as setting up an ongoing battle between all three factions. In addition to three-way
faction PvP, there are also solo and guild battle modes available. There is an item shop for optional upgrades.
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Issues
SupportTrouble ShootingUnsolved “Bugs”
Unavailability to other ConsolesMarketing and Promotion
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Contemporary Platforms
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BANGU-BANG MANIA
Developed by: VITAS
Genre: Online Casual Game
Released: 2009
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Pay-to-play scheme wherein players will top up their gaming cards with 50 pesos for one week play time, 100 pesos for 2 weeks and 200 pesos for one month
play time.
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CIRCUS GAMESDeveloped by: Kuju Manila
(former Matahari Studios, creator of Timezone games)
Published by: Ubisoft (France)
Distributed by: Datablitz (P2000)
Genre: Mini-Game Collection
Platform: Nintendo Wii
Released: 2009
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“Now if you'll excuse me, I have an audience to disappoint.”
--Ringmaster
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TURBOSUBS
Developed by: Anino Games
Published by: I-Play, Oberon Media
Distributed by: Apple App Store ($1.99)
Genre: Strategy/Time Management Casual Game
Platform: iPhone
Released: 2009
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Set in New York City, Turbo Subs is a fun-filled strategy/time management casual title for iPhone.
Players manage Rebecca and Robert as they attempt to satisfy hungry New Yorkers in sandwich shops
they put up around the city. Service busy customers and fend off thieves using iPhone's flawless touchscreen controls. Players are up for 60
challenging levels with 8 types of hungry customers. This tasty game has loads of upgrades and secret
sauces.
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WORDTROTTER
Developed by: Palmagick Entertainment
Distributed by: Facebook
Genre: Casual action game
Platform: Social Networking Platform
Released: 2010
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There are 3 characters, or Wordtrotters, in the game—Woogly, the wizard's apprentice, and his two friends Weegly and Whaagly. Woogly and his friends live on the bug world Wordth, and are exiled by their elders for accidentally summoning an evil witch
named Grimmar and a bunch of bug-eating monsters.
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PAOLO'S JOURNEY
Created by: Fr. Maximo Villanueva(In Cooperation with Studio of Secret6)
Published by: Catholic Bishop Conference of the Philippines
Episcopal Commission of Catechesis and Catholic Education
Released: 2010
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In the game, 10-year-old Paolo falls into a deep well as he was looking for his kitten. Inside the well, he
meets an angel who tells him to collect the 3 keys he needs to return home. As the player obtains a key, he advances to the next level of the game. In the first or
easy level, the questions would be related to the Sacraments; in the second or medium level, the
player would be asked about the 10 Commandments, and in the third or difficult level, the player would be
tested on Christian values.
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Contemporary Issues on Gaming
Youth ViolenceYouth AggressionIsolating Device
Desensitizing Device
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Filipino Game Makers
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Anino Games
A Philippine third-party game developer for different platforms. It is composed of two sister companies—Anino Entertainment, which focuses on PC, console and virtual reality games, and Anino Mobile, which
develops mobile games. The company takes its name from anino, a Tagalog word meaning “shadow.”
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Located at the centre of Metro Manila, The Makati Central Business District (CBD) is the centre of
business and finance in the Philippines. Most of the largest financial and business institutions in The Philippines have their headquarters in the Makati CBD as well as regional offices of multinational corporations and The Philippine Stock Exchange. This area is also one of the most expensive and
prime real estates in the city with towering skyscrapers, luxury condos, posh shopping malls and
world class hotels. In the Philippines, when you mean business, you’re address is in Makati’s Central
Business District!
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Video Games as Art?
Video Games as a meaningful form of expression.
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Learning to Playor Playing to Learn
Hans Christian Arnseth
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Game Education
José P. Zagal and Amy Bruckman
Game Design AnalysisHistory and Culture of Digital Games
Theories of Game and Play