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Museums and the Web 2014 Baltimore
On A New Threshold: Experiments In Gaming, Retail And Performance Design To Shape Museum Entrances
![Page 2: On A New Threshold: Experiments In Gaming, Retail And Performance Design To Shape Museum Entrances](https://reader035.vdocuments.us/reader035/viewer/2022062514/558d09bad8b42aaf168b4760/html5/thumbnails/2.jpg)
Museums and the Web 2014 Baltimore
On A New Threshold: Experiments In Gaming, Retail And Performance Design To Shape Museum Entrances
Dr Ross PARRY (School of Museum Studies, University of Leicester, UK) Dr Ruth PAGE (School of English, University of Leicester, UK) Alex MOSELEY(Course Design & Development Team, University of Leicester, UK) Dr Erik KRISTIANSEN (Department of Communication, Business and Information Technologies, Roskilde University, Denmark)
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there are alternative (mature) frameworks for designing thresholds that deserve our attention;
museum thresholds might better be understood as intention/action, rather than as a physical boundary (as time, rather than space);
digital media can encourage reconceptualization of other (non-digital) aspects of museum provision.
Our work on ‘Transforming Thresholds’ suggests:
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Multiplying thresholds
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Multiplying thresholds
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Multiplying thresholds
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Multiplying thresholds
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Enduring iconicity
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Enduring iconicity
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Enduring iconicity
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Enduring iconicityhistorically resonant sociologically complex interpretatively meaningfulpivotal to the visit event
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digital being naturalised within the museum’s vision and articulation of itself
a preparedness for a post-digitalorganisational structure
actively recruiting blended roles
the presence of ‘digital thinking’
digital being part of the generativeand ideation moment
blended production
strategising for a multiplatform future
no need for digital to be strategised separately
The postdigital museum
Ross Parry, 'The End of the Beginning: Normativity in the Postdigital Museum', Museum Worlds, vol. 1 (2013), 24-39.
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Alternative scaffolding
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Alternative scaffoldingRetail Studies
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Alternative scaffoldingRetail StudiesGame Studies
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Alternative scaffoldingRetail StudiesGame StudiesPerformance Studies
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the charette
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the charette
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the retail threshold
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the retail threshold
Petrie Museum of Egyptian Archaeology (London)
‘Salient Signs’
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the retail threshold
Petrie Museum of Egyptian Archaeology (London)
‘Salient Signs’
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the game threshold
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the game threshold
Chatsworth House (Bakewell, Derbyshire)
‘Augmented Signs’
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the game threshold
‘Augmented Signs’
Chatsworth House (Bakewell, Derbyshire)
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the performance threshold
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the performance threshold
‘Human Signs’
New Walk Museum and Art Gallery (Leicester)
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the performance threshold
‘Human Signs’
New Walk Museum and Art Gallery (Leicester)
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RetailThreshold
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Game Threshold
RetailThreshold
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Game Threshold
RetailThreshold
Performance Threshold
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Game Threshold
RetailThreshold
Performance Threshold
ChatsworthHouse
(Bakewell, Derbyshire)
Petrie Museum of Egyptian Archaeology
(London)
New Walk Museumand Art Gallery
(Leicester)
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Game Threshold
RetailThreshold
Performance Threshold
ChatsworthHouse
(Bakewell, Derbyshire)
Petrie Museum of Egyptian Archaeology
(London)
New Walk Museumand Art Gallery
(Leicester)
‘magic circle’‘explorative play’
(Kristiansen, 2014)
‘saliency’‘servicescape’(Harwood, 2013)
‘Invisible theatre’‘real life rehearsal’
(Human, 2013)
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Game Threshold
RetailThreshold
Performance Threshold
ChatsworthHouse
(Bakewell, Derbyshire)
Petrie Museum of Egyptian Archaeology
(London)
New Walk Museumand Art Gallery
(Leicester)
‘magic circle’‘explorative play’
(Kristiansen, 2014)
‘saliency’‘servicescape’(Harwood, 2013)
‘Invisible theatre’‘real life rehearsal’
(Human, 2013)
‘Salient Signs’ ‘Human signs’‘Augmented Signs’
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Game Threshold
RetailThreshold
Performance Threshold
ChatsworthHouse
(Bakewell, Derbyshire)
Petrie Museum of Egyptian Archaeology
(London)
New Walk Museumand Art Gallery
(Leicester)
‘magic circle’‘explorative play’
(Kristiansen, 2014)
‘saliency’‘servicescape’(Harwood, 2013)
‘Invisible theatre’‘real life rehearsal’
(Human, 2013)
‘Salient Signs’ ‘Human signs’‘Augmented Signs’
Point-of-viewrecording
Visitor tracking / performer researcher
Aerialrecording
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there are alternative (mature) frameworks for designing thresholds that deserve our attention;
museum thresholds might better be understood as intention/action, rather than as a physical boundary (as time, rather than space);
digital media can encourage reconceptualization of other (non-digital) aspects of museum provision.
Our work on ‘Transforming Thresholds’ suggests:
![Page 45: On A New Threshold: Experiments In Gaming, Retail And Performance Design To Shape Museum Entrances](https://reader035.vdocuments.us/reader035/viewer/2022062514/558d09bad8b42aaf168b4760/html5/thumbnails/45.jpg)
there are alternative (mature) frameworks for designing thresholds that deserve our attention;
museum thresholds might better be understood as intention/action, rather than as a physical boundary (as time, rather than space);
digital media can encourage reconceptualization of other (non-digital) aspects of museum provision.
Our work on ‘Transforming Thresholds’ suggests:
![Page 46: On A New Threshold: Experiments In Gaming, Retail And Performance Design To Shape Museum Entrances](https://reader035.vdocuments.us/reader035/viewer/2022062514/558d09bad8b42aaf168b4760/html5/thumbnails/46.jpg)
there are alternative (mature) frameworks for designing thresholds that deserve our attention;
museum thresholds might better be understood as intention/action, rather than as a physical boundary (as time, rather than space);
digital media can encourage reconceptualization of other (non-digital) aspects of museum provision.
Our work on ‘Transforming Thresholds’ suggests:
![Page 47: On A New Threshold: Experiments In Gaming, Retail And Performance Design To Shape Museum Entrances](https://reader035.vdocuments.us/reader035/viewer/2022062514/558d09bad8b42aaf168b4760/html5/thumbnails/47.jpg)
there are alternative (mature) frameworks for designing thresholds that deserve our attention;
museum thresholds might better be understood as intention/action, rather than as a physical boundary (as time, rather than space);
digital media can encourage reconceptualization of other (non-digital) aspects of museum provision.
Our work on ‘Transforming Thresholds’ suggests:
![Page 48: On A New Threshold: Experiments In Gaming, Retail And Performance Design To Shape Museum Entrances](https://reader035.vdocuments.us/reader035/viewer/2022062514/558d09bad8b42aaf168b4760/html5/thumbnails/48.jpg)
there are alternative (mature) frameworks for designing thresholds that deserve our attention;
museum thresholds might better be understood as intention/action, rather than as a physical boundary (as time, rather than space);
digital media can encourage reconceptualization of other (non-digital) aspects of museum provision.
Our work on ‘Transforming Thresholds’ suggests:
![Page 49: On A New Threshold: Experiments In Gaming, Retail And Performance Design To Shape Museum Entrances](https://reader035.vdocuments.us/reader035/viewer/2022062514/558d09bad8b42aaf168b4760/html5/thumbnails/49.jpg)
there are alternative (mature) frameworks for designing thresholds that deserve our attention;
museum thresholds might better be understood as intention/action, rather than as a physical boundary (as time, rather than space);
digital media can encourage reconceptualization of other (non-digital) aspects of museum provision.
![Page 50: On A New Threshold: Experiments In Gaming, Retail And Performance Design To Shape Museum Entrances](https://reader035.vdocuments.us/reader035/viewer/2022062514/558d09bad8b42aaf168b4760/html5/thumbnails/50.jpg)
Museums and the Web 2014 Baltimore
On A New Threshold: Experiments In Gaming, Retail And Performance Design To Shape Museum Entrances
Dr Ross PARRY (School of Museum Studies, University of Leicester, UK) Dr Ruth PAGE (School of English, University of Leicester, UK) Alex MOSELEY(Course Design & Development Team, University of Leicester, UK) Dr Erik KRISTIANSEN (Department of Communication, Business and Information Technologies, Roskilde University, Denmark)