Download - Newton UK-SEA CreativeCulture kick off
CreativeCultureCreative and Participatory
Transcultural Practices and Problem Solving
Through Game Design and Computational Thinking
NEWTON UK-SEA
AHRC – MoHE
23rd Jan 2017 – 22nd Jan 2019
http://dmll.org.uk/projects/
Design Thinking through Playful and
Gameful Practices
gamify.org.uk #Gchangers #PlayRemix
CreativeCulture• Creative and Participatory
• Transcultural Practices and Problem Solving
• Through Game Design and Computational Thinking
Objective 1
To collaboratively:
• develop a game design and computational thinking programme (CreativeCulture Lab)
• that will make game design and development accessible to teachers and students,
• promoting transcultural and trans-disciplinary 'learning by designing’
Key deliverables:
• Adaptable/adoptable CreativeCulture Lab blueprint and toolkits to be developed and validated,
• ambassadors/champions from the pilot locations to be identified and trained and
• an online Hub that will host the CreativeCulture resources (tools, case studies, game-based outcomes from the community) to be developed.
Objective 2
To design and implement participatory studies, involving the local, rural and indigenous communities in Malaysian Borneo (learners and teachers). 2 stages:
• Mock up a lab that will involve a small number of participants, which will inform…
• The final pilot participatory study in the different sites in Sarawak, involving larger number of stakeholders and participants.
Key deliverables:
• CreativeCulture Lab to be carried out as an extra-curricular at the telecentres,
• Feasibility studies carried out to inform the larger scale deployment in stage 2.
Objective 3
To facilitate, capture and evaluate
• experience,
• learning outcomes and
• transferability of the creative approach towards refining the adaptable CreativeCultureblueprints
Key deliverables:
• Analysis of lessons learnt and
• Finalised CreativeCulture Lab blueprint(s) for adoption and adaptation.
Beneficiaries• Students/learners (age 8 – 16) – Borneo + Coventry
• Remote tele-sessions
• Transcultural, transnational
• Teachers• Training-for-trainers programme at the base hub (UNIMAS)
• Local communities• Exposure
• Potential socioeconomic value
• Cultural applications
• Telecentres• Extend function – facilitate creative learning
Thursday 16th and Friday 17th
• Looking at the requirements and timeline in more detail
• Design sprints – draft CreativeCulture programme
• Map methods, workshops, toolkits
• Online Hub
• Sample some play sessions?
• Main aim – Draft CreativeCulture Programme to be further developed and tested.