Transcript
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    Modeling, Integrated Design & Analysis SoftwareGetting Started

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    Introduction

    1.1 Introduction

    FX+ is a general pre and post processor that provides the state-of-art finite element

    analysis modeling tools. FX+ is equipped with advanced geometric modeling functions,

    powerful mesh generation algorithms, various analysis conditions, and exceptional output

    displays with the latest graphic technology.

    The General Pre/Post Processing Program , MI DAS/FX+

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    FX+family products are listed in the table below.

    Product Description

    Function Availability

    Modeling

    (Geom/Mesh)Load/B.C. Analysis Post

    FX+ General Pre/Post Processing

    ProgramO O Mec 1 O

    FX+ Modeler

    FEmodeler

    FEmodelerX

    Civil/Building Detailed Analysis

    Specialized Modeling Program

    (Module of MIDAS/Civil, Gen)

    O X X 2 X

    FEPartner Customized version for a special

    solver of FX+(OEM)

    O O O 3 O

    FEA Non-linear Detailed Analysis O O O O

    1. MIDAS/Mec(Mechanical Analysis System) is sold separately, and various product lines of MEC present

    depending upon the analysis function.

    2. The analysis of FX+ Modeler is only coupled with MIDAS/Civil or MIDAS/Gen.

    3. The analysis of FEPartner is performed by other solvers, and the solver vendors do not share the intellectual

    property of their solvers with MIDAS Information Technology Co., Ltd

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    1.2 Installation

    1.2.1 System Requirement

    FX+operates on IBM compatible Personal Computer (PC) in Windows environment.

    In addition, FX+requires the following minimum configuration.

    Operating System Microsoft Windows 2000 / ME / XP /

    NT 4.0 SP3 + Y2K Patches

    (Recommend Microsoft Windows 2000 or later version)

    CPU Pentium III 700MHz

    (Recommend Pentium IV 1 GHz or greater)

    Memory (RAM) 256 MB

    (Recommend 512 MB or greater)

    HDD Space 1 GB

    Video Memory 32 MB or greater

    Video Card Recommend TNT/GeForce Type Videocard

    Windows XP / 2000 (30.82 Version or later)

    http://www.nvidia.com/view.asp?IO=winxp-2k_30.82

    Windows NT ( 29.42 Version or later)

    http://www.nvidia.com/view.asp?IO=winnt_29.42

    Printer Windows compatible Printer or Plotter

    http://www.nvidia.com/view.asp?IO=winxp-2k_30.82http://www.nvidia.com/view.asp?IO=winxp-2k_30.82http://www.nvidia.com/view.asp?IO=winxp-2k_30.82http://www.nvidia.com/view.asp?IO=winnt_29.42http://www.nvidia.com/view.asp?IO=winnt_29.42http://www.nvidia.com/view.asp?IO=winnt_29.42http://www.nvidia.com/view.asp?IO=winnt_29.42http://www.nvidia.com/view.asp?IO=winxp-2k_30.82
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    1.2.2 Installation Sequence

    Installing FX+

    Follow the steps below to install FX+.

    1. Insert the MIDAS/FX+CD in the CD-ROM drive.

    2. If the Shift key is not pressed when the CD is inserted, installation will proceed

    automatically and the MIDAS/FX+CD will process automatically. Select the setup

    language as either English or Korean, and click button.

    MIDAS/FX+ Choose Setup Language Dialog Box

    If the installation does not proceed automatically, select the Run command in the

    Startmenu of Windows. Once the CD-ROM drive is assigned, enter the following

    command:

    D:\Install\Setup

    (Note: This is in case the CD-ROM drive is assigned to the directory D)

    Click to start the installation of the program.

    3. Once the installation program is initiated, the dialog box shown in the figure above

    is displayed and the installation of MIDAS/FX+ begins. The installation will

    proceed step-by-step to the subsequent phases following the displayed information.

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    To proceed to the next step, click . To return to the previous step,

    click .

    MIDAS/FX+ Installation Dialog Box

    4. When the license agreement dialog box is displayed, read the agreement carefully.

    If you agree with the agreement, check on I accept the terms of the license

    agreement. Click , and the installation will continue.

    5. Enter the users registration information and click .

    6. The Choose Destination Location dialog box will appear. Select the folder in

    which MIDAS/FX+will be installed. MIDAS/FX+will be installed in the default

    folder by clicking . To change the folder, click and

    select the folder to install MIDAS/FX+.

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    7. The Select Feature dialog box will appear. To select all the features, click

    and proceed. If not, uncheck on the unnecessary features, and click

    .

    8. To return to the previous step, click . To start the installation, click

    .

    MIDAS/FX+ Install Protection Lock Driver Dialog Box

    9. Select the type of lock driver and click to proceed.

    10. When the lock driver is installed, MIDAS/FX+installation will be completed.

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    1.2.3 Installing Sentinel/Pro Driver

    The Sentinel Driver is used to drive the Lock key of the Sentinel hardware. To run

    MIDAS/FX+and the Lock key, the driver has to be installed. The Sentinel Driver is

    installed automatically during the installation process of MIDAS /FX+. For upgrading or

    replacing a damaged Lock driver, follow the procedure outlined below.

    To install the Sentinel Driver manually follow these steps.

    1. Press the Shiftkey on the left side of the keyboard and insert the MIDAS/Civil CD

    in the CD-ROM drive.

    2. Select the Run command in the Start menu. Once the CD-ROM drive is assigned,

    enter the following command:

    D: \I nstall \protection drivers\setup

    (Note: This is in case the CD-ROM drive is assigned to the directory D)

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    To uninstall the Sentinel Driver follow these steps.

    1. Press the Shiftkey on the left side of the keyboard and insert the MIDAS/Civil CD

    in the CD-ROM drive.

    2. Select the Run command in the Startmenu. Once the CD-ROM drive is assigned,

    enter the following command:

    D: \I nstall \Protection Dr ivers\Setup

    (Note: This is in case the CD-ROM drive is assigned to the directory D)

    3. In the Program Maintenance dialog box, select Remove to start uninstalling the

    lock driver.

    Program Maintenance Dialog Box

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    1.2.4 Registering the Protection Key

    To operate MIDAS/FX+ properly, register the serial number after connecting the protection

    key to the parallel port.

    1. Connect the Protection Key to the Parallel Port or the USB Port.

    2. Execute MIDAS/FX+.

    3. The Register Protection Key is located in theHelpcommand of theMain M enu.

    4. Select Register Protection Keyin the Helpmenu.

    5. Enter the Protection Key ID provided in the Program CD Case in the Protection

    Keyfield.

    6. Select Stand-alonein Key Type.

    7. Click .

    Register Protection Key Dialog Box

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    2. Understanding FX+

    2.1 Before Getting Started

    2.1.1 Work Sequence of FX+

    General work sequence of FX+ is as follows;

    A. Geometry Modeling

    B. Mesh Generation

    C. Analysis Condition

    D. Analysis

    E. Post-processing and Result Evaluation

    A. Geometry Modeling

    The generation of geometric model is the foundation of completing the finite element

    analysis model in FX+. Based on the geometry data, mesh generation and other additional

    modeling processes will follow. The geometry modeling of FX+ can be generated directly

    in FX+ using its own modeling functions. In addition, FX+ provides the data exchange

    capability which enables import of a geometry data file created by other Computer Aided

    Design(CAD) software.

    When the geometry data file is imported from other programs, it often requires some

    special operations such as simplifying shapes, healing damaged geometries, or cleaning-up

    disordered shapes in order to create the finest analysis model.

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    Repaired Geometry Model after I mported from Geometry Data Fi le

    Cleaned Geometry M odel f or the Optimal M esh Generation

    Solid Geometry M odel I mported

    from CAD Data File

    Geometry Model Created Dir ectly in F X+

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    B. Mesh Generation

    Mesh is generated on the previously created geometry model. Generally, it is

    recommended to use hexahedron elements or quadrilateral elements for more accurate

    analysis result. However, for a complex model, it is reasonable to use tetrahedron elements

    or triangular elements produced by the Auto-mesh generation function provided by FX+.

    To maximize its workability, FX+ provides various mesh control functions and 3

    different mesh generation methods; Auto-mesh, Mapped-mesh, and Protrude-mesh.

    Auto-mesh Generated with Solid Tetra Mesh

    Mapped-mesh Generated with Sur face Quad M esh Auto-mesh Generated with Surf ace Quad-dominant Mesh

    Mapped-mesh Generated with Solid Hexa Mesh

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    C. Analysis Condition

    FX+ provides a variety of materials, physical properties, load types, and boundary

    conditions. The load and boundary conditions can be applied not only to nodes and elements,

    but also directly to geometric shape so that it is effectively used when a model has a very

    complex shape.

    By taking the advantage of the Windows based GUI environment, FX+ maximizes the

    simulation capability to display the load and boundary conditions in a practical manner. As

    a result, the simulation function tremendously reduces the data input error which can be

    easily made by user.

    D. Analysis

    Once the generated model is completed with proper analysis conditions, the analysis

    model can be analyzed. If the model is generated in Mec (Mechanical Analysis System),

    which is the integrated solution with FX+ and a mechanical analysis solver, it can be simply

    solved by its own solver. Otherwise, the users need to export the analysis model to

    preferring solvers such as Nastran, ABAQUS, Ansys, or other analysis programs.

    Mec is equipped with the numerous finite element analysis engines. The different

    types of analysis which can be solved by Mec are:

    Linear Static Analysis

    Eigenvalue Analysis

    Buckling Analysis

    Time History Analysis

    Response Spectrum Analysis

    Exampl e of Applying Non-unif orm Pressure Load Example of Applying Boundary Condition Usingthe Cyli ndri cal Coordinate System

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    Material Nonlinear Analysis

    Geometry Nonlinear Analysis

    Contact Analysis,

    Linear/Nonlinear Hear Transfer Analysis

    Fluid Flow Analysis

    FEPartner, an OEM version of FX+, also includes the analysis capability which is

    engineered with the integrated solver from other vendors.

    E. Post-processing and Result Evaluation

    After the analysis is completed properly, FX+ will organize and provide the post data

    result for design process.

    FX+ offers numerous outstanding graphical result displays including the thrilling

    animation maker. In addition, all the tables provided in FX+ allows the user to view the

    analysis result at a glance, and they are compatible with MS-Excel which is the most widely

    used data analyzing software. Thus, the revolutionary post-processing capability of FX+

    will define the new standard of the post-processor in the Computer Aided

    Engineering(CAE) industry.

    Example of Vari ous Post Processing of FX+

    Analysis Result

    (Contour Plot)

    Result Table

    Graph

    Clipped Plot

    A Variety of Displays

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    2.1.2 Modeling Process of FX+

    FX+ allows the user to create highly sophisticated geometrical data and to generate

    mesh with any dimension or shape.

    Especially, due to its advanced geometry modeling tools and high-performance auto-

    meshing functions, the user can model a complex shape much quicker and simpler than

    traditional modeling programs which mostly employ the manual node and element method.

    In this chapter, the geometry modeling and mesh generation will be discussed in detail.

    A. Geometry Modeling

    A geometry model is fundamentally formed by the interlocking relationship of various

    geometric entities. The geometric entities in FX+ are listed in the following table.

    Entity Definition

    Compound Group of independent entities

    ShapeGeneral term to call an independent entity

    (An entity that is not forming any other entity)

    SolidPart of 3-D space bound by a shell

    Property Volume

    Surface

    ShellA collection of Faces connected by some of the

    Edges of their Wire boundaries

    Face

    Part of a plane (in 2-D geometry) or a surface (in 3-

    D geometry) bounded by a closed Wire

    Plane surface, cylinder, sphere, etc

    Property Area

    Curve

    Wire A sequence of Edges connected by their Vertices

    Edge

    A shape corresponding to a curve, and bound by a

    Vertex at each extremity Straight line, circle, ellipse, arc, etc

    Property Length

    Vertex

    A zero-dimensional shape corresponding to a point

    in geometry

    Property Coordinate

    Filtering enables to

    select shapes by its

    geometry type.

    Higher

    Level

    Entity

    Lower

    Level

    Entity

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    Extruding an Edge

    creates a Face.

    Extruding a Wirecreates a Shell. This

    Shell shares the same

    sub-Shapes with a

    group of Faces which

    is generated by the

    extrusion of the

    original Wires sub-

    Edges.

    The user may

    interchange freely

    b/w closed Wire and

    Face or b/w closed

    Shell and Solid

    because they share

    the same sub-Shapes.

    Compound is

    generally used to

    sort shapes easily.

    (ex: grouping

    hundreds of Curves

    imported from

    Autocads .dxf file

    into a single

    Compound.

    Vertex in 3-dimensional space

    1 Edge bound by 2 Vertices

    1 Wire connected by

    4 Edges

    1 Face limited by 1 closed Wire

    (4 Edges)

    1 Shell connected by 6 Faces

    (empty)

    1 Solid bounded by 1 closed Shell

    (filled)

    Face is a Shape which

    exists independently

    A Wire and 4 Edges cannot be a Shape

    because they are sub-Shapes of a Face

    A Compound which is grouped by 4 independent

    Shapes

    The boundary of a

    Face consists of one

    Wire, and the

    boundary of a Solid

    consists of one Shell.

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    The following examples will help to more comprehensively understand the topology.

    Highest Shape One (Face)

    Sub-

    Shape

    WireOne (Faces Boundary)

    Group of E1 through E5

    Edge Five (E1~E5)

    Vertex Five (V1~V5)

    Highest Shape One (Face)

    Sub-

    Shape

    WireTwo (Inner/outer boundary)

    same as E1, E2

    Edge Two (E1, E2)

    Vertex

    Two (V1, V2)

    Starting and ending points of

    edges

    Highest Shape One (Shell)

    Sub-

    Shape

    Face Two (F1, F2)

    Wire Two (Boundary of each face)

    EdgeSeven (E1~ E7)

    They share E4

    Vertex Six

    Highest Shape One (Solid)

    Sub-

    Shape

    Shell One (Solids Boundary)

    Face Six

    Wire Six (Boundary of each face)

    Edge

    Twelve

    4 for each face, 12 edges are

    shared

    Vertex Eight

    When the user sews two

    neighboring Faces into a

    Shell, one or more

    Edge(s) will be sharedbetween Faces. In the

    diagram, two independent

    Faces have a total of 8

    edges, but the combined

    Shape, a Shell, has only 7

    edges.

    V3

    Face

    V1

    V2

    V4

    V5

    E1

    E2

    E3

    E4

    E5

    V1V2

    E1, W1E2, W2

    Face

    No matter how many

    edges exists, a

    boundary of a Face

    will be always

    regarded as a Wire.

    In a closed Edge like

    a circle, starting and

    ending vertices are

    identical.

    F1 F2

    E1

    E2

    E3

    E4

    E5

    E6

    E7

    Shell

    Topology means the

    relationship of

    geometric entities.

    F1

    F2

    Shell (F:2, W:3, E:8)

    Solid

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    FX+ provides both Top-down Modeli ng and Bottom-up Modeling methods. Therefore,

    the user can choose either method or a combination of both depending on beneficial

    characteristics of the particular model.

    Top-down Modeling Method

    In this method, the user makes the highest level Shape, and its sub-Shapes will be

    automatically formed. The user does not need to waste a lot of effort to model each

    sub-Shapes. The method often exercised for a simply shaped model or for a

    preliminary design process.

    If a cube is created with the primitive box feature of FX+, all sub-Shapes of this

    solid such as Faces, Wires, and Edges are automatically generated

    Bottom-up Modeling Method

    In this method, the user starts to model from the lowest level entities first. With these

    independently generated sub-Shapes, the final shape is assembled together. The

    operation may take a lot of time more than the Top-down method. However, by this

    method, the user can generate a very complex shape which cannot be accomplished by

    the other method. In most of the geometry modeling practices, the Bottom-up

    Modeling Method is widely used.

    A surface model of terrain is extremely difficult to model directly at once.

    Therefore, Vertices and Edges, which express the Face, will be made first, and theFace will be generated by using those Vertices and Edges.

    3D Surface Generation with the NURBS Face

    (Bottom-up Modeling: EdgeFace)

    A Box Creation by the Primitive Box Function

    (Top-down Modeling: Solid)

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    The actual modeling process of the Bottom-up Modeling is shown below;

    The Fl ow Chart of Geometry Modeling Process of FX+

    Modify Edge/Wire

    Modify Face/Shell

    Modify Solid

    Mesh Generation

    --- --- ---: Possible Starting Points : Modeling Process : Completion

    Create Vertex

    Create Edge/Wire

    Create Face/Shell

    Create Solid

    Import Geometry Data File

    Modify Geometry Data

    It is not necessary

    to start modeling

    from the vertex for

    the Bottom-up

    Modeling Method.

    If possible, the mid-

    steps between the

    bottom shape and

    the top shape can

    be eliminated.

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    B. Mesh Generation

    FX+ provides various types of elements. Each element type is defined by the structural

    characteristic of its engaged nodes.

    Scalar Element

    It consists of 1 or 2 node(s), and it does not have a geometrical characteristic. The

    mass, damper, and spring elements fit in this category.

    1D Element (Line)

    The 1-dimensional element has a geometrical characteristic of length and consists of 2

    or 3 nodes. The truss and beam elements fall in this category.

    2D Element (Plane)

    The 2-dimensional element, which represents either triangular or quadrilateral element,

    has the geometrical characteristic of area. Plane Stress Element, Plain Strain Element,

    Axisymmetric Element, and Plate Element are included in 2D Element type.

    3D Element (Solid)

    The 3-dimensional element such as Tetrahedron, Pentahedron (Wedge or Prism), and

    Hexahedron (Brick) has a geometrical characteristic of volume.

    Here, the element

    types are categorized

    by their geometrical

    characteristics, and

    the structural

    behavior of elements

    may be differentwithin the same type.

    (ex. Truss and Beam)

    The structural

    behavior can be

    found in the Analysis

    Reference Manual.

    1-Node Scalar

    (Ex. Node Sprin g)

    2-Node Scalar

    (Ex. Element Spri ng)

    0

    1

    1

    st

    Order Li ne 2

    nd

    Order Line

    0

    10

    1

    2

    Triangular (1st, 2

    ndOrder) Quadrilateral (1

    st, 2

    ndOrder)

    0

    1

    2

    0

    1

    2

    3

    4

    5

    6

    7

    10

    2 3

    0

    1

    2

    3

    4

    5

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    Miscellaneous

    Few element types such as Rigid Links are categorized here.

    A structure in real life always exists in a space, and it can be modeled by a type of

    element with proper dimension. Its structural behavior can be expressed with the accurate

    material model and geometrical property. To construct an analysis model of the structure, its

    elements must include these 3 important characteristics; nodal connectivity material property, and additional geometric property such as a thickness.

    The geometric properties that are required to be defined in each 1D, 2D, and 3D

    element are listed in the following table.

    Element

    Type

    Geometric

    CharacteristicProperty

    Volume

    Calculation

    1D Length(L) Area L A

    2D Area(A) Thickness A t

    3D Volume(V) N/A V

    0

    1

    23

    4

    5

    6

    7

    0

    1

    3

    4

    5

    6

    7

    2

    8

    9

    10

    11

    12

    13

    14

    15

    16

    17

    18

    19

    0

    1

    2

    3

    4

    5

    0

    1

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    1213

    2

    0

    1

    3

    2

    0

    1

    3

    4

    5

    6

    78

    9

    Tetrahedron (1st, 2

    ndOrder) Pentahedron (1

    st, 2

    ndOrder)

    Hexahedron (1st, 2

    ndOrder)

    The table on the right is

    for understanding the

    basics of the geometric

    property, and the list

    only contains the

    common items.

    Depending on its

    structural behavior,

    each element type may

    require additional

    properties. For detailed

    information, refer to On-

    Line Manual.

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    Regardless of dimension and type, the general process of mesh generation is shown in

    the following diagram:

    General Process of M esh Generation

    The detailed generation process of each 1D, 2D, and 3D Mesh us as follows;

    1D Mesh

    One dimensional elements are generated on the selected edge based on the specified

    mesh size.

    2D Mesh

    Before generating 2D mesh, 1D mesh is produced on the boundary edges. The

    program executes it automatically as a hidden process. Subsequently, 2D mesh fills out

    the internal area which is bounded by the previously generated 1D mesh. The 2D

    meshing algorithm can be specified either by the user or automatically by the program.

    3D Mesh

    After the generation of 1D and 2D mesh, the program generates 3D elements in the

    internal space which is closed by the 2D boundary mesh. If necessary, 1D and 2D

    mesh generations are processed internally by the program.

    Generate 3D mesh in the

    internal space

    Select the object shape and

    specify the element type.

    Create 1D mesh on all

    boundary edges.

    Create 2D mesh on all

    boundary faces .

    Complete

    1D Mesh

    Complete

    2D Mesh

    2D Mesh Generation

    Choose Mesh Algorithm

    Specify Mesh Size

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    The user must use caution for the listed items prior to the mesh generation.

    In order to generate the proper 2D mesh, 1D mesh on the boundary edges must be

    completely closed.Similarly, in order to generate the proper 3D mesh, the boundary

    2D mesh must be completely closed.

    For convenience, FX+ provides size control on various geometry type such as Solid,

    Face, and Edge. Yet, the predominant factor of determining mesh size is what is given

    on the Edges. Therefore, in order to mesh with desired size properly, it is

    recommended to specify the mesh size on the critical edges first.

    Once the lower dimensional mesh is created manually, the higher dimensional mesh

    can be generated automatically based on the lower dimensional mesh.

    If the boundary 2D mesh is made, the 3D mesh can be generated directly with it. Therefore,

    theoretically, what requires to generate the 3D mesh is the boundary 2D mesh, not the Solid

    (Geometry).

    The boundary mesherror can occur more

    likely during the 3D

    mesh generation.

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    Valence

    is the number of elements which are shared by a single internal node. Depending

    on the Valence, the mesh can be divided into two groups, the structured mesh and the

    unstructured mesh.

    Structured Mesh

    In the structured mesh, the Valence of internal nodes is constant.

    The Map Meshfunction in FX+ generates the structured mesh type in both 2D and 3D.

    Unstructured Mesh

    In the unstructured mesh, internal nodes have a different Valence.

    The Auto Mesh function in FX+ generates the unstructured mesh with various auto-

    meshing algorithms.

    The following figure will help to understand the definition of the Valence and the difference

    between the structured mesh and the unstructured mesh by using 2D mesh sets.

    In the structured mesh of the above figure, all internal nodes have a Valence of 4, and they

    are shared equally by 4 elements. Each element will have a corner angle of about 90

    (360/4). Such elements with 90corner angle have an excellent element quality. However,

    the internal nodes in the unstructured mesh may have other Valences such as 3 and 5, and

    their engaged elements at each node will have a corner angle of about 120 and 72(360/)

    accordingly. Thus, as the Valence sends away from 4, the element quality gets worse.

    The structured mesh has an excellent mesh quality, but there are a few trade-offs. The

    following diagram represents the general process of the structured mesh, and it will

    introduce the required condition for the structured mesh.

    Valence is also known as

    Degree of Regularity or

    in short Regularity.

    The Valence of 4

    seems the best in

    generating 2D

    Quadrilateral Mesh

    (Structured Mesh). If

    possible, it is

    recommended to

    keep the Valence

    between 3 and 5.

    =4=3

    =5

    =4

    Structured Mesh Unstructured Mesh

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    Generation Pr ocess of Structur ed Mesh

    Thus, after transferring the actual 3D geometry to the 2D base geometry, the quadrilateralelements fill up the internal area of the base geometry. Again, the generated quadrilateral

    mesh is mapped back to the original geometry. Due to the complicated nature of this method,

    the original 3D geometry must satisfy the following two conditions.

    1) In order to form the base geometry, the 4 corner vertices must be defined.

    In case of convex polygons, FX+ automatically detects the 4 corner vertices.

    Moreover, it also provides the user an option to define the 4 vertices manually. If the 4

    vertices cannot be defined, the geometry shape must be divided into the applicable

    shapes as shown in the following examples.

    This type of

    structured mesh

    generation is known

    Mapped Mesh.

    Thus, the shape of

    the base geometry of

    2D structured mesh

    is a rectangle.

    Similarly, for the 3D

    structured mesh, a

    cube becomes the

    shape of the base

    geometry.

    In 3D structure, 8

    corner vertices must

    be defined.

    1

    3

    1

    Inverse

    Mapping Mapping

    x

    y

    2D Base Geometry

    (By the Grid Method)

    1

    x

    y

    Inverse

    Mapping

    Mapping3D Original Geometry

    2

    3D Original

    Geometry

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    2) The number of nodal divisions on an edge or an edge group must match with the

    coupled edge or the coupled edge group(-, -).

    It is recommended to apply the mesh size control using the Number of Division than

    the I nterval Lengthto construct a structural mesh, in order to keep the same number of

    mesh divisions on each side.

    Unlike the structured mesh, the unstructured mesh can be applied to any shape of geometry

    without any regulations such as the number of divisions and the geometrical structure.

    Therefore, any complex geometry can be meshed with much less effort.

    The proper selection of element type and the quality of element shape heavily affects on the

    analysis result. Therefore, it is very important to choose the proper element type and to

    check the nodal connectivity between the elements and the element shape in order to obtain

    accurate results.

    The following list introduces the essential information required before mesh generation;

    1) As the element shape gets closer to the regular polygon and the regular polyhedron, the

    analysis result becomes more accurate.

    2) The duration of analysis is a facto that should not be ignored during modeling.Therefore, it is important to keep the number of elements within a reasonable range. A

    careful planning of element distribution can prevent a massively sized model. Finer

    mesh must be considered in the following cases; (a) where the analysis is critical, (b)

    where the geometry radically changes, (c) where the material or the property changes,

    (d) where the load varies, and (e) where dramatic results are expected. The balance

    area can be meshed coarsely since the analysis results do not seem to be heavily

    affected.

    Hence, we call the

    unstructured mesh

    as Free Mesh.

    Detailed information

    on various free

    meshing algorithmscan be found in the

    On-line Manual.

    Side View

    Linear

    Grading

    Linear

    Grading

    Front View

    Linear

    Grading

    Model

    (3D View)

    Example of a Geotechnical Model where a finer Mesh is Generated near the Tunnel

    (The selected element sizes should be such as to enable a smooth transition)

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    Since the triangular element is relatively stiffer than the quadrilateral element, a model

    with quadrilateral elements is expected to produce better results. Similarly, the

    hexahedral element is preferred to the tetrahedral element.

    The first degree element is also stiffer than the second degree element. Therefore, it is

    recommended to use second degree elements, especially when a model is assembled

    with triangular and tetrahedral elements.

    3) Upon the completion of the mesh generation, the nodal connectivity between the

    generated elements should be checked. The separated nodes will cause free edges in

    2D and free faces in 3D mesh .

    4) The mesh quality checking tools in FX+ make it possible to verify the feasibility of

    mesh shape in an analysis model. The user must mesh carefully in the area where the

    geometry radically changes because unacceptable elements may occur. In addition,

    Jacobian Ratio for the quadrilateral element must be checked to determine whether

    non-convex quadrilateral elements exist or not. In addition, the collapsed tetra, a nearly

    flat element, must be removed.

    However, good

    quality triangular or

    tetrahedral elements

    are better than poor

    quality quadrilateral

    or hexahedral

    elements.

    Free edge and free

    face can be checked

    in the Check MeshFunctionof FX+

    In FX+, the user can

    check mesh quality

    with various criteria.

    Detailed information

    on the mesh quality

    function is available

    in the On-line

    Manual.

    Example of F ree Edge in 2D Mesh at the Beam and Column Connection

    Free Edges are made in

    connection

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    2.2 Organization of Windows and Menu System

    The Menu System of FX+ permits an easy access to all the functions related to the entire

    process of input, output and analysis and minimizes the mouse movement.

    Organ ization of Windows and Menu System

    FX+ consists of a total of 6 windows.

    Work Window

    The Work Window deals with modeling and interpretation of analysis results by means

    of GUI (Graphic User Interface) of FX+.

    Main Menu

    Works Tree

    Property Window

    Work Window

    Output Window

    Toolbar (Icon Menu) Context Menu

    Table Window

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    Table Window

    The Table Window displays all types of data entry, analysis and results in the Spread

    Sheet format. Various types of data modification, additional input, compilation,

    arrangement for different characteristics and searching capabilities are provided in

    Table Windows. They allow transfers with common database software or MS-Excel.

    Works Tree Window

    The Works Tree stores all the data of the current project such as geometry, mesh, load,

    boundary condition, analysis control, and analysis results. They are organized in the

    tree format which is similar to Windows Explorer.

    Property Window

    The Property Window shows general information about the individual entity that the

    user selects from the Work Window or the Works Tree. Basic modification, such as its

    name and color, can be also done through the Property Window.

    Depending on the working mode (pre-processing and post-processing), the Property

    Window has an unique format and function.

    Output Window

    The Output Window displays all types of information necessary for modeling,warnings and error messages.

    FX+ has the following menu system:

    Main Menu

    The Main Menu has commands for all the built-in functions necessary to run FX+.

    Toolbar (Icon Menu)

    The Icon Menu helps the user promptly invoke functions frequently used in FX+.

    Each icon is regrouped with the icons of similar purposes by Tab in order to be

    recognized more easily by the user.

    Curve Tab: The group of tools that are frequently used to create and modify curves

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    Each Toolbar can be easily dragged with the mouse to the desired position on the

    screen. They may be edited to appear selectively on the screen or modified by using

    View>Toolbars>Customize. For more information on any icon in the Toolbar, place

    the mouse cursor on the icon in question and Tool Tipwill provide a short description.

    Context Menu

    In order to minimize the physical motions of the mouse, simply right click the mouse.

    FX+ automatically brings a menu system, which offers related functions or frequently

    used functions reflecting the working circumstances of the user.

    2.2.1 Work Window

    When the user starts FX+, only the Start Page will show up on the screen. When opening a

    new project, the user will see the Work Window where actual modeling will take place.

    The Start Page is a window that is hyperlinked to MIDAS IT Corporation s Homepage

    (http://www.MidasUser.com) and the User Support Center.

    The Work Window deals with modeling and interpretation of analysis results by means of

    GUI (Graphic User Interface) of FX+.

    The display related options, including the modification of the background color, can be

    controlled in Main Menu > View > Display Optionor Display Optionicon in the Icon

    Menu.

    It is better for the

    beginners of FX+ to

    manipulate the

    commands with Main

    Menu, to understand

    about the program

    more thoroughly.

    However, once users

    are familiar with the

    system, it is much

    more convenient to

    use the Icon Menu.

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    The user can switch between the Start Page, Work Window, and Table Window by clicking

    their Tabs.

    2.2.2. Works Tree Window

    FX+ provides Pre-Works Tree and Post-Works Tree depending on working modes.

    Pre-Works Tree

    The Pre-Works Tree is structured similar to the Windows Explorer. It stores all pre-

    processing modeling information of geometry, mesh, load, and boundary conditions.

    The user also can perform the basic modeling operation using the Pre-Works Tree such

    as Show/Hide objects.

    The following are the featured functions of the Pre-Works Tree:

    The user can select objects from the Pre-Works Tree as well as from the Work

    Window.

    Depending on the selected entity, the Pre-Works Tree provides a customized

    When dealing with a

    complex model, users

    often have trouble in

    selecting and modifying

    entities from the Work

    Window. However, using

    Works Tree and

    Context Menu, they can

    select and modify the

    entities much more

    easily and conveniently.

    Since Context Menu

    changes depending on

    the selected entity,

    users must try out each

    case.

    In Display Option, the user can change various

    display settings of the Work Window.

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    Structur e of Pre-Works Tree and I ts Functions

    The contour plot canl

    be drawn by double-

    clicking the result

    data.

    Structure of Post-Works Tree

    Analysis Step

    Result Type

    Result Data

    Provides numerical

    results in table format.

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    2.2.3 Property Window

    The Property Window provides a set of information about the object that has been selected

    from the Work Window or the Works Tree. Depending on actual working mode, the

    Property Window functions differently. Therefore, the Property Window will have a

    different structure for each mode (Pre-Processing and Post-Processing).

    Pre-Processing Mode

    The Pre-Processing Mode displays general information about selected object, and

    simple modification of basic properties such as name and color, can be done in theProperty Window. The structure of the Pre-Processing Property Window may change

    depending on the selected entity, but the general structure is shown in the following

    figure:

    Example of I nformation Di splay in Pre-Processing Property Window

    In order to invoke the

    Property Window,

    only a single object

    must be selected.

    The selections name

    and color can be

    changed in the

    Property Window.

    Mesh Set

    Geometry

    Mesh

    Material

    Property

    Name, Color,

    Shape Type,

    Geometric

    Characteristic

    Name, Type

    Color, Material

    Total Number of

    Nodes/Elements

    Name, ColorNode/Element

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    Post-Processing Mode

    Instead of showing information like the one in the Pre-Processing Mode, the Property

    Window in the Post-Processing Mode is used to specify options for the post-

    processing operations.

    Once an option is specified in the Property Window, it applies to all post processing

    operations. In addition, it saves into the registry so that the same options can be

    applied for other projects.

    Structure of the Property Window in the Post-Processing Mode

    2.2.4 Output Window

    The Output Window displays all types of information that are necessary for modeling,

    analysis, warnings, and error messages.

    The displayed messages in the Output Window can be copied to the Clip Board, and they

    can be used in other text program.

    Example of Messages in Output Window and it s Context Menu

    The post-options are

    specified in the

    Property Window,

    and the post-

    operations are

    controlled in the

    Icon Menu

    Selected Text

    can be copied.

    Detailed Options of

    Contour Plot

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    While working with the Works Tree Window, the Property Window, and the Output Window, it

    may be required to hide or change their location.

    Here, the basic operation of these 3 windows will be introduced.

    All three windows have the main control buttons on the top right corner. Basically, all the

    operations are included in the Menu Buttonas shown in the figure, and for convenience,

    FX+ provides additional individual buttons for the most frequently used functions.

    Floating

    The window can be located in any place in and out of the program.

    Docking

    The window can only be located only in the designated locations such as Right/Left/

    Top/Bottom.

    Auto-Hide

    The window will be hidden except the title bar. When bringing the mouse over the title

    bar, the whole window will appear again.

    Hide

    Hide the window completely. The windows Show/Hide is controlled through the Window

    menu in the Main Menu.

    Operations of Works Tree/Property/Output Window

    Menu button is only

    available in the

    VS.NET 2005 format.

    The window style can

    be specified in

    Display Option(View

    > Display Option).

    Floating and Docking

    which do not require

    a specialized button

    can be controlled by

    mouse-drag .

    Auto-Hide can be

    used only in the

    Docking mode.

    Auto-Hide

    Menu Button

    HideOnly Available in

    VS.NET 2005

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    To move the window location, hold down the left mouse button click at the title bar and release

    it at the desired location.

    To position the window in the Floating mode

    After dragging the window into empty space, release the left mouse button.

    To position the window in the Docking mode

    Dragging into boundaries of the main frame or inside of other windows will set the

    window to the Docking mode. When the window is positioned in the desired docking

    location, release the mouse button to complete the operation.

    The easiest method to situate the window properly in the Docking mode is:

    Specify the window style as the VS.NET 2005format in the General tab of Display

    Option (View > Display Op tion).

    Click the title bar of the object window, and drag the mouse around. The docking

    position icons will show up on the screen. The icons will be structured differently

    depending on where they are to be dragged.

    Bring the mouse pointer on the top of the desired docking position icon. When the

    position is highlighted, release the mouse button to place the window in the

    Docking position.

    This method is very convenient when the user is trying to dock the window inside of

    another window.

    Property Window

    Floating ModeWorks Tree Window

    Left Docking Mode

    Output Window

    Auto-Hide Mode (Bottom Docking)

    The default window

    style is the VS.NET

    2005 format.

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    Example of Docking to Another Window

    (Drag the positioning window to another)

    Example of Docking to Programs Boundary

    (Drag the positioning window to Work Window)

    Locate the window

    location using the

    Docking buttons.

    It previews the area

    to postion.Release the mouse

    click to finishDrag it to the top of

    the button

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    2.2.5 Main Menu

    Main Menu includes commands and shortcut keys of all the functions that are required to

    operate FX+.

    File File, Print, and Data Exchange

    Edit Undo/Redo

    Geometry Geometry Modeling Functions (Create/Modify), Work Plane, and GridMesh Mesh Control / Mesh Generation (Auto, Map, Protrude) / Manual

    Operation

    Analysis Analysis Option / Analysis Control / Analysis Perform

    Post Result Combination / Extraction / Post File Conversion

    View Display Option / Show and Hide / Visualization Related

    Window Windows Active / Inactive / Arrangement

    Help On-line Help / Link to MIDAS IT Homepage / E-mail Contact

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    2.2.6 Toolbar and Icon Menu

    Icon Menu helps the user promptly invoke functions which are frequently used in FX+.

    Each icon is regrouped with the icons of similar purposes in various Toolbars. Each Toolbar

    can be easily dragged with the mouse to the desired position on the screen. For more

    information on any icon in the Toolbar, place the mouse cursor on the icon in question and

    Tool Tip will provide a short description.

    Configuration and Arrangement of I con Menu

    The Function Toolbar is one of the most outstanding features in FX+ . The Function Toolbar

    is designed in the tabbed toolbar format to maximize its usability. Therefore, even a

    beginner can utilize the toolbar immediately. The commands are grouped together by their

    geometrical or functional type so that the user can find them more easily. For example, if

    File Undo/Redo Selection Work Plane Snap

    Function (Tabbed Toolbar)Zoom

    View Point

    Rotate (View)

    Dynamic View

    Display Mode

    Measure & Query

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    the user wants to make a planar surface, he/she can find the command in the Surface Tab.

    How to find an icon in the Function Toolbar

    To Create a polyline which is a

    geometric type of Curve.

    Curve Tab

    To Trim an object which is a geometric

    type of Solid.

    Solid Tab

    To delete a polyline or a solid Geometry Tab (a group of commonly shared

    functions by multiple geometry type)

    Example of E ffective Usage of the Function Toolbar

    The detailed information about the Toolbars and the Icon Menu of FX+ can be found in the

    Appendix, Toolbar & Icon Menu.

    The Toolbars can be placed in any desired area of the program, and they can be shown or

    hidden through Customize command in the Context Menu. In addition, the users can

    customize the Icon Menu so that they can create their own Icon Menu.

    Customization of Toolbar

    Customize Toolbar Dialogue Box

    Invoke Context

    Menu by the right

    click on top of

    Toolbar

    Toolbar can be edited in

    Customize

    Show/Hide

    Check Box

    Reset

    In the Command Tab

    of the Customize

    Toolbar dialog box,

    the user can edit the

    Toolbars by dragging

    icons in and out.

    The customized

    Toolbar can be

    initialized by Reset All

    button in the Toolbars

    Tab.

    After completing Solid operations in the Solid Tab in Icon Menu,

    Switch to the Auto/Map-Mesh Tab, and Generate Mesh on the Solid.

    Function Toolbar is

    the most used Tool

    bar. Therefore, it is

    recommended to try

    each icon.

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    2.2.7 Context Menu

    In order to minimize the physical motions of the mouse, simply right click the mouse. FX+

    automatically selects a menu system, which offers related functions or frequently used

    functions reflecting the working circumstances of the user.

    Please refer to the Appendix for the detailed information on FX+Context Menu

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    2.3 Selection and Manipulation of Work Window

    FX+ offers various Selection methods and Work Window handling capabilities to

    effectively generate a model.

    2.3.1 Selection

    The Selection functions are extremely important and indispensable for the overall task of

    generating a model.

    FX+ provides various selection methods so that users can handle complex models

    effectively in any situation.

    All selection methods are controlled from Selection Toolbar.

    Organization of FX+Selection Toolbar

    Select (0) Add to selection.

    Unselect (0) Remove from selection.

    Unselect All Unselect all the selected entities.

    I nclude I ntersected (Ctrl )

    Select all the entities that are contained inside the

    selecting area as well as the entities intersecting the

    defined boundaries.

    Pick / Window (1)

    Select the entities by clicking the mouse once each

    time. Or select the entities in rectangular bounding area

    defined by dragging the mouse cursor.

    In order to

    understand all theselection functions,

    the user must know

    the geometry

    concept thoroughly.

    If you are not familiar

    with this concept

    yet, please review

    Chapter 2.1.2

    Modeling Process of

    FX+.

    Select / Unselect Mode

    Selection Filter

    Selection Method

    The number in the

    parenthesis is the

    shortcut key for each

    selection method.

    This only works

    when the focus is on

    the Work Window.

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    Cir cle (2)Select all the entities in circular bounding area defined

    by dragging the mouse cursor.

    Polygon (3)

    Select the entities by successively clicking the corners

    of the polygon containing the relevant entities with the

    mouse cursor.

    Polyli ne (4)Select the entities by crossing a series of lines that

    intersect the desired entities with the mouse cursor.

    Query Pick (5)Select the entity from the list of the entities which are

    detected at the mouse click on the Work Window.

    Displayed Select all the entities which are currently shown in theWork Window.

    I DSelect the node(s) or the element(s) by entering its

    Node ID or Element ID .

    When the user brings the mouse pointer above the desired entity, it will be highlighted with

    sky blue edge. Therefore, the user can preliminarily check whether the selection will be

    made correctly or not. Once the entity is selected, the boundary color will be changed to

    pink.

    Select

    To change into the Select Mode to select the entities.

    The user can change to the unselect mode by typing 0 on the keyboard or by

    pressing the middle button of the mouse.

    Unselect

    To change into the Unselect Mode to unselect the selected entities.

    The user can change to the select mode by typing 0on the keyboard or by pressing

    the middle button of the mouse.

    Unselect All

    To unselect all the selected entities.

    Double clicking the mouse scroll button also executes the function.

    Include Intersected

    When assigned withWindow, Circle, or Polygon, it selects all the entities that are

    contained inside the selection area, as well as the entities intersecting the boundaries

    of the area.

    During the Include

    Intersected Mode, the

    selection boundary is

    drawn as dotted lines.

    Pay attention during

    Unselect All because

    depending on the double

    clicking speed of the

    mouse, the user may

    mistakenly switch

    between the select /

    unselect mode.

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    The user can toggle the Include Intersected Mode on and off by pressing Ctrl key

    while dragging the selection area.

    Pick / Window

    Using the Pick Select, the desired entities can be selected by clicking the mouse once

    each time. The Window Select feature can be effected by dragging the mouse from

    one corner to the other.

    Pick Select

    Select the desired entities by clicking the mouse once each time. To unselect theselected entities, click them once again in the Select Mode.

    Window Select

    Click the diagonal corners

    of a window area containing the entities with the

    mouse cursor and select or unselect the desired entities complexly contained

    within the rectangular window. Press ESC to cancel while defining the window

    area.

    Enter 1 key to change to the Pick/Window Selection method during the modeling

    process.

    Circle

    Select the desired entities that are contained in the circular bounding area.

    The circular area is defined by clicking the center point and dragging out to the

    desired radius.

    Press ESCto cancel while defining the circular area.

    A

    C

    B

    indow Selection(Include Intersected: Off)

    Selection to be made : Only A

    indow Selection (Include Intersected: On)

    Selection to be made: A, B

    A

    C

    B

    The direction of the

    dragging window is

    not significant in

    FX+. The inclusion of

    the intersected

    entities on the

    window boundary is

    controlled by the

    Include Intersected

    Mode.

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    Enter 2key to change into the Circle Selection method during modeling process.

    Polygon

    Select or unselect the desired entities by successively clicking the corners of the

    polygon containing the relevant entities with the mouse cursor. When clicking the final

    corner, double-click the mouse to end.

    Press ESCto cancel while defining the polygon.

    Enter 3key to change into the Polygon selection method during modeling process.

    Example of Applying the Boundary Condition using the Circle Selection

    After click the

    center, drag out

    the mouse to

    define the area.

    Example of Applying the Bearing Load using the Polygon Selection

    After successively clicking

    the corners of the

    polygon, double-click the

    mouse at the final corner

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    Polyline

    Select or unselect entities by crossing a series of lines that intersect the desired entities

    with the mouse cursor in the Model Window. When clicking the final point of the last

    line, double click the mouse to end. Press ESCto cancel while defining the polyline.

    Enter 4 key to change into the Polyline selection method during the modeling

    process.

    Query PickSelect or unselect the desired entity from the list of all the entities which are detected

    at the mouse click location. Going down the list, each entity on the list will be

    highlighted. Click OK button on the desired entity to select.

    Enter 5 key to change into the Query Pick Selection method during the modeling

    process.

    Once the desired entity

    is selected, press OK

    button to complete the

    selection.

    Example of Selecting a Solid Using the Query Pick Selection

    Example of Selecting Faces Using the Polyline Selection

    After creating a series of

    lines, double click the

    mouse to complete.

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    Displayed

    Select or unselect all the entities shown in Work Window.

    Simply click the Displayedicon from the Selection Toolbar.

    ID

    In the node and element selection mode, the user enters the Node or Element ID

    directly to select the desired entity.

    The user can distinguish the Node and Element Selection Mode by the Selection Filter.

    If the Selection Filter

    shows only Node or Element, the program is in the Node and

    Element Selection mode. This mode is only active for the node and element

    manipulation functions.

    When the ID selection method is on, the ID Selection dialog box appears on the Work

    Window. The detailed selection procedure is shown in the following;

    Enter the ID of either Node or Element in the Dialog Box to make the selection.

    If nodes and elements are selected by the different selection methods, the IDs of

    the selected entities will appear on the dialog box. The user can modify the list of

    When Work Window

    is set to Zoom All,

    the Displayed

    selection will work

    identically as the

    Select All command.

    Example of Selecting only Currently Displayed Elements in the Zoomed In view.

    The Selection Filter

    will be explained in

    the next section in

    detail.

    The ID Selection Dialog

    box behaves as an

    intermediate between

    the selection manager

    and the Command

    Dialogues

    Example of the Displayed

    Selection at Zoom All View

    Simply click the Displayed

    Select Icon

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    the selection to complete.

    The ID Selection dialog box consists of following buttons.

    Add Add the newly entered IDs nodes or elements to the selection

    Replace Unselect the existing selection, and select the newly entered IDs nodes

    or elements

    Clear Clear the list in the ID selection dialog box.

    Close Close the ID selection dialog box.

    Even after the user

    clears the SelectionDialog Box, the

    previously selected

    entities still remain

    selected.

    The ID selection is

    convenient to select

    a specific element

    when multiple

    elements are located

    at the same location.

    The selected node are automatically

    listed in the dialogue box.

    IDs can be directly typed in, and

    selected IDs listed in the selection

    dialog can be modified.

    Example of Selecting a Specific Node within

    Interface Element (Duplicated).

    Command Dialog Box

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    The Selection Filter enables the user to select only by the specified entities type.

    Depending on the working mode and the active command, the Selection Filter forms

    differently, and the user can choose the entity type within the specially customized Selection

    Filter.

    The working mode in terms of the Selection Filter is basically distinguished by whether a

    command is invoked or not.

    Neutral Mode

    The neutral mode is when the user has not called a command yet, and the Selection

    Filter has set to the default. In the neutral mode, the user only can select Datums

    ,

    Shapes, and Mesh Sets. The sub-Shape of a geometric entity and the individual

    nodes and elements cannot be select.

    Command Mode

    The Command mode is activated when the user has called a specific command, and

    the Selection Filter has formed with the relevant type of the function.

    The user can

    select any desired type including the sub-Shape and the individual node and element

    depending the command type.

    Selection Filter Working Mode Selected Entity

    ShapeNeutral Mode 2 (F-1, E-1)

    Command Mode 2 (F-1, E-1)

    EdgeNeutral Mode 1 (E-1)

    Command Mode 5 (E-1, E-a, E-b, E-c, E-d)

    Di fference of the selected entity between the Neutral Mode and the Command Mode

    Shape Type

    F-1 Face (4 Sub-edges)

    E-1 Edge

    The Datum represents

    reference points, lines,

    and planes.

    It is recommended to

    set the Selection

    Filter to the Shape in

    the Neutral Mode.

    The Selection Filter

    is formed differently

    by the relevant

    command. Make

    sure to check the

    Selection Filter

    before proceeding

    E-1F-1

    E-a

    E-dE-b

    E-c

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    Although the same type has been specified in the Selection Filter, the selected entities turns

    out differently depending on the current working mode. The difference occurs because in the

    Neutral Mode, only the independent geometric entity (Shape) is allowed in the selection. This

    concept may seem complicated at first, but it becomes highly beneficial when it comes down

    to advanced modeling applications.

    The following example explains where the selection restriction in the Neutral Mode can

    effectively be used. A 3-dimensional face is created by connecting 8 curved edges.

    Since the original eight edges are no longer needed, they are either to be deleted or hidden.

    Let us carefully look into either case when the Sub-shape selection is restricted and when it is

    allowed.

    If all geometric entities including sub-Shapes are allowed in the selection

    With Shape in the Selection Filter

    A total of 9 Shapes (1 Face and 8 Edges) are selected

    With Edge in the Selection Filter

    A total of 12 Edges are selected. 4 of them are belong to the Face, and they cannot

    be separately treated by the program.

    If only the Shape is allowed in the selection

    By having the Selection Filter in Edge, only 8 unnecessary edges will be selected so

    that they can be deleted and hidden all together.

    In order to perform such an operation easily, FX+ allows only the Shape to be selected in the

    Neutral Mode.

    In the Command Mode where modeling processes are mostly completed, both the Shape and

    the Sub-shape can be used freely

    . Therefore, in the actual operation, the selection

    difference between the Neutral Mode and the Command Mode does not created any

    problems, and it rather helps during complex modeling.

    Why such a difference in selection between the working modes?

    Shape (8 Edges) Shape (1 Face, 8 Edges)

    Edge (Total 12, 8 of Shape and 4 of Face)

    Each edge can be

    picked manually one

    by one, but it still

    causes difficulties

    since some edges

    are duplicated in the

    same location.

    In the actual

    modeling, such an

    operation can be

    also done easily by

    the use of the Works

    Tree.

    Some commands

    restricts the sub-

    Shape in selection

    due to similar reason

    as this example.

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    The general components of the Selection Filter are shown in the following table.

    Selection Filter Subjected Entity

    Datum Axis (A)Select Datum Axis.

    To define direction (Translate/Extrude/Project), revolution axis, etc.

    Datum Plane (P)Select Datum Plane.

    To define the plane to project, to divide, and to mirror.

    Geometry

    Shape (S) Select Shape.

    Solid (L) Select Solid.

    Shell (H) Select Shell.

    Face (F) Select Face.

    Wire (W) Select Wire.

    Edge (E) Select Edge.

    Vertex (V) Select Vertex.

    Mesh

    Mesh (M)

    Select Mesh Set.

    To select Mesh Set itself or to select nodes and/or elements that

    are included in the Mesh Set

    Node Select Node

    Element

    Select Element.

    Node/Element

    Select Node and Element at the same timeTo include or exclude the nodes and elements in the Mesh Set

    Element-Face

    Select 3D element face.

    To apply the Face Pressure Load on the 3D element face.

    Element-Edge

    Select 2D element edge.

    To apply the Edge Pressure Load on the 2D element edge.

    The sub-Shape of geometric entities will not be selected in the Neutral Mode.

    Only applicable in the Node/Element modifying functions

    Only applicable in the Incl/Exclfunction in the Mesh Set Menu

    Only applicable in the Load and Boundary Condition functions

    The specified type in the Selection Filter will be displayed at the Cursor Tip on the screen.

    In the table, the letters

    in the parenthesis are

    the shortcut keys of the

    Selection Filter

    components.

    The shortcut keys only

    work when the focus is

    on the Word Window.

    The user can control

    whether to display theCursor Tip or not in the

    Display Option(View >

    Display Option).Specifying the Selection Filter

    Example of Cursor

    Tip

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    Since all sub-Shapes are selectable in the Command Mode, the number of selectable entities

    increase tremendously for lower level entities. Therefore, it is very difficult to select the

    proper entity among many duplicated items by using the mouse cursor. In order to prevent

    such a problem, FX+ provides the following functions.

    When the selection method is on Pick,the highlighted entity at the mouse cursor can

    be alternated by pressing the Top/Down arrows of the keyboard.

    The Query Pick selection can help the user to properly select the desired entity.

    The user can carefully check the selection from the list of the entities which are

    detected at the mouse position.

    When any function related to the selection does not operate properly

    , check the following

    items for troubleshooting.

    Check whether the selection mode is the Select Mode or the Unselect Mode.

    Make sure that the entity type is correctly specified in the Selection Filter.

    Try again at another mouse position.

    Change the selection sensitivity (allowable tolerance).

    The selection sensitivity can be modified at Fil e > PreferenceMenu.

    Most cases will be resolved by ~, and must be used only in special situations

    The detected shape

    alternates as the

    Top/Down arrows of

    keyboard are pressed.

    Selecting a face in the Command Mode

    This method only

    works in the

    Command Mode.

    If the selection

    sensitivity is set very

    high, too many objectscan be detected. Also,

    this tolerance can affect

    the snap tolerance as

    well. Therefore, be

    careful when changing

    the selection sensitivity.

    Most problems deal

    with the Select /

    Unselect Mode or the

    Selection Filter.

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    The geometric characteristic and topology can also be implemented in the modeling process

    in FX+. Therefore, the geometric entities which includes special characteristics such as

    direction and plane can be selected.

    The following examples are the most frequently used cases of utilizing the geometric

    characteristic and topology in FX+.

    To Define Direction or Revolution Axis

    When executing commands such as Translate, Extrude, Project, Rotate, and Revolve,

    the user must define direction or revolution axis to complete the operation. In FX+, the

    direction and the revolution axis can be defined using various entities which have the

    relevant characteristics.

    The entities that can define the direction and the revolution axis are listed in the

    following table.

    Allowed Entity Geometric Characteristic Selection Filter

    Datum Axis

    The direction of Datum Axis Datum Axi s

    Datum Plane

    The normal direction of Datum Plane

    Datum Plane

    Edge (Straight Line) The direction of straight line Edge

    Edge (Circle/Arc)

    The normal direction of plane defined by

    circle or arc.Edge

    Face (Plane Face)

    The normal direction of plane face

    Face

    Face (Revolved

    Face)

    The central axis of revolved face

    (cylinder, etc)Face

    2 Point Vector The user-defined 2 point vector N/A

    Normal of Profile The normal direction of executing object

    (planar entity)N/A

    The Datum Axis is set as a default in the Selection Filter for defining the direction

    and the revolution axis.

    Its use is limited to some special functions such as Extrude and Local Prism.

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    As shown in the above examples, any directions and rotational axis can be easily

    defined using the unique characteristic of the geometric entities.

    In addition, FX+ provides various snap functions to define the 2 point vector and the 3

    point plane, and it highly increases the workability during complex modeling

    procedure.

    Grid Vertex End Middle Ortho Center Quadrant Intersection Node All-Off

    The Snap Toolbar of FX+

    To create a pipe from a circle, the extrusion direction can be defined by the normal

    direction of the plane where the circle is located.

    Direction by Circle

    To create stiffeners in 3D space, 2D edges are extruded in the direction of the

    existing straight line.

    Direction by Straight Line

    Rotational Axis by Arc

    To copy the propeller by rotating around the axis, it is convenient to select the

    center arc as revolution axis. (The revolved body face can also be selected)

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    To Select by Means of the Topological Relationship of Geometry Shape

    Due to the topological concept in FX+, the selection of sub-Shapes can be done by

    using higher level geometry. In other words, by selecting the higher level entity, the

    user can select all of its sub-Shapes at once.

    For example, in the above case, each edge wll be selected separately if the Selection

    Filter is set to Edge. However, by setting the Selection Filter to Face, the user can

    select the four sub-Edges at once.

    Thus, it is recommended to make the use of higher level entity if all of its sub-Shapes

    is subjected to selected.

    To Select Node and Element

    Similar to the geometry selection, after setting the Selection Filter to Mesh, the user

    can select Mesh Sets from the Work Window or the Works Tree. Since nodes and

    elements are included in a Mesh Set, all of them will be selected together at the same

    time.

    If mesh is generated on a geometry, its nodes and elements can be selected by the

    geometry unit such as Face and Edge.

    Structure of Selection Filter

    Mesh Size Control along Edge

    (Ready to Select Edges)

    F (Face)

    E1

    E3

    E2 E4

    In order to select by

    Geometry, it must be

    shown on the screen.

    Example of Selecting Nodes which are belong to the 3 Faces

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    Other Useful Selection Tools

    In order to provide the maximum workability to apply the load and boundary

    conditions, FX+ offers additional selecting tools which are customized specially for

    the load and boundary condition operations.

    The most frequently used tools among them are the Free Face selection in 3D mesh

    and the Free Edge selection in 2D mesh.

    This selection method is

    not using the geometry

    relationship. Therefore,

    it is useful when the

    mesh is generated

    manually without the

    geometric shapes.

    Example of Selecting Top Face Nodes (Free Face Node in 3D Mesh)

    Select the relevant elements

    (Possible to select all)

    Free face nodes are found by

    spreading out from the seed node

    within the Feature Angle.

    From this seed node,

    the free face can be

    found within the

    specified Feature Angle.

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    2.3.2 View Manipulation Functions

    All the ViewManipulation functions of FX+ assist the user to accurately grasp the three-

    dimensional views of the model input state and the analysis and results through diverse view

    angles and points.

    Most of the View Manipulation functions are available in Icon Menu of the View Toolbar.

    The Organization of the View Toolbar

    Reset View Initialize the viewpoint and the screen size to default.

    Zoom All Fit the model to the screen size by scaling up/down.

    Zoom WindowAssign the desired size of the window by dragging a corner of

    the window with the mouse.

    I so View Represent the model in a three-dimensional space.

    Front View Represent the model as viewed from the Y direction.

    Rear View Represent the model as viewed from the +Y direction.

    Top View Represent the model as viewed from the +Z direction.

    Bottom View Represent the model as viewed from the Z direction.

    Left View Represent the model as viewed from the X direction.

    Right View Represent the model as viewed from the +X direction.

    Normal View

    Represent the model as viewed from the positive normal

    direction of the Work Plane.

    (The +X-axis of WP is displayed on the right, and Y-axis is

    displayed on the top.)

    Rotate Left Rotate the model to the left (clockwise about Z-axis).

    Rotate Right Rotate the model to the right (counterclockwise about Z-axis).

    Rotate Up Rotate the model upward from the horizontal plane.

    Rotate Down Rotate the model downward from the horizontal plane.

    Dynamic Zoom By dragging the mouse, zoom in/out the model view.

    Dynamic Pan By dragging the mouse, move the model view.

    Dynamic Rotate By dragging the mouse, rotate the model view.

    The rotational angle at

    each click of the Icon

    Menu can be modified in

    the Display Option.

    (View >Display Option)

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    The most frequently used view control functions are the Dynamic View Manipulations.

    Dynamic Zoom ( , Ctrl+LB)

    After clicking the Dynamic Zoom Icon, drag the mouse in the Work Window to zoom

    in/out the model view. Pressing the left button of the mouse and dragging the mouse

    downward or to the left reduces the window, and dragging the mouse upward or to the

    right magnifies the window.To continuously zoom in/out, while pressing down both the Crtl key and the mouse

    left button, drag the mouse around.

    Dynamic Pan ( , Ctrl+MB)

    After clicking the Dynamic Pan Icon, drag the mouse in the Work Window, and the

    model will follow the course of the mouse.

    To continuously pan, while pressing down both the Crtl key and the mouse middle

    button, drag the mouse around.

    Dynamic Rotate ( , Ctrl+RB)

    After clicking the Dynamic Rotate Icon, drag the mouse in the Work Window, and the

    model will rotate as per the mouse direction.

    To continuously rotate, while pressing down both the Crtl key and the mouse right

    button, drag the mouse around.

    The Dynamic Rotate behaves differently depending on the location where the mouse

    drag starts. If user drags the mouse from the left/right boundaries

    of the Work

    Rear View

    Front ViewRight View

    Left View Top View

    Bottom View

    Isometric View

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    Window, the model will rotate 2-dimensionally on the current view plane.

    2.3.3 Model Representation

    The Model Representation functions of FX+ present the model in diverse displays and

    views. These functions help the user grasp the input state of the model and manipulate the

    model as much as desired.

    Display Mode of Geometry

    The display mode of geometry can be specified to the individual shape. To modify the

    graphical display, the user selects the desired shape(s)

    first and set the Display

    Mode Menu which can be found in the Context Menu.

    The geometric model can be displayed in 4 different modes.

    It should be within

    10% range of the

    Work Window

    boundaries

    Drag from the

    left/right boundary

    for 2D rotation.

    The Dynamic Rotate has different functionalities depending on the dragging position.

    The object entity

    must be Shape, so

    that the multiple

    entities can be

    modified together.

    Changing the Display Mode in the Context Menu

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    Wireframe

    It only displays the boundary edges of the shape.

    Shading

    It only displays the exterior faces of the shape.

    Shading with Edge

    It displays both the boundary edges and the exterior faces.

    Bounding Box

    Instead of displaying the actual shape, it is displayed as a bounding box. When

    the user moves the mouse cursorinto the bounding box, the geometric entity will

    be shown in the WireframeDisplay.

    In addition, FX+ provides the Transparencyoption in the Shadingor Shading with

    Edgedisplay so that the interior of the geometric shape can be seen through.

    The Transparency option can be found in the Context Menu once the object shape is

    selected. In the Transparency dialogue box, the transparency level can be adjusted. To

    remove the Transparency from the shape, set it to 0 or click the Resetbutton.

    Bounding Box

    Wireframe Shading Shading with Edge

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    The Display Mode can be applied differently to each individual Shape. Therefore, it

    can be effectively used to model complex models which have numerous geometrical

    shapes.

    Display Mode of Mesh

    The display mode of mesh can be specified to each individual Mesh Set.

    Similar to the display mode of geometry, the user must select the desired Mesh Set

    before selecting the Display Mode menu in the Context Menu.

    The Mesh Set can be displayed in the following three different ways.

    Wireframe

    It hides the faces of all the elements in the Mesh Set, and it only displays the

    element edges.

    Shading

    It shows both the edges and faces of the elements in the Mesh Set.

    Example of Showing the Interior Solids by Displaying the Exteriors with Transparency

    Iso View Right View Top View

    Ground is expressedas Wireframe.

    Example of the Transparency Display

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    Feature Edge

    It displays the Mesh Set with the Feature Edge. The Feature Edge represents the

    edge where the angle between the two connecting free faces are greater than the

    specified angle

    . In this mode, the user can visually verify the shapes of

    internally hidden Mesh Sets.

    Similar to the graphic display capabilities of geometry, the display option can be

    applied to individual mesh sets.

    The user can apply the Shrink option to each Mesh Set to display its elements in

    proportionally reduced size.

    Its default angle is 30

    degrees, and it can

    be adjusted in the

    Display Option (View

    > Display Option).

    Element Face (Free Face)

    Element Edge

    It is the Feature Edge

    if is greater than the

    specified angle.

    The default displaymode of Mesh Set

    can be set up in the

    Display Option

    (View > Display

    Opt ion).

    Example of the Shrink Display of the Particular 2D Mesh Set

    Example of the Feature Edge DisplayExample of the Wireframe Display

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    Perspective Mode

    The Perspective Mode displays the model in a perspective 3-dimensional view.

    The Perspective

    Ratio can be

    adjusted in the

    Display Option

    (View > Display

    Opt ion).

    In the Perspective

    Mode, the Grid

    Snap cannot be

    used.

    Perspective ModeParallel Mode

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    2.3.4 Data Input Command

    For convenience, FX+ provides the following data entry options.

    Where several numerical data are entered consecutively in a data field, these data can

    be distinguished by a , (Comma) or a (Blank).

    333, 102, 101 or 333 102 101

    Where the same length is repeated, the entry can be simplified by number of

    repetition @lengthinstead of repeating the same number.

    20, 25, 22.3, 22.3, 22.3, 22.3, 22.3, 8820, 25, [email protected], 88

    The keyboard may be used to enter selected data directly. The related node numbering

    or element numbering may be an arithmetic progression in series or the progression

    may be incremental. Then, the data entry can be simplified by start numberto (t)final

    numberor start numberto (t)final numberby increment

    < Example> 21, 22, , 54, 55, 5621 to 56, 21 t 56

    < Example> 35, 40, 45, 50, 55, 60 35 to 60 by 5, 35 t 60 by 5

    Numbers and mathematical expressions can be used in combination. The majority of

    the operators and parentheses applied in engineering computation can be used. 20PI* 20

    35 3 sin 30 2 cos 30 sin 30 35 + 3 * (sin(30) + 2 * SQRT(cos(30)+sin(30)))

    Built-in operators in FX+ are the followings:

    Notation Content Remarks

    ( Open parenthesis

    ) Close parenthesis

    + Addition

    - Subtraction

    * Multiplication

    / Division

    PI 3.141592653589793

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    SQRT Ex.: 2 = SQRT(2)

    SIN Sine Unit: Degree

    COS Cosine Unit: Degree

    TAN Tangent Unit: Degree

    ASIN Arc Sine Ex.: sin-1(0.3)=ASIN(0.3)

    ACOS Arc Cosine Ex.: cos-1(0.3)=ACOS(0.3)

    ATAN Arc Tangent Ex.: tan-1(0.3)=ATAN(0.3)

    EXP Exponential function Ex.: e0.3=EXP(0.3)

    SINH Hyperbolic Sine Ex.: sinh(1)=SINH(1)

    COSH Hyperbolic Cosine Ex.: cosh(1)=COSH(1)

    COTAN Cosine/Sine Ex.: cotan(1)=COTAN(1)

    LN Natural Logarithm

    LOG Common Logarithm

    Operators accept the mixed use of capital and lowercase letters.

    As the operators are similar to that of an engineering calculator, the

    hierarchy of operations follows the rules of common mathematical

    operations.

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    2.4 How to Use the On-line Manual

    When using FX+, pressing F1 key or clicking the Help menu allows access to the On-line

    Manual.

    Every category of help is connected to related keywords by hyperlink, and all the detailed

    explanations and information in connection with the keyword may be obtained.

    On-line Manual of FX+

    A summary of the help contents and an index of the main keywords are arranged

    systematically in the On-line Manual of FX+. Read it as a reference in the order presented

    in the summary. Alternatively, the information regarding the desired item may be directly

    obtained using the Searchfunction of the keywords.


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