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MICS loewenbergfolien zum rauspicken für ludger - danke!
serious pervasive games for sentient architecture
steffen p walz, m.a.
game design researcher, ph.d. candidate
MICS, loewenberg
september 2005
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overview
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serious pervasive games 3
upcoming
• background
• what are serious pervasive games in relation to architecture?
• projects
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background spw
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ETH Zurich / CAAD
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at the ETH Zurich / CAAD we apply IT to create real projects:
1generative design
with real applications
2one-of-a-kind production
of unique building designs:mass customization
3pervasive computing to establish (collaborative) building services
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serious pervasive games 7
I fall in category 3
pervasive computing to establish (collaborative) building
/ spatial services
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def. pervasive computing & hybrid reality
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computer integrated buildings
teknibank, degw, milano/london, 1991
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a building as a service platform
© OMA - AMO 2002
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what are serious pervasive games?
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some history digging: technologized game & play
architectures
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serious pervasive games combine =
1) serious purpose (e.g. learning)
2) pervasive computing (e.g. mobile devices, wireless networks, sensors / actuators)
3) game design methods (e.g. rules & goals, space-time, interactions, challenges & rewards, drama, closure)
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rules of play / design framework
1)the world - a place - is a gameboard
2)the game is where you are -> player constrains space-time
3)ideas come first, then co-texts & con-texts, then interaction schemes, media
& technology
4)serious pervasive games have dialectics:
a)they empower novel subjective experiences
b)if well balanced, they are near perfect surveillance and motivation tools
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projects
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not so obvious serious game technologies• face recognition
• gait identification
• (DNA) fingerprinting
• vehicle / traffic tracking
• electronic tagging
• location tracking
• wiretapping / bugging
• project echelon
• data warehouses (acxiom)
• ID cards
• CCTV
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third party serious pervasive game examples
Microsoft - „I Love Bees“ marketing for Halo2 (Xbox): Web + public payphones + real actors + collaborative gameplay
MIT - „Environmental Detectives“ emergency bio learning: PDA + GPS + virtual actors + collaborative gameplay
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exemplary prototyping methods I
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exemplary prototyping methods II
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exemplary prototyping methods III
results from game arch design class, university of stuttgart, fall 2004/05, cf.
http://wiki.caad.hbt.arch.ethz.ch/twiki/bin/view/Gamearch
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exemplary prototyping methods IV
XML definition of a functional computer integrated building setting
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serious pervasive game design: security
www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay
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serious pervasive games 24
serious pervasive game design: security
www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay
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serious pervasive game design: security
www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay
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serious pervasive game design: security
www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay
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serious pervasive games 27
serious pervasive game design: security
www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay
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serious pervasive game design: policy
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serious pervasive game design: policy
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serious pervasive game design: policy
„Spirits of Split“ touristic marketing: Collectible cube puzzle + citizen participation + live action role playing
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serious pervasive games 31
serious pervasive game design: health
„lightFight“ health care & room control: Wearable biofeedback + IP enabled room functionalities + psychophysiology
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serious pervasive game design: health
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serious pervasive game design: health
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serious pervasive game design: health
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serious pervasive game design: health
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serious pervasive game design: health
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serious pervasive game design: health
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serious pervasive game design: health
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serious pervasive game design: health
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serious pervasive game design: health
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serious pervasive game design: health
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serious pervasive game design: education
„ETHGame“ e-learning & community building: Mobile computer + WLAN positioning + massively multiplayer
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serious pervasive game design: education
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serious pervasive game design: education
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serious pervasive game design: education
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serious pervasive game design: education
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serious pervasive game design: education
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serious pervasive games 48
serious pervasive game design: education II
„Who‘s afraid of the black man?“ study program learning & community building:
Cell phone camera + semacode scanning + GPRS + Online multiplayer application
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serious pervasive game design: fundraising
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serious pervasive game design: fundraising
„ETH Fundraising“: Web + cell phone + alien invasion + public robotic display + chance prizes + collective gameplay
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serious pervasive game design: fundraising
„ETH Fundraising“: Web + cell phone + alien invasion + public robotic display + chance prizes + collective gameplay
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serious pervasive game design: fundraising
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serious pervasive game design: business
Zur Anzeige wird der QuickTime™ Dekompressor „TIFF (Unkomprimiert)“
benötigt.
Chaos Computer Club & Bbtel GmbH „Blinkenlights“ (2001):
Cell phone + media augmented facade
CAAD & Bbtel GmbH:
Cell phone as universal control device (displays, functionalities, sensors)
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next steps: MassivelyMultiplayerAudioRealityGames =
1) many simultaneous players & quests in the style of MMORPGs, but in an audioReality
2) use core functionality of cell phones: telephony!
3) add side functionality of cell phones for interaction: universal remote control / „joystick“ via phone keys
4)possibly: location based data
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next steps: MassivelyMultiplayerAudioRealityGames
OLD PROJECT BY BBTEL, HAMBURG
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next steps: MassivelyMultiplayerAudioRealityGames
OLD PROJECT BY BBTEL, HAMBURG
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next steps: MassivelyMultiplayerAudioRealityGames
MMARG server & multi user functionalities
MMARG incl. avatar, quests, level ups etc.
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discussion
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steffen p walz, m.a.eth zurich
faculty of architectureinstitute for building technology / caad
game design researchHIL E 15.1
CH 8093 zurich-hoenggerbergT +41 1 633 4025F +41 1 633 [email protected]
http://wiki.arch.ethz.ch/twiki/bin/view/Main/SteffenPWalzpresentation download URL:
http://wiki.arch.ethz.ch/twiki/pub/Main/SteffenPWalz/posco_walz_050830.pdf